We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve. Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there. `AwakeningSelect` was found to be redundant, so it was removed. |
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| CharacterConflictModal | ||
| CharacterGrid | ||
| CharacterHovercard | ||
| CharacterModal | ||
| CharacterResult | ||
| CharacterSearchFilterBar | ||
| CharacterUnit | ||