* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
67 lines
2 KiB
TypeScript
67 lines
2 KiB
TypeScript
import React from 'react'
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import * as AlertDialog from '@radix-ui/react-alert-dialog'
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import './index.scss'
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import Button from '~components/common/Button'
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import Overlay from '~components/common/Overlay'
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// Props
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interface Props {
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open: boolean
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title?: string
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message: string | React.ReactNode
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primaryAction?: () => void
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primaryActionText?: string
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primaryActionClassName?: string
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cancelAction: () => void
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cancelActionText: string
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}
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const Alert = (props: Props) => {
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return (
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<AlertDialog.Root open={props.open}>
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<AlertDialog.Portal>
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<AlertDialog.Overlay className="Overlay" onClick={props.cancelAction} />
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<div className="AlertWrapper">
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<AlertDialog.Content
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className="Alert"
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onEscapeKeyDown={props.cancelAction}
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>
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{props.title ? (
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<AlertDialog.Title>{props.title}</AlertDialog.Title>
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) : (
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''
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)}
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<AlertDialog.Description className="description">
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{props.message}
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</AlertDialog.Description>
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<div className="buttons">
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<AlertDialog.Cancel asChild>
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<Button
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contained={true}
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onClick={props.cancelAction}
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text={props.cancelActionText}
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/>
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</AlertDialog.Cancel>
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{props.primaryAction ? (
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<AlertDialog.Action asChild>
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<Button
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className={props.primaryActionClassName}
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contained={true}
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onClick={props.primaryAction}
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text={props.primaryActionText}
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/>
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</AlertDialog.Action>
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) : (
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''
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)}
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</div>
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</AlertDialog.Content>
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</div>
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<Overlay open={props.open} visible={true} />
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</AlertDialog.Portal>
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</AlertDialog.Root>
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)
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}
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export default Alert
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