- Rings are now arrays, not objects - Awakenings lookup based on slug, not id - Use 0-index for rings, not 1-index - Add appropriate optional operators - Add temporary lookup table for character awakenings |
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| WeaponConflictModal | ||
| WeaponGrid | ||
| WeaponHovercard | ||
| WeaponKeySelect | ||
| WeaponLabelIcon | ||
| WeaponModal | ||
| WeaponResult | ||
| WeaponSearchFilterBar | ||
| WeaponUnit | ||