c7e0836202
February 2023 Update ( #158 )
2023-02-04 23:46:24 -08:00
5c7e7fbb57
Fix summons and extra summons
2023-01-02 05:44:53 -08:00
44209c82af
Update ExtraWeapons
2023-01-02 05:10:10 -08:00
0ea675d18a
Fix purple color for Dark Mode and ExtraWeapons
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Also made 13th slot uneditable for now
2022-12-05 21:45:23 -08:00
e8843699c7
Remove trailing semicolons
2022-12-05 17:54:46 -08:00
efa864fb80
Run prettier on src
2022-12-04 07:19:31 -08:00
d32824521b
Fix lint error: Forgot SearchableObject
2022-12-03 19:21:44 -08:00
4ed07f83a2
They really call it Additional Weapons in Japanese too huh
2022-03-05 16:30:52 -08:00
bc93565dc5
Remove unused methods and props from WeaponGrid tree
2022-02-23 02:05:07 -08:00
9b505f5e20
Implement state management for Weapon grid
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Summon and Character will be next. I didn't really pay attention to code cleanliness, so I'll try to do a pass before merging the PR
2022-02-23 01:51:58 -08:00
194b1c5ff3
Remove GridType definitions in favor of the shared one
2022-02-04 18:21:37 -08:00
d5332ccee5
Make WeaponGrid responsive
2022-02-02 23:39:06 -08:00
827473ee5a
Refactor object grids to handle business logic instead of Party
2022-02-02 16:54:14 -08:00
d1962a5cfa
Fix incorrect references
2022-02-01 05:30:52 -08:00
dd974fde2e
WIP: Use debounce to intelligently send uncap level to server
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We are using debounce to send the uncap level to the server without making a ton of requests if the user is feeling clicky.
This is a WIP because it doesn't send to the server yet. I'm having issues setting the correct initial state from the props.
2022-02-01 05:07:52 -08:00
7a50c4bce5
Pass down GridWeapon instead of Weapon
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Previously, we stripped the Weapon out of the GridWeapon for simplicity. However, now that we need to display and manipulate data on the GridWeapon (unique data), we need to pass that down instead.
2022-02-01 05:06:27 -08:00
3bdb048f28
Move SearchModal to WeaponGrid
2022-01-28 23:10:21 -08:00
728803d9c5
Migrate to Next.js
2022-01-24 21:54:50 -08:00