/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from 'react' import { useCookies } from 'react-cookie' import { useSnapshot } from 'valtio' import { AxiosResponse } from 'axios' import debounce from 'lodash.debounce' import CharacterUnit from '~components/CharacterUnit' import api from '~utils/api' import { appState } from '~utils/appState' import './index.scss' // Props interface Props { slug?: string createParty: () => Promise> pushHistory?: (path: string) => void } const CharacterGrid = (props: Props) => { // Constants const numCharacters: number = 5 // Cookies const [cookies, _] = useCookies(['user']) const headers = (cookies.user != null) ? { headers: { 'Authorization': `Bearer ${cookies.user.access_token}` } } : {} // Set up state for view management const { party, grid } = useSnapshot(appState) const [slug, setSlug] = useState() const [found, setFound] = useState(false) const [loading, setLoading] = useState(true) // Create a temporary state to store previous character uncap values const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({}) // Fetch data from the server useEffect(() => { const shortcode = (props.slug) ? props.slug : slug if (shortcode) fetchGrid(shortcode) else appState.party.editable = true }, [slug, props.slug]) // Initialize an array of current uncap values for each characters useEffect(() => { let initialPreviousUncapValues: {[key: number]: number} = {} Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level) setPreviousUncapValues(initialPreviousUncapValues) }, [appState.grid.characters]) // Methods: Fetching an object from the server async function fetchGrid(shortcode: string) { return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters', params: headers }) .then(response => processResult(response)) .catch(error => processError(error)) } function processResult(response: AxiosResponse) { // Store the response const party: Party = response.data.party // Get the party user and logged in user, if possible, to compare const partyUser = (party.user) ? party.user.id : undefined const loggedInUser = (cookies.user) ? cookies.user.user_id : '' if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) appState.party.editable = true else appState.party.editable = false // Store the important party and state-keeping values appState.party.id = party.id appState.party.user = party.user appState.party.favorited = party.favorited setFound(true) setLoading(false) // Populate the weapons in state populateCharacters(party.characters) } function processError(error: any) { if (error.response != null) { if (error.response.status == 404) { setFound(false) setLoading(false) } } else { console.error(error) } } function populateCharacters(list: Array) { list.forEach((object: GridCharacter) => { if (object.position != null) appState.grid.characters[object.position] = object }) } // Methods: Adding an object from search function receiveCharacterFromSearch(object: Character | Weapon | Summon, position: number) { const character = object as Character if (!party.id) { props.createParty() .then(response => { const party = response.data.party appState.party.id = party.id setSlug(party.shortcode) if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) saveCharacter(party.id, character, position) .then(response => storeGridCharacter(response.data.grid_character)) .catch(error => console.error(error)) }) } else { if (party.editable) saveCharacter(party.id, character, position) .then(response => storeGridCharacter(response.data.grid_character)) .catch(error => console.error(error)) } } async function saveCharacter(partyId: string, character: Character, position: number) { return await api.endpoints.characters.create({ 'character': { 'party_id': partyId, 'character_id': character.id, 'position': position, 'uncap_level': characterUncapLevel(character) } }, headers) } function storeGridCharacter(gridCharacter: GridCharacter) { appState.grid.characters[gridCharacter.position] = gridCharacter } // Methods: Helpers function characterUncapLevel(character: Character) { let uncapLevel if (character.special) { uncapLevel = 3 if (character.uncap.ulb) uncapLevel = 5 else if (character.uncap.flb) uncapLevel = 4 } else { uncapLevel = 4 if (character.uncap.ulb) uncapLevel = 6 else if (character.uncap.flb) uncapLevel = 5 } return uncapLevel } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position) try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap('character', id, uncapLevel) .then(response => { storeGridCharacter(response.data.grid_character) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) // Remove optimistic key let newPreviousValues = {...previousUncapValues} delete newPreviousValues[position] setPreviousUncapValues(newPreviousValues) } } function initiateUncapUpdate(id: string, position: number, uncapLevel: number) { memoizeAction(id, position, uncapLevel) // Optimistically update UI updateUncapLevel(position, uncapLevel) } const memoizeAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedAction(id, position, uncapLevel) }, [props, previousUncapValues] ) const debouncedAction = useMemo(() => debounce((id, position, number) => { saveUncap(id, position, number) }, 500), [props, saveUncap] ) const updateUncapLevel = (position: number, uncapLevel: number) => { appState.grid.characters[position].uncap_level = uncapLevel } function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = {...previousUncapValues} if (grid.characters[position]) { newPreviousValues[position] = grid.characters[position].uncap_level setPreviousUncapValues(newPreviousValues) } } // Render: JSX components return (
    {Array.from(Array(numCharacters)).map((x, i) => { return (
  • ) })}
) } export default CharacterGrid