/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from "react"; import { getCookie } from "cookies-next"; import { useSnapshot } from "valtio"; import { AxiosResponse } from "axios"; import debounce from "lodash.debounce"; import Alert from "~components/Alert"; import JobSection from "~components/JobSection"; import CharacterUnit from "~components/CharacterUnit"; import CharacterConflictModal from "~components/CharacterConflictModal"; import type { JobSkillObject, SearchableObject } from "~types"; import api from "~utils/api"; import { appState } from "~utils/appState"; import "./index.scss"; // Props interface Props { new: boolean; characters?: GridCharacter[]; createParty: () => Promise>; pushHistory?: (path: string) => void; } const CharacterGrid = (props: Props) => { // Constants const numCharacters: number = 5; // Cookies const cookie = getCookie("account"); const accountData: AccountCookie = cookie ? JSON.parse(cookie as string) : null; const headers = accountData ? { headers: { Authorization: `Bearer ${accountData.token}` } } : {}; // Set up state for view management const { party, grid } = useSnapshot(appState); const [slug, setSlug] = useState(); const [modalOpen, setModalOpen] = useState(false); // Set up state for conflict management const [incoming, setIncoming] = useState(); const [conflicts, setConflicts] = useState([]); const [position, setPosition] = useState(0); // Set up state for data const [job, setJob] = useState(); const [jobSkills, setJobSkills] = useState({ 0: undefined, 1: undefined, 2: undefined, 3: undefined, }); const [errorMessage, setErrorMessage] = useState(""); // Create a temporary state to store previous character uncap values const [previousUncapValues, setPreviousUncapValues] = useState<{ [key: number]: number | undefined; }>({}); // Set the editable flag only on first load useEffect(() => { // If user is logged in and matches if ( (accountData && party.user && accountData.userId === party.user.id) || props.new ) appState.party.editable = true; else appState.party.editable = false; }, [props.new, accountData, party]); useEffect(() => { setJob(appState.party.job); setJobSkills(appState.party.jobSkills); }, [appState]); // Initialize an array of current uncap values for each characters useEffect(() => { let initialPreviousUncapValues: { [key: number]: number } = {}; Object.values(appState.grid.characters).map((o) => { o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0; }); setPreviousUncapValues(initialPreviousUncapValues); }, [appState.grid.characters]); // Methods: Adding an object from search function receiveCharacterFromSearch( object: SearchableObject, position: number ) { const character = object as Character; if (!party.id) { props.createParty().then((response) => { const party = response.data.party; appState.party.id = party.id; setSlug(party.shortcode); if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`); saveCharacter(party.id, character, position) .then((response) => storeGridCharacter(response.data.grid_character)) .catch((error) => console.error(error)); }); } else { if (party.editable) saveCharacter(party.id, character, position) .then((response) => handleCharacterResponse(response.data)) .catch((error) => console.error(error)); } } async function handleCharacterResponse(data: any) { if (data.hasOwnProperty("conflicts")) { setIncoming(data.incoming); setConflicts(data.conflicts); setPosition(data.position); setModalOpen(true); } else { storeGridCharacter(data.grid_character); } } async function saveCharacter( partyId: string, character: Character, position: number ) { return await api.endpoints.characters.create( { character: { party_id: partyId, character_id: character.id, position: position, uncap_level: characterUncapLevel(character), }, }, headers ); } function storeGridCharacter(gridCharacter: GridCharacter) { appState.grid.characters[gridCharacter.position] = gridCharacter; } async function resolveConflict() { if (incoming && conflicts.length > 0) { await api .resolveCharacterConflict({ incoming: incoming.id, conflicting: conflicts.map((c) => c.id), position: position, params: headers, }) .then((response) => { // Store new character in state storeGridCharacter(response.data.grid_character); // Remove conflicting characters from state conflicts.forEach( (c) => (appState.grid.characters[c.position] = undefined) ); // Reset conflict resetConflict(); // Close modal setModalOpen(false); }); } } function resetConflict() { setPosition(-1); setConflicts([]); setIncoming(undefined); } // Methods: Saving job and job skills const saveJob = function (job: Job) { const payload = { party: { job_id: job ? job.id : "", }, ...headers, }; if (party.id && appState.party.editable) { api.updateJob({ partyId: party.id, params: payload }).then((response) => { const newParty = response.data.party; setJob(newParty.job); appState.party.job = newParty.job; setJobSkills(newParty.job_skills); appState.party.jobSkills = newParty.job_skills; }); } }; const saveJobSkill = function (skill: JobSkill, position: number) { if (party.id && appState.party.editable) { const positionedKey = `skill${position}_id`; let skillObject: { [key: string]: string | undefined; skill0_id?: string; skill1_id?: string; skill2_id?: string; skill3_id?: string; } = {}; const payload = { party: skillObject, ...headers, }; skillObject[positionedKey] = skill.id; api .updateJobSkills({ partyId: party.id, params: payload }) .then((response) => { // Update the current skills const newSkills = response.data.party.job_skills; setJobSkills(newSkills); appState.party.jobSkills = newSkills; }) .catch((error) => { const data = error.response.data; if (data.code == "too_many_skills_of_type") { const message = `You can only add up to 2 ${ data.skill_type === "emp" ? data.skill_type.toUpperCase() : data.skill_type } skills to your party at once.`; setErrorMessage(message); } console.log(error.response.data); }); } }; // Methods: Helpers function characterUncapLevel(character: Character) { let uncapLevel; if (character.special) { uncapLevel = 3; if (character.uncap.ulb) uncapLevel = 5; else if (character.uncap.flb) uncapLevel = 4; } else { uncapLevel = 4; if (character.uncap.ulb) uncapLevel = 6; else if (character.uncap.flb) uncapLevel = 5; } return uncapLevel; } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position); try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap("character", id, uncapLevel).then((response) => { storeGridCharacter(response.data.grid_character); }); } catch (error) { console.error(error); // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]); // Remove optimistic key let newPreviousValues = { ...previousUncapValues }; delete newPreviousValues[position]; setPreviousUncapValues(newPreviousValues); } } function initiateUncapUpdate( id: string, position: number, uncapLevel: number ) { memoizeAction(id, position, uncapLevel); // Optimistically update UI updateUncapLevel(position, uncapLevel); } const memoizeAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedAction(id, position, uncapLevel); }, [props, previousUncapValues] ); const debouncedAction = useMemo( () => debounce((id, position, number) => { saveUncap(id, position, number); }, 500), [props, saveUncap] ); const updateUncapLevel = ( position: number, uncapLevel: number | undefined ) => { const character = appState.grid.characters[position]; if (character && uncapLevel) { character.uncap_level = uncapLevel; appState.grid.characters[position] = character; } }; function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = { ...previousUncapValues }; if (grid.characters[position]) { newPreviousValues[position] = grid.characters[position]?.uncap_level; setPreviousUncapValues(newPreviousValues); } } function cancelAlert() { setErrorMessage(""); } // Render: JSX components return (
0} message={errorMessage} cancelAction={cancelAlert} cancelActionText={"Got it"} />
    {Array.from(Array(numCharacters)).map((x, i) => { return (
  • ); })}
); }; export default CharacterGrid;