/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from 'react' import { useCookies } from 'react-cookie' import { useSnapshot } from 'valtio' import { AxiosResponse } from 'axios' import debounce from 'lodash.debounce' import SummonUnit from '~components/SummonUnit' import ExtraSummons from '~components/ExtraSummons' import api from '~utils/api' import { appState } from '~utils/appState' import './index.scss' // Props interface Props { slug?: string createParty: () => Promise> pushHistory?: (path: string) => void } const SummonGrid = (props: Props) => { // Constants const numSummons: number = 4 // Cookies const [cookies, _] = useCookies(['user']) const headers = (cookies.user != null) ? { headers: { 'Authorization': `Bearer ${cookies.user.access_token}` } } : {} // Set up state for view management const { party, grid } = useSnapshot(appState) const [slug, setSlug] = useState() const [found, setFound] = useState(false) const [loading, setLoading] = useState(true) // Create a temporary state to store previous weapon uncap value const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({}) // Fetch data from the server useEffect(() => { const shortcode = (props.slug) ? props.slug : slug if (shortcode) fetchGrid(shortcode) else appState.party.editable = true }, [slug, props.slug]) // Initialize an array of current uncap values for each summon useEffect(() => { let initialPreviousUncapValues: {[key: number]: number} = {} if (appState.grid.summons.mainSummon) initialPreviousUncapValues[-1] = appState.grid.summons.mainSummon.uncap_level if (appState.grid.summons.friendSummon) initialPreviousUncapValues[6] = appState.grid.summons.friendSummon.uncap_level Object.values(appState.grid.summons.allSummons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level) setPreviousUncapValues(initialPreviousUncapValues) }, [appState.grid.summons.mainSummon, appState.grid.summons.friendSummon, appState.grid.summons.allSummons]) // Methods: Fetching an object from the server async function fetchGrid(shortcode: string) { return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons' }) .then(response => processResult(response)) .catch(error => processError(error)) } function processResult(response: AxiosResponse) { // Store the response const party = response.data.party // Get the party user and logged in user, if possible, to compare const partyUser = (party.user_id) ? party.user_id : undefined const loggedInUser = (cookies.user) ? cookies.user.user_id : '' if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) { appState.party.editable = true } // Store the important party and state-keeping values appState.party.id = party.id setFound(true) setLoading(false) // Populate the weapons in state populateSummons(party.summons) } function processError(error: any) { if (error.response != null) { if (error.response.status == 404) { setFound(false) setLoading(false) } } else { console.error(error) } } function populateSummons(list: [GridSummon]) { list.forEach((gridObject: GridSummon) => { if (gridObject.main) appState.grid.summons.mainSummon = gridObject else if (gridObject.friend) appState.grid.summons.friendSummon = gridObject else if (!gridObject.main && !gridObject.friend && gridObject.position != null) appState.grid.summons.allSummons[gridObject.position] = gridObject }) } // Methods: Adding an object from search function receiveSummonFromSearch(object: Character | Weapon | Summon, position: number) { const summon = object as Summon if (!party.id) { props.createParty() .then(response => { const party = response.data.party appState.party.id = party.id setSlug(party.shortcode) if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) saveSummon(party.id, summon, position) .then(response => storeGridSummon(response.data.grid_summon)) }) } else { saveSummon(party.id, summon, position) .then(response => storeGridSummon(response.data.grid_summon)) } } async function saveSummon(partyId: string, summon: Summon, position: number) { let uncapLevel = 3 if (summon.uncap.ulb) uncapLevel = 5 else if (summon.uncap.flb) uncapLevel = 4 return await api.endpoints.summons.create({ 'summon': { 'party_id': partyId, 'summon_id': summon.id, 'position': position, 'main': (position == -1), 'friend': (position == 6), 'uncap_level': uncapLevel } }, headers) } function storeGridSummon(gridSummon: GridSummon) { if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon else if (gridSummon.position == 6) appState.grid.summons.friendSummon = gridSummon else appState.grid.summons.allSummons[gridSummon.position] = gridSummon } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position) try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap('summon', id, uncapLevel) .then(response => { storeGridSummon(response.data.grid_summon) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) // Remove optimistic key let newPreviousValues = {...previousUncapValues} delete newPreviousValues[position] setPreviousUncapValues(newPreviousValues) } } function initiateUncapUpdate(id: string, position: number, uncapLevel: number) { memoizeAction(id, position, uncapLevel) // Optimistically update UI updateUncapLevel(position, uncapLevel) } const memoizeAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedAction(id, position, uncapLevel) }, [props, previousUncapValues] ) const debouncedAction = useMemo(() => debounce((id, position, number) => { saveUncap(id, position, number) }, 500), [props, saveUncap] ) const updateUncapLevel = (position: number, uncapLevel: number) => { if (appState.grid.summons.mainSummon && position == -1) appState.grid.summons.mainSummon.uncap_level = uncapLevel else if (appState.grid.summons.friendSummon && position == 6) appState.grid.summons.friendSummon.uncap_level = uncapLevel else appState.grid.summons.allSummons[position].uncap_level = uncapLevel } function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = {...previousUncapValues} if (appState.grid.summons.mainSummon && position == -1) newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level else if (appState.grid.summons.friendSummon && position == 6) newPreviousValues[position] = appState.grid.summons.friendSummon.uncap_level else newPreviousValues[position] = appState.grid.summons.allSummons[position].uncap_level setPreviousUncapValues(newPreviousValues) } // Render: JSX components const mainSummonElement = (
Main Summon
) const friendSummonElement = (
Friend Summon
) const summonGridElement = (
Summons
) const subAuraSummonElement = ( ) return (
{ mainSummonElement } { friendSummonElement } { summonGridElement }
{ subAuraSummonElement }
) } export default SummonGrid