/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from 'react' import { getCookie } from 'cookies-next' import { useSnapshot } from 'valtio' import { useTranslations } from 'next-intl' import { AxiosError, AxiosResponse } from 'axios' import debounce from 'lodash.debounce' import Alert from '~components/common/Alert' import JobSection from '~components/job/JobSection' import CharacterUnit from '~components/character/CharacterUnit' import CharacterConflictModal from '~components/character/CharacterConflictModal' import type { DetailsObject, JobSkillObject, SearchableObject } from '~types' import api from '~utils/api' import { appState } from '~utils/appState' import styles from './index.module.scss' // Props interface Props { new: boolean editable: boolean characters?: GridCharacter[] createParty: (details?: DetailsObject) => Promise pushHistory?: (path: string) => void } const CharacterGrid = (props: Props) => { // Constants const numCharacters: number = 5 // Localization const t = useTranslations('common') // Cookies const cookie = getCookie('account') const accountData: AccountCookie = cookie ? JSON.parse(cookie as string) : null // Set up state for error handling const [axiosError, setAxiosError] = useState() const [errorAlertOpen, setErrorAlertOpen] = useState(false) // Set up state for view management const { party, grid } = useSnapshot(appState) const [modalOpen, setModalOpen] = useState(false) // Set up state for conflict management const [incoming, setIncoming] = useState() const [conflicts, setConflicts] = useState([]) const [position, setPosition] = useState(0) // Set up state for data const [job, setJob] = useState() const [jobSkills, setJobSkills] = useState({ 0: undefined, 1: undefined, 2: undefined, 3: undefined, }) const [jobAccessory, setJobAccessory] = useState() const [errorMessage, setErrorMessage] = useState('') // Create a temporary state to store previous weapon uncap values and transcendence stages const [previousUncapValues, setPreviousUncapValues] = useState<{ [key: number]: number | undefined }>({}) const [previousTranscendenceStages, setPreviousTranscendenceStages] = useState<{ [key: number]: number | undefined }>({}) useEffect(() => { setJob(appState.party.job) setJobSkills(appState.party.jobSkills) setJobAccessory(appState.party.accessory) }, [appState]) // Initialize an array of current uncap values for each characters useEffect(() => { let initialPreviousUncapValues: { [key: number]: number } = {} Object.values(appState.grid.characters).map((o) => { o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0 }) setPreviousUncapValues(initialPreviousUncapValues) }, [appState.grid.characters]) // Methods: Adding an object from search function receiveCharacterFromSearch( object: SearchableObject, position: number ) { const character = object as Character if (!party.id) { props.createParty().then((team) => { saveCharacter(team.id, character, position) .then((response) => { const data = response.data['grid_character'] storeGridCharacter(data) }) .catch((error) => console.error(error)) }) } else { if (props.editable) saveCharacter(party.id, character, position) .then((response) => { const data = response.data['grid_character'] handleCharacterResponse(data) }) .catch((error) => { const axiosError = error as AxiosError const response = axiosError.response if (response) { setErrorAlertOpen(true) setAxiosError(response) } }) } } async function handleCharacterResponse(data: any) { if (data.hasOwnProperty('conflicts')) { setIncoming(data.incoming) setConflicts(data.conflicts) setPosition(data.position) setModalOpen(true) } else { console.log(data) storeGridCharacter(data) } } async function saveCharacter( partyId: string, character: Character, position: number ) { return await api.endpoints.characters.create({ character: { party_id: partyId, character_id: character.id, position: position, uncap_level: characterUncapLevel(character), }, }) } function storeGridCharacter(gridCharacter: GridCharacter) { appState.grid.characters[gridCharacter.position] = gridCharacter } async function resolveConflict() { if (incoming && conflicts.length > 0) { await api .resolveConflict({ object: 'characters', incoming: incoming.id, conflicting: conflicts.map((c) => c.id), position: position, }) .then((response) => { // Store new character in state storeGridCharacter(response.data) // Remove conflicting characters from state conflicts.forEach( (c) => (appState.grid.characters[c.position] = undefined) ) // Reset conflict resetConflict() // Close modal setModalOpen(false) }) } } function resetConflict() { setPosition(-1) setConflicts([]) setIncoming(undefined) setModalOpen(false) } async function removeCharacter(id: string) { try { const response = await api.endpoints.grid_characters.destroy({ id: id }) appState.grid.characters[response.data.position] = undefined } catch (error) { console.error(error) } } // Methods: Saving job and job skills async function saveJob(job?: Job) { const payload = { party: { job_id: job ? job.id : -1, }, } if (!party.id) { // If the party has no ID, create a new party await props.createParty() } if (appState.party.id) { const response = await api.updateJob({ partyId: appState.party.id, params: payload, }) const team = response.data setJob(team.job) appState.party.job = team.job setJobSkills(team.job_skills) appState.party.jobSkills = team.job_skills } } function saveJobSkill(skill: JobSkill, position: number) { if (party.id && props.editable) { const positionedKey = `skill${position}_id` let skillObject: { [key: string]: string | undefined skill0_id?: string skill1_id?: string skill2_id?: string skill3_id?: string } = {} const payload = { party: skillObject, } skillObject[positionedKey] = skill.id api .updateJobSkills({ partyId: party.id, params: payload }) .then((response) => { // Update the current skills const newSkills = response.data.job_skills setJobSkills(newSkills) appState.party.jobSkills = newSkills }) .catch((error) => { const data = error.response.data if (data.code == 'too_many_skills_of_type') { const message = `You can only add up to 2 ${ data.skill_type === 'emp' ? data.skill_type.toUpperCase() : data.skill_type } skills to your party at once.` setErrorMessage(message) } }) } } function removeJobSkill(position: number) { if (party.id && props.editable) { api .removeJobSkill({ partyId: party.id, position: position }) .then((response) => { // Update the current skills const newSkills = response.data.job_skills setJobSkills(newSkills) appState.party.jobSkills = newSkills }) .catch((error) => { const data = error.response.data console.log(data) }) } } async function saveAccessory(accessory: JobAccessory) { const payload = { party: { accessory_id: accessory.id, }, } if (appState.party.id) { const response = await api.endpoints.parties.update( appState.party.id, payload ) const team = response.data.party setJobAccessory(team.accessory) appState.party.accessory = team.accessory } } // Methods: Helpers function characterUncapLevel(character: Character) { let uncapLevel if (character.special) { uncapLevel = 3 if (character.uncap.ulb) uncapLevel = 5 else if (character.uncap.flb) uncapLevel = 4 } else { uncapLevel = 4 if (character.uncap.ulb) uncapLevel = 6 else if (character.uncap.flb) uncapLevel = 5 } return uncapLevel } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position) storePreviousTranscendenceStage(position) try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap('character', id, uncapLevel).then((response) => { storeGridCharacter(response.data) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) updateTranscendenceStage(position, previousTranscendenceStages[position]) // Remove optimistic key let newPreviousTranscendenceStages = { ...previousTranscendenceStages } let newPreviousUncapValues = { ...previousUncapValues } delete newPreviousTranscendenceStages[position] delete newPreviousUncapValues[position] setPreviousTranscendenceStages(newPreviousTranscendenceStages) setPreviousUncapValues(newPreviousUncapValues) } } function initiateUncapUpdate( id: string, position: number, uncapLevel: number ) { if (props.editable) { memoizeUncapAction(id, position, uncapLevel) // Optimistically update UI updateUncapLevel(position, uncapLevel) if (uncapLevel < 6) { updateTranscendenceStage(position, 0) } } } const memoizeUncapAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedUncapAction(id, position, uncapLevel) }, [props, previousUncapValues] ) const debouncedUncapAction = useMemo( () => debounce((id, position, number) => { saveUncap(id, position, number) }, 500), [props, saveUncap] ) const updateUncapLevel = ( position: number, uncapLevel: number | undefined ) => { const character = appState.grid.characters[position] if (character && uncapLevel) { character.uncap_level = uncapLevel appState.grid.characters[position] = character } } function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = { ...previousUncapValues } if (grid.characters[position]) { newPreviousValues[position] = grid.characters[position]?.uncap_level setPreviousUncapValues(newPreviousValues) } } // Methods: Updating transcendence stage // Note: Saves, but debouncing is not working properly async function saveTranscendence( id: string, position: number, stage: number ) { storePreviousUncapValue(position) storePreviousTranscendenceStage(position) const payload = { character: { uncap_level: stage > 0 ? 6 : 5, transcendence_step: stage, }, } try { if (stage != previousTranscendenceStages[position]) await api.endpoints.grid_characters .update(id, payload) .then((response) => { storeGridCharacter(response.data) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) updateTranscendenceStage(position, previousTranscendenceStages[position]) // Remove optimistic key let newPreviousTranscendenceStages = { ...previousTranscendenceStages } let newPreviousUncapValues = { ...previousUncapValues } delete newPreviousTranscendenceStages[position] delete newPreviousUncapValues[position] setPreviousTranscendenceStages(newPreviousTranscendenceStages) setPreviousUncapValues(newPreviousUncapValues) } } function initiateTranscendenceUpdate( id: string, position: number, stage: number ) { if (props.editable) { memoizeTranscendenceAction(id, position, stage) // Optimistically update UI updateTranscendenceStage(position, stage) if (stage > 0) { updateUncapLevel(position, 6) } } } const memoizeTranscendenceAction = useCallback( (id: string, position: number, stage: number) => { debouncedTranscendenceAction(id, position, stage) }, [props, previousTranscendenceStages] ) const debouncedTranscendenceAction = useMemo( () => debounce((id, position, number) => { saveTranscendence(id, position, number) }, 500), [props, saveTranscendence] ) const updateTranscendenceStage = ( position: number, stage: number | undefined ) => { const character = appState.grid.characters[position] if (character && stage !== undefined) { character.transcendence_step = stage appState.grid.characters[position] = character } } function storePreviousTranscendenceStage(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = { ...previousUncapValues } if (grid.characters[position]) { newPreviousValues[position] = grid.characters[position]?.uncap_level setPreviousTranscendenceStages(newPreviousValues) } } function cancelAlert() { setErrorMessage('') } // Render: JSX components const errorAlert = () => { return ( setErrorAlertOpen(false)} cancelActionText={t('buttons.confirm')} /> ) } return (
0} message={errorMessage} cancelAction={cancelAlert} cancelActionText={'Got it'} />
    {Array.from(Array(numCharacters)).map((x, i) => { return (
  • ) })}
{errorAlert()}
) } export default CharacterGrid