hensei-web/types/index.d.ts
Justin Edmund 4f7d18904f Add perpetuity control to CharacterUnit
This involved moving the code to update a GridCharacter to the CharacterUnit from CharacterModal
2023-01-21 20:20:25 -08:00

72 lines
1.4 KiB
TypeScript

export type SearchableObject = Character | Weapon | Summon | JobSkill
export type SearchableObjectArray = (Character | Weapon | Summon | JobSkill)[]
export type JobSkillObject = {
[key: number]: JobSkill | undefined
0: JobSkill | undefined
1: JobSkill | undefined
2: JobSkill | undefined
3: JobSkill | undefined
}
export type FilterObject = {
raid?: string
element?: number
recency?: number
}
export type PaginationObject = {
count: number
totalPages: number
perPage: number
}
export type DetailsObject = {
[key: string]: boolean | number | string | Raid | undefined
fullAuto?: boolean
autoGuard?: boolean
chargeAttack?: boolean
clearTime?: number
buttonCount?: number
turnCount?: number
chainCount?: number
name?: string
description?: string
raid?: Raid
job?: Job
extra?: boolean
}
export type ExtendedMastery = {
modifier?: number
strength?: number
}
export type CharacterOverMastery = {
[key: number]: ExtendedMastery
1: ExtendedMastery
2: ExtendedMastery
3: ExtendedMastery
4: ExtendedMastery
}
interface GridCharacterObject {
character: {
ring1: ExtendedMastery
ring2: ExtendedMastery
ring3: ExtendedMastery
ring4: ExtendedMastery
earring: ExtendedMastery
awakening: {
type?: number
level?: number
}
transcendence_step: number
perpetuity: boolean
}
}
interface PerpetuityObject {
character: {
perpetuity: boolean
}
}