The values a user entered in the Edit team modal would persist even if the user hit cancel to close the modal. They wouldn't save to the server, but very confusing nonetheless. Now fixed.
* Small refactor to CharLimitedFieldset
Some methods were renamed for clarity. <input> props are actually put on the input properly.
* Add tabindex to Popover trigger
* Add tabindex to Switch and SwitchTableField
* Add tabindex to DurationInput
* Add new properties
* Added guidebooks to RaidGroup
* Added auto_summon to Party
* Conditionally render description in TableField
* Improve SwitchTableField
* Add support for passing in classes
* Add support for passing a disabled prop
* Pass description to TableField
* Right-align switch
* Add support for Extra color switch
* Align SliderTableField input to right
* Align SelectTableField input to right
* Update placeholder styles
* Fix empty state on DurationInput
* Remove tabindex from DurationInput
* Update InputTableField
Allow for passing down input properties and remove fixed width
* Fix dialog footer styles
* Update dialog and overlay z-index
* Add styles to TableField
Added styles for numeric inputs, disabled inputs, and generally cleaning things up
* Add guidebooks to RaidCombobox + styles
* Added guidebooks to the dummy raid group
* Fix background color
* Make less tall
* Implement EditPartyModal
EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added.
* Remove edit functionality
* Add darker shadow to Select
* Properly send raid ID to server
* Show Extra grids based on selected raid
* Fix EX badge colors
* Use child as value in normal textarea
* Remove toggle ability from Extra grids
* Remove edit functionality from PartyDetails