{#if canChangeElement}
{/if}
{#if hasWeaponKeys}
{#if keySlotCount >= 1}
{/if}
{#if keySlotCount >= 2}
{/if}
{#if keySlotCount >= 3}
{/if}
{/if}
{#if hasAxSkills}
{
axSkills = skills
}}
/>
{/if}
{#if hasAwakening && availableAwakenings.length > 0}
{
selectedAwakening = awakening
}}
onLevelChange={(level) => {
awakeningLevel = level
}}
/>
{/if}