Commit graph

74 commits

Author SHA1 Message Date
b8ae43ddaf
June 2023 Update (#316)
* Update the updates page with new items (#306)

* Add Nier and Estarriola uncaps (#308)

* Update the updates page with new items (#306) (#307)

* Update .gitignore

* Add Nier and Estarriola uncaps

* Fix uncaps treated as new characters

* Redesigned team navigation (#310)

* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes

* Implement raid combobox (#311)

* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Add raid placeholder string to locale

* Update .gitignore

* Update and reorganize localization files

* Update types

Added RaidGroup and updated Raid, then updated dependent types and objects

* Update dependencies

* Update react and react-dom to at least 18.0.0
* Install cmdk

* Rename Arrow.svg to Chevron.svg

Also added a new Arrow.svg with a stem

* Add api call for raidGroups and update pages

Pages fetch raids and store them in the app state. We needed to update this to pull raid groups instead

* Update SegmentedControl component

* Add className and blended properties
* Segment gets flex-grow

* Update Select component

* data-placeholder style should match only if true
* Adjust corner radius to match cards instead of inputs
* Fix classNames call in SelectItem

* Remove raid prop from Party

* Add Popover component

* Popover is a wrapper of Radix's Popover component that we will use to wrap the combobox.
* Move styles that were in PopoverContent.scss to Popover.scss

* Add Command component

The Command component is a wrapper over CMDK's Command component. Pretty much every object in that library is wrapped here. We will use this for the guts of our combobox.

* Add RaidCombobox and RaidItem components

* RaidCombobox combines Popover and Command to create an experience where users can browse through raids by section, search them and sort them.
* RaidItem is effectively a copy-paste of SelectItem using CommandItem, adding some raid-specific styles and elements

* Updates themes and variables

* Replace RaidDropdown with RaidCombobox

* Add small shadow to Tooltip

* Update side offset for Popover

* Update CharLimitedFieldset class name

* Add clear button to Combobox input

* It only shows up when there is text in the input
* Clicking it clears the text in the input
* It uses CharLimitedFieldset's classes

* ChatGPT helped me refactor RaidCombobox

* Further refactoring of RaidCombobox

* Deploy content update (#309)

* Update the updates page with new items (#306)

* Add Nier and Estarriola uncaps (#308)

* Update the updates page with new items (#306) (#307)

* Update .gitignore

* Add Nier and Estarriola uncaps

* Fix uncaps treated as new characters

* Make combobox keyboard accessible

* Style updates

* Refactor accessibility code

* Add translation for "Selected" text

* Change selects to be poppers for consistency

We can't make the new Raid combobox appear over the input like the macOS behavior, so we change all selects to be normal popper behavior

* Set raid groups on teams page

* Implement in FilterBar

* Fix styles for combobox input

* Remove RaidDropdown component

* Update index.scss

* Remove preview when on mobile sizes

* Fix some mobile styles

* Add farming raid option

* Increase height slightly

* Small refactor

* Implement Edit team modal (#312)

* Small refactor to CharLimitedFieldset

Some methods were renamed for clarity. <input> props are actually put on the input properly.

* Add tabindex to Popover trigger

* Add tabindex to Switch and SwitchTableField

* Add tabindex to DurationInput

* Add new properties

* Added guidebooks to RaidGroup
* Added auto_summon to Party

* Conditionally render description in TableField

* Improve SwitchTableField

* Add support for passing in classes
* Add support for passing a disabled prop
* Pass description to TableField
* Right-align switch
* Add support for Extra color switch

* Align SliderTableField input to right

* Align SelectTableField input to right

* Update placeholder styles

* Fix empty state on DurationInput

* Remove tabindex from DurationInput

* Update InputTableField

Allow for passing down input properties and remove fixed width

* Fix dialog footer styles

* Update dialog and overlay z-index

* Add styles to TableField

Added styles for numeric inputs, disabled inputs, and generally cleaning things up

* Add guidebooks to RaidCombobox + styles

* Added guidebooks to the dummy raid group
* Fix background color
* Make less tall

* Implement EditPartyModal

EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added.

* Remove edit functionality

* Add darker shadow to Select

* Properly send raid ID to server

* Show Extra grids based on selected raid

* Fix EX badge colors

* Use child as value in normal textarea

* Remove toggle ability from Extra grids

* Remove edit functionality from PartyDetails

* Fix type error

* Add quick summons (#313)

* Delete yarn.lock

* Add quick summon endpoint

* Add quick summon to GridSummon type

* Add icons

* Add quick summon to SummonUnit

* Quick summon icon is displayed on hover
* Updates the server when clicked

* Fix spacing on WeaponGrid

* Fixes for reactivity and performance (#314)

* Remove editable styles

* Use snapshot for segment reps

Using snapshots lets that data be reactive.

Also removed extra dependencies and fixed a bug in how SummonRep displayed sub-summons

* Don't display QuickSummon on friends, subaura

* Hotfix refreshing when switching tabs

* Another hotfix for tab switching

* Update awakening (#315)

* Add Awakening type and remove old defs

We remove the flat list of awakening data, as we will be pulling data from the database

* Update types to use new Awakening type

* Update WeaponUnit for Grand weapon awakenings

* Update object modals

We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.

Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.

`AwakeningSelect` was found to be redundant, so it was removed.

* Update hovercards

* Add order to NO_AWAKENING

* Add ability to remove job skills (#317)

* Add Awakening type and remove old defs

We remove the flat list of awakening data, as we will be pulling data from the database

* Update types to use new Awakening type

* Update WeaponUnit for Grand weapon awakenings

* Update object modals

We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.

Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.

`AwakeningSelect` was found to be redundant, so it was removed.

* Update hovercards

* Add max-height to Select

* Allow styling of Select modal with className prop

* Add Job class to Job select

* Add localizations for removing job skills

* Add endpoint for removing job skills

* Implement removing job skills

We added a (...) button next to each editable job skill that opens a context menu that will allow the user to remove the job skill. An alert is presented to make sure the user is sure before proceeding.

As part of this change, some minor restyling of JobSkillItem was necessary
2023-06-19 03:54:03 -07:00
d2cb881640
Update the updates page with new items (#306) (#307) 2023-05-31 03:26:11 -07:00
968ae5c41e
Deploy advanced filters (#297)
* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added World Series to weapon series empty state (#293)

* Push 2023/03 updates to main (#292)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Add World series to empty state

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Enables advanced filters in collections (#289)

* Add skeleton of FilterModal

* Install react-slider from Radix

* Move AccountModal styles to more generic place

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Change enabled switch color

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Add fast-deep-equal package

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* Implement advanced filters on Teams page

* Add skeleton of FilterModal

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* GridRep adjustments

* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct

* Fix bad merge

* Add advanced filter support to saved and profile pages

* Fix auto guard text

* Ensure fetchTeams callback is updated with filters

* Add auto guard icon to GridRep

* Disable max buttons and turns

* Fix build errors
2023-04-09 19:40:15 -07:00
e9b29e5840
Push 2023/03 updates to main (#292)
* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items
2023-03-31 12:03:47 -07:00
43287a692c
Deploy #287 (#288)
* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art
2023-03-21 17:46:57 -07:00
a83c384300
Added avatars (#286) 2023-03-20 15:05:50 -07:00
bd838305e6
Bug fixes and content updates (#270)
* Fix character hovercard z-index

* Allow unauth users to edit their remixed parties

* Adds ultimate_mastery and renamed master_level to defs

* Add granblue_id to weapon keys

* Add granblue_id to AX skills

* Add granblue_id to data-granblue-id

* Added bugfixes to update notes

* Fix types where ItemSelect is used

These need an empty `granblue_id`
2023-03-17 01:35:49 -07:00
157dd09476 Add 2023-03 Flash update 2023-03-16 05:54:27 -07:00
c85682acf0 Add 2023-02 content update 2023-02-07 00:16:12 -08:00
3084e6bb54 Add job skill bug to fix list 2023-02-05 16:35:03 -08:00
c7e0836202
February 2023 Update (#158) 2023-02-04 23:46:24 -08:00
f0e734b36e Add new roadmap localization file 2023-01-06 04:23:43 -08:00
54dd3feba7 Add new fields to parties
I forgot to commit
2023-01-03 18:06:27 -08:00
60879b24f5 Move placeholders to directory 2023-01-02 05:44:45 -08:00
ed00f43af3 Fix empty state for weapons 2023-01-02 04:51:41 -08:00
c740342a83 Move svgs into a folder 2022-12-27 10:36:56 -08:00
e8db6870b4 Moved to using PNGs since I know that works
I don't want to spend time on this when there's bigger fish to fry. Will revisit in the future.
2022-12-27 10:30:45 -08:00
79b70dc9d1 Update About, add Roadmap and Changelog 2022-12-26 11:48:18 -08:00
5bdac9624d Add icon 2022-12-26 09:47:56 -08:00
57359333e7 Add title/description to new page 2022-12-26 05:55:19 -08:00
0c76866b56 Add titles/description and translations 2022-12-26 05:04:27 -08:00
5d4f3b1091 Add translation key for "No class" 2022-12-26 03:39:10 -08:00
ef0aff5685 Fix weapon states filter in search 2022-12-26 01:34:59 -08:00
61ded6bcba Fix localization 2022-12-25 23:20:05 -08:00
0d20e2e72d Add localizations for descriptions 2022-12-25 19:32:13 -08:00
fb31d6795c Update AccountModal
* Uses new Selects
* Adds PictureSelectItem for showing an image next to text
* Adds translations
* Add theme select
2022-12-25 16:05:31 -08:00
15730918be Add alert if user tries to add a disallowed weapon to extra 2022-12-25 00:23:12 -08:00
07b7d4599b Add translations 2022-12-24 23:31:21 -08:00
26021f75ab Add awakening localizations 2022-12-23 18:52:40 -08:00
1fbc6a5949 Update Settings.svg 2022-12-20 23:06:57 -08:00
0f99cd878c Dark mode and CSS refactors for inputs 2022-12-05 19:47:23 -08:00
055c70624a Add translations 2022-11-30 06:09:40 -08:00
322964d767 Update translations 2022-11-30 05:17:57 -08:00
2c8c205d84 Translate party titles 2022-11-16 06:07:46 -08:00
483ac8512f Add localizations 2022-04-10 13:25:05 -07:00
cafad91daf Create background_a.jpg 2022-04-04 23:42:33 -07:00
844983796a Create LargeCheck.svg 2022-03-14 16:45:18 -07:00
1f40cc0adf Add new button strings 2022-03-14 16:44:54 -07:00
9e3bc95ec8 Implement recently searched items for weapons and summons 2022-03-11 02:32:27 -08:00
2f350ede0e Add check icon and update global css 2022-03-11 01:15:45 -08:00
9d9ae6c78a Add translations 2022-03-11 01:15:30 -08:00
e96a623b67 Remove HTML tag from translation 2022-03-06 05:27:22 -08:00
ad70f27aa6 Fix translation for character modal search placeholder 2022-03-06 05:26:56 -08:00
745f9b6c47 Update WeaponLabelIndicator and icons 2022-03-06 02:10:46 -08:00
4ed07f83a2 They really call it Additional Weapons in Japanese too huh 2022-03-05 16:30:52 -08:00
c3186b2899 Add localizations for SearchModal 2022-03-05 14:50:56 -08:00
dfd2bbff19 Localize WeaponModal and AxSelect 2022-03-05 14:30:34 -08:00
5a184ed8aa Localized saved teams 2022-03-05 14:01:57 -08:00
d79a13dc8a Localized signup and login 2022-03-05 13:24:39 -08:00
c626038f64 Rudimentary unauth language switch
I can't figure out how to make the current page persist when switching.

Next.js adds a /ja prefix to the path and when switching to Japanese, but it doesn't remove it when switching back to English. This documentation sucks!
2022-03-05 02:29:14 -08:00