import React from 'react' import { useRouter } from 'next/router' import { useTranslation } from 'next-i18next' import { Hovercard, HovercardContent, HovercardTrigger, } from '~components/Hovercard' import Button from '~components/Button' import WeaponLabelIcon from '~components/WeaponLabelIcon' import UncapIndicator from '~components/UncapIndicator' import ax from '~data/ax' import { weaponAwakening } from '~data/awakening' import './index.scss' interface Props { gridWeapon: GridWeapon children: React.ReactNode onTriggerClick: () => void } interface KeyNames { [key: string]: { [key: string]: string en: string ja: string } } const WeaponHovercard = (props: Props) => { const router = useRouter() const locale = router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en' const { t } = useTranslation('common') const Element = ['null', 'wind', 'fire', 'water', 'earth', 'dark', 'light'] const Proficiency = [ 'none', 'sword', 'dagger', 'axe', 'spear', 'bow', 'staff', 'fist', 'harp', 'gun', 'katana', ] const WeaponKeyNames: KeyNames = { '2': { en: 'Pendulum', ja: 'ペンデュラム', }, '3': { en: 'Teluma', ja: 'テルマ', }, '17': { en: 'Gauph Key', ja: 'ガフスキー', }, '22': { en: 'Emblem', ja: 'エンブレム', }, } const tintElement = props.gridWeapon.object.element == 0 && props.gridWeapon.element ? Element[props.gridWeapon.element] : Element[props.gridWeapon.object.element] const wikiUrl = `https://gbf.wiki/${props.gridWeapon.object.name.en.replaceAll( ' ', '_' )}` function goTo() { const urlSafeName = props.gridWeapon.object.name.en.replaceAll(' ', '_') const url = `https://gbf.wiki/${urlSafeName}` window.open(url, '_blank') } const hovercardSide = () => { if (props.gridWeapon.position == -1) return 'right' else if ([6, 7, 8, 9, 10, 11].includes(props.gridWeapon.position)) return 'top' else return 'bottom' } const createPrimaryAxSkillString = () => { const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1] if (props.gridWeapon.ax) { const simpleAxSkill = props.gridWeapon.ax[0] const axSkill = primaryAxSkills.find( (skill) => skill.id == simpleAxSkill.modifier ) return `${axSkill?.name[locale]} +${simpleAxSkill.strength}${ axSkill?.suffix ? axSkill.suffix : '' }` } return '' } const createSecondaryAxSkillString = () => { const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1] if (props.gridWeapon.ax) { const primarySimpleAxSkill = props.gridWeapon.ax[0] const secondarySimpleAxSkill = props.gridWeapon.ax[1] const primaryAxSkill = primaryAxSkills.find( (skill) => skill.id == primarySimpleAxSkill.modifier ) if (primaryAxSkill && primaryAxSkill.secondary) { const secondaryAxSkill = primaryAxSkill.secondary.find( (skill) => skill.id == secondarySimpleAxSkill.modifier ) return `${secondaryAxSkill?.name[locale]} +${ secondarySimpleAxSkill.strength }${secondaryAxSkill?.suffix ? secondaryAxSkill.suffix : ''}` } } return '' } function weaponImage() { const weapon = props.gridWeapon.object if (props.gridWeapon.object.element == 0 && props.gridWeapon.element) return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${props.gridWeapon.element}.jpg` else return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg` } const awakeningSection = () => { const gridAwakening = props.gridWeapon.awakening const awakening = weaponAwakening.find( (awakening) => awakening.id === gridAwakening?.type ) if (gridAwakening && awakening) { return (
{t('modals.weapon.subtitles.awakening')}
{awakening.name[locale]} {`${awakening.name[locale]}`}  {`Lv${gridAwakening.level}`}
) } } const keysSection = (
{WeaponKeyNames[props.gridWeapon.object.series] ? (
{WeaponKeyNames[props.gridWeapon.object.series][locale]} {locale === 'en' ? 's' : ''}
) : ( '' )} {props.gridWeapon.weapon_keys ? Array.from(Array(props.gridWeapon.weapon_keys.length)).map((x, i) => { return (
{props.gridWeapon.weapon_keys![i].name[locale]}
) }) : ''}
) const axSection = (
{t('modals.weapon.subtitles.ax_skills')}
AX1 {createPrimaryAxSkillString()}
{props.gridWeapon.ax && props.gridWeapon.ax[1].modifier && props.gridWeapon.ax[1].strength ? (
AX2 {createSecondaryAxSkillString()}
) : ( '' )}
) const wikiButton = (