* Add Awakening type and remove old defs We remove the flat list of awakening data, as we will be pulling data from the database * Update types to use new Awakening type * Update WeaponUnit for Grand weapon awakenings * Update object modals We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve. Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there. `AwakeningSelect` was found to be redundant, so it was removed. * Update hovercards
10 lines
189 B
TypeScript
10 lines
189 B
TypeScript
export const MAX_CHARACTER_AWAKENING_LEVEL = 9
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export const NO_AWAKENING: Awakening = {
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id: '0',
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name: {
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en: 'No awakening',
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jp: '覚醒なし',
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},
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slug: 'no-awakening',
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}
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