4f7d18904f
Add perpetuity control to CharacterUnit
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This involved moving the code to update a GridCharacter to the CharacterUnit from CharacterModal
2023-01-21 20:20:25 -08:00
7ad9032e86
Fix shadows for static and mod modals
2023-01-21 06:04:40 -08:00
baeaf4f73d
Implement shadow on DialogHeader in static modals
2023-01-21 03:42:29 -08:00
cd3d96d36f
Add conditional for earring values
2023-01-20 21:50:27 -08:00
6023f9ab6a
Fix AwakeningSelect component
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It was completely broken for weapons. We managed to fix the problem by refactoring how data is sent to SelectWithInput but I fear the root error is still there.
We also cleaned the component up a bit.
2023-01-20 19:29:07 -08:00
39940abf9f
Fix saving awakening types and levels
2023-01-20 18:21:51 -08:00
ea15696bae
Enable saving to server
2023-01-19 08:01:35 -08:00
094ae4d7f9
Add new dependencies
2023-01-19 07:30:20 -08:00
07ce2d9cf5
Add headerClasses
2023-01-19 07:29:21 -08:00
2837eccc05
Refactor GridCharacterObject type
2023-01-19 07:29:09 -08:00
94bdd24900
Rename openChange
2023-01-19 07:28:56 -08:00
f2584459f7
Wire up switch for perpetuity
2023-01-19 07:27:45 -08:00
d9551a3e8e
Receive and set character mod data
2023-01-19 07:27:21 -08:00
1d5822a0ab
Add header changes to Weapon and Character modals
2023-01-19 07:26:37 -08:00
b4f217071f
Extract Dialog into its own component
2023-01-15 10:36:20 -08:00
26a30ad89c
Add switch and styling for perpetuity rings
2023-01-14 19:22:21 -08:00
4f5c790d7d
Add image to character modal
2023-01-14 17:43:59 -08:00
bab9488913
Update CharacterModal
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* Update localization keys
* Remove unneeded dependencies and calls
* Store received values (WIP)
2023-01-06 03:03:58 -08:00
61c7341ee3
Implement CharacterModal
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Need sub-components
2023-01-04 23:31:49 -08:00