e8843699c7
Remove trailing semicolons
2022-12-05 17:54:46 -08:00
efa864fb80
Run prettier on src
2022-12-04 07:19:31 -08:00
73944becf4
Add type alias for searchable objects
2022-11-30 05:19:43 -08:00
9cb5a0e3cb
Add changing elements to Class Champion Weapons
2022-03-22 00:09:59 -07:00
221033a1a1
Temporarily disable hovercards on editable teams
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It conflicts with search and weapon modals and makes it impossible to use
2022-03-08 16:00:45 -08:00
c3186b2899
Add localizations for SearchModal
2022-03-05 14:50:56 -08:00
34bd98856a
Add locale to object unit components
2022-03-04 18:46:32 -08:00
d89070156d
Fix styling post-hovercard
2022-03-04 00:59:31 -08:00
f950543c96
Add and implement WeaponHovercard component
2022-03-04 00:16:58 -08:00
f384adcc09
Fix double scale bug
2022-03-03 21:06:52 -08:00
47ff412c2b
Change the weapon's image for null element weapons
2022-03-03 03:14:00 -08:00
a161a1b63a
Modify which weapon series trigger the hover button
2022-03-03 03:13:48 -08:00
adebca255e
Remove logs
2022-03-03 03:13:35 -08:00
7cae5eebfe
Display button on moddable weapons
2022-03-01 19:53:08 -08:00
d76c7fa03a
Disable rendering of search modal in read-only mode
2022-02-26 19:03:46 -08:00
2909da98eb
Rename unique canonical keys to generic object
2022-02-23 13:57:38 -08:00
b284bf1f81
Small syntax updates
2022-02-23 02:35:49 -08:00
bc93565dc5
Remove unused methods and props from WeaponGrid tree
2022-02-23 02:05:07 -08:00
9b505f5e20
Implement state management for Weapon grid
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Summon and Character will be next. I didn't really pay attention to code cleanliness, so I'll try to do a pass before merging the PR
2022-02-23 01:51:58 -08:00
b6153a959c
Change order of uncap indicators and weapon name
2022-02-03 19:44:55 -08:00
2384058674
Add new icons
2022-02-03 00:26:51 -08:00
8f77794262
Update index.tsx
2022-02-02 19:37:28 -08:00
827473ee5a
Refactor object grids to handle business logic instead of Party
2022-02-02 16:54:14 -08:00
36ddc6e506
Breaking out the imageClickHandler was breaking things so I reverted
2022-02-01 14:32:13 -08:00
4f0844c378
Cleanup and refactoring
2022-02-01 14:19:44 -08:00
41f6dcb615
Fix uncap level display bug
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This bug was caused primarily by us using the wrong key in the type definition.
2022-02-01 14:15:38 -08:00
d1962a5cfa
Fix incorrect references
2022-02-01 05:30:52 -08:00
dd974fde2e
WIP: Use debounce to intelligently send uncap level to server
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We are using debounce to send the uncap level to the server without making a ton of requests if the user is feeling clicky.
This is a WIP because it doesn't send to the server yet. I'm having issues setting the correct initial state from the props.
2022-02-01 05:07:52 -08:00
7a50c4bce5
Pass down GridWeapon instead of Weapon
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Previously, we stripped the Weapon out of the GridWeapon for simplicity. However, now that we need to display and manipulate data on the GridWeapon (unique data), we need to pass that down instead.
2022-02-01 05:06:27 -08:00
e70a7afab7
Pull weapon uncap level from server
2022-02-01 01:47:27 -08:00
b2daead1d5
Update WeaponUnit
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Flips text and uncap stars and makes the modal click target the image instead of the whole unit
2022-02-01 01:03:31 -08:00
ccb98de069
Update path for item images
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So we can use a CDN on prod
2022-01-30 02:32:10 -08:00
cc34cfff7c
Units only fire onClick if editable
2022-01-28 23:12:37 -08:00
3bdb048f28
Move SearchModal to WeaponGrid
2022-01-28 23:10:21 -08:00
1094922869
Revert to handling SVGs as components
2022-01-24 23:16:49 -08:00
67d93703d2
Remove next/Image declarations
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We aren't using it
2022-01-24 22:26:12 -08:00
51a14a5a54
Fix alt text for items
2022-01-24 22:22:02 -08:00
728803d9c5
Migrate to Next.js
2022-01-24 21:54:50 -08:00