We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.
Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.
`AwakeningSelect` was found to be redundant, so it was removed.