* The actual styles for these were in DialogContent and had been deleted, so we fetched them from a previous commit
* Conflict modals get added to the exception that gives them a taller max height
* We can probably combine the meat of these into a ConflictDiagram component
This fixes a bug where the SliderTableField's slider was not changing the input's value.
We essentially let the parent component control the value so the component is only ever reading from props, instead of using its stored state as a display.
The Popover trigger (specifically for RaidCombobox) would stretch or break lines when given a long value. This makes it so that the text will always stay on one line and hide its overflow with an ellipsis if necessary
* Add fieldsetClasses prop
* Fallback to an empty string if value is undefined
* Fix focus ring to be consistent with our other custom focus rings
* Fix placeholder color
* Shrunk max-height to 60vh, and remove it for search
* Added an explicit width, as using min/max-width interferes with the contentEditable div in EditPartyModal
* Added custom styles for EditPartyModal
* Removed unused styles
This pill displays when a party is a remix. We shrunk it so it wasn't quite the size of a normal small button, and then added disabled states for if the original party was deleted
* Forward refs to SegmentedControl
* Allow passing of className via props
* Specific styles for RaidCombobox and something else
* Use small-tablet breakpoint
* Remove extraneous states and hooks from PartyHeader
* Only show PartyDropdown if we are looking at an existing party
* Add destructive prop for DropdownMenuItem
* Remove extraneous classes from PartyDropdown
* Localize dropdown contents
Here we add a floating prop for displaying buttons on top of things, like in units. We also renamed contained to bound to match other components and added an icon size.
We fixed the input component and added a character counter to it, so we don't need a separate CharLimitedFieldSet anymore.
The input component has been simplified to *just* be an input component, so it no longer displays an error. We will make a new component for error handling and labeling. It will probably be an improvement on our custom Fieldset somehow.