/* eslint-disable react-hooks/exhaustive-deps */ import React, { useCallback, useEffect, useMemo, useState } from "react" import { getCookie } from "cookies-next" import { useSnapshot } from "valtio" import { useTranslation } from "next-i18next" import { AxiosResponse } from "axios" import debounce from "lodash.debounce" import SummonUnit from "~components/SummonUnit" import ExtraSummons from "~components/ExtraSummons" import api from "~utils/api" import { appState } from "~utils/appState" import "./index.scss" // Props interface Props { new: boolean summons?: GridSummon[] createParty: () => Promise> pushHistory?: (path: string) => void } const SummonGrid = (props: Props) => { // Constants const numSummons: number = 4 // Cookies const cookie = getCookie("account") const accountData: AccountCookie = cookie ? JSON.parse(cookie as string) : null const headers = accountData ? { headers: { Authorization: `Bearer ${accountData.token}` } } : {} // Localization const { t } = useTranslation("common") // Set up state for view management const { party, grid } = useSnapshot(appState) const [slug, setSlug] = useState() // Create a temporary state to store previous weapon uncap value const [previousUncapValues, setPreviousUncapValues] = useState<{ [key: number]: number }>({}) // Set the editable flag only on first load useEffect(() => { // If user is logged in and matches if ( (accountData && party.user && accountData.userId === party.user.id) || props.new ) appState.party.editable = true else appState.party.editable = false }, [props.new, accountData, party]) // Initialize an array of current uncap values for each summon useEffect(() => { let initialPreviousUncapValues: { [key: number]: number } = {} if (appState.grid.summons.mainSummon) initialPreviousUncapValues[-1] = appState.grid.summons.mainSummon.uncap_level if (appState.grid.summons.friendSummon) initialPreviousUncapValues[6] = appState.grid.summons.friendSummon.uncap_level Object.values(appState.grid.summons.allSummons).map( (o) => (initialPreviousUncapValues[o.position] = o.uncap_level) ) setPreviousUncapValues(initialPreviousUncapValues) }, [ appState.grid.summons.mainSummon, appState.grid.summons.friendSummon, appState.grid.summons.allSummons, ]) // Methods: Adding an object from search function receiveSummonFromSearch( object: Character | Weapon | Summon, position: number ) { const summon = object as Summon if (!party.id) { props.createParty().then((response) => { const party = response.data.party appState.party.id = party.id setSlug(party.shortcode) if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) saveSummon(party.id, summon, position).then((response) => storeGridSummon(response.data.grid_summon) ) }) } else { if (party.editable) saveSummon(party.id, summon, position).then((response) => storeGridSummon(response.data.grid_summon) ) } } async function saveSummon(partyId: string, summon: Summon, position: number) { let uncapLevel = 3 if (summon.uncap.ulb) uncapLevel = 5 else if (summon.uncap.flb) uncapLevel = 4 return await api.endpoints.summons.create( { summon: { party_id: partyId, summon_id: summon.id, position: position, main: position == -1, friend: position == 6, uncap_level: uncapLevel, }, }, headers ) } function storeGridSummon(gridSummon: GridSummon) { if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon else if (gridSummon.position == 6) appState.grid.summons.friendSummon = gridSummon else appState.grid.summons.allSummons[gridSummon.position] = gridSummon } // Methods: Updating uncap level // Note: Saves, but debouncing is not working properly async function saveUncap(id: string, position: number, uncapLevel: number) { storePreviousUncapValue(position) try { if (uncapLevel != previousUncapValues[position]) await api.updateUncap("summon", id, uncapLevel).then((response) => { storeGridSummon(response.data.grid_summon) }) } catch (error) { console.error(error) // Revert optimistic UI updateUncapLevel(position, previousUncapValues[position]) // Remove optimistic key let newPreviousValues = { ...previousUncapValues } delete newPreviousValues[position] setPreviousUncapValues(newPreviousValues) } } function initiateUncapUpdate( id: string, position: number, uncapLevel: number ) { memoizeAction(id, position, uncapLevel) // Optimistically update UI updateUncapLevel(position, uncapLevel) } const memoizeAction = useCallback( (id: string, position: number, uncapLevel: number) => { debouncedAction(id, position, uncapLevel) }, [props, previousUncapValues] ) const debouncedAction = useMemo( () => debounce((id, position, number) => { saveUncap(id, position, number) }, 500), [props, saveUncap] ) const updateUncapLevel = (position: number, uncapLevel: number) => { if (appState.grid.summons.mainSummon && position == -1) appState.grid.summons.mainSummon.uncap_level = uncapLevel else if (appState.grid.summons.friendSummon && position == 6) appState.grid.summons.friendSummon.uncap_level = uncapLevel else appState.grid.summons.allSummons[position].uncap_level = uncapLevel } function storePreviousUncapValue(position: number) { // Save the current value in case of an unexpected result let newPreviousValues = { ...previousUncapValues } if (appState.grid.summons.mainSummon && position == -1) newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level else if (appState.grid.summons.friendSummon && position == 6) newPreviousValues[position] = appState.grid.summons.friendSummon.uncap_level else newPreviousValues[position] = appState.grid.summons.allSummons[position].uncap_level setPreviousUncapValues(newPreviousValues) } // Render: JSX components const mainSummonElement = (
{t("summons.main")}
) const friendSummonElement = (
{t("summons.friend")}
) const summonGridElement = (
{t("summons.summons")}
) const subAuraSummonElement = ( ) return (
{mainSummonElement} {friendSummonElement} {summonGridElement}
{subAuraSummonElement}
) } export default SummonGrid