This PR implements: * Fade-in transitions when cells load in, making navigation and loading appear less janky. * When scrolling, skeleton reps show up before the actual ones load in. * Resetting filters will also reset any set inclusions or exclusions |
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| .. | ||
| CharacterRep | ||
| GridRep | ||
| GridRepCollection | ||
| LoadingRep | ||
| RepSegment | ||
| SummonRep | ||
| WeaponRep | ||