/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from "react" import { getCookie } from "cookies-next" import { useSnapshot } from "valtio" import { AxiosResponse } from "axios" import debounce from "lodash.debounce" import JobSection from "~components/JobSection" import CharacterUnit from "~components/CharacterUnit" import api from "~utils/api" import { appState } from "~utils/appState" import "./index.scss" import CharacterConflictModal from "~components/CharacterConflictModal" // Props interface Props { new: boolean characters?: GridCharacter[] createParty: () => Promise> pushHistory?: (path: string) => void } const CharacterGrid = (props: Props) => { // Constants const numCharacters: number = 5 // Cookies const cookie = getCookie("account") const accountData: AccountCookie = cookie ? JSON.parse(cookie as string) : null const headers = accountData ? { headers: { Authorization: `Bearer ${accountData.token}` } } : {} // Set up state for view management const { party, grid } = useSnapshot(appState) const [slug, setSlug] = useState() const [modalOpen, setModalOpen] = useState(false) // Set up state for conflict management const [incoming, setIncoming] = useState() const [conflicts, setConflicts] = useState([]) const [position, setPosition] = useState(0) // Create a temporary state to store previous character uncap values const [previousUncapValues, setPreviousUncapValues] = useState<{ [key: number]: number | undefined }>({}) // Set the editable flag only on first load useEffect(() => { // If user is logged in and matches if ( (accountData && party.user && accountData.userId === party.user.id) || props.new ) appState.party.editable = true else appState.party.editable = false }, [props.new, accountData, party]) // Initialize an array of current uncap values for each characters useEffect(() => { let initialPreviousUncapValues: { [key: number]: number } = {} Object.values(appState.grid.characters).map((o) => { o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : -1 }) setPreviousUncapValues(initialPreviousUncapValues) }, [appState.grid.characters]) // Methods: Adding an object from search function receiveCharacterFromSearch( object: Character | Weapon | Summon, position: number ) { const character = object as Character if (!party.id) { props.createParty().then((response) => { const party = response.data.party appState.party.id = party.id setSlug(party.shortcode) if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) saveCharacter(party.id, character, position) .then((response) => storeGridCharacter(response.data.grid_character)) .catch((error) => console.error(error)) }) } else { if (party.editable) saveCharacter(party.id, character, position) .then((response) => handleCharacterResponse(response.data)) .catch((error) => console.error(error)) } } async function handleCharacterResponse(data: any) { if (data.hasOwnProperty("conflicts")) { setIncoming(data.incoming) setConflicts(data.conflicts) setPosition(data.position) setModalOpen(true) } else { storeGridCharacter(data.grid_character) } } async function saveCharacter( partyId: string, character: Character, position: number ) { return await api.endpoints.characters.create( { character: { party_id: partyId, character_id: character.id, position: position, uncap_level: characterUncapLevel(character), }, }, headers ) } function storeGridCharacter(gridCharacter: GridCharacter) { appState.grid.characters[gridCharacter.position] = gridCharacter } async function resolveConflict() { if (incoming && conflicts.length > 0) { await api .resolveCharacterConflict({ incoming: incoming.id, conflicting: conflicts.map((c) => c.id), position: position, params: headers, }) .then((response) => { // Store new character in state storeGridCharacter(response.data.grid_character) // Remove conflicting characters from state conflicts.forEach( (c) => (appState.grid.characters[c.position] = undefined) ) // Reset conflict resetConflict() // Close modal setModalOpen(false) }) } } function resetConflict() { setPosition(-1) setConflicts([]) setIncoming(undefined) } // Methods: Helpers function characterUncapLevel(character: Character) { let uncapLevel if (character.special) { uncapLevel = 3 if (character.uncap.ulb) uncapLevel = 5 else if (character.uncap.flb) uncapLevel = 4 } else { uncapLevel = 4 if (character.uncap.ulb) uncapLevel = 6 else if (character.uncap.flb) uncapLevel = 5 } return uncapLevel } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position) try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap("character", id, uncapLevel).then((response) => { storeGridCharacter(response.data.grid_character) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) // Remove optimistic key let newPreviousValues = { ...previousUncapValues } delete newPreviousValues[position] setPreviousUncapValues(newPreviousValues) } } function initiateUncapUpdate( id: string, position: number, uncapLevel: number ) { memoizeAction(id, position, uncapLevel) // Optimistically update UI updateUncapLevel(position, uncapLevel) } const memoizeAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedAction(id, position, uncapLevel) }, [props, previousUncapValues] ) const debouncedAction = useMemo( () => debounce((id, position, number) => { saveUncap(id, position, number) }, 500), [props, saveUncap] ) const updateUncapLevel = ( position: number, uncapLevel: number | undefined ) => { const character = appState.grid.characters[position] if (character && uncapLevel) { character.uncap_level = uncapLevel appState.grid.characters[position] = character } } function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = { ...previousUncapValues } if (grid.characters[position]) { newPreviousValues[position] = grid.characters[position]?.uncap_level setPreviousUncapValues(newPreviousValues) } } // Render: JSX components return (
    {Array.from(Array(numCharacters)).map((x, i) => { return (
  • ) })}
) } export default CharacterGrid