## Summary
- Fixed translation key format compatibility with next-intl
- Fixed pluralization format from i18next to next-intl format
- Fixed dynamic translation key error handling
- Updated server components to match API response structure
- Fixed useSearchParams import location
## Changes
- Changed pluralization from `{{count}} items` to `{count} items` format
- Added proper error handling for missing translation keys
- Fixed import paths for next-intl hooks
- Fixed PartyPageClient trying to set non-existent appState.parties
## Test plan
- [x] Verified translations render correctly
- [x] Tested pluralization works with different counts
- [x] Confirmed no console errors about missing translations
- [x] Tested party page functionality
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
61 lines
1.6 KiB
TypeScript
61 lines
1.6 KiB
TypeScript
import React, { useState } from 'react'
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import { useTranslations } from 'next-intl'
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import Switch from '~components/common/Switch'
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import WeaponUnit from '~components/weapon/WeaponUnit'
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import type { SearchableObject } from '~types'
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import styles from './index.module.scss'
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import classNames from 'classnames'
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// Props
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interface Props {
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grid: GridArray<GridWeapon>
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editable: boolean
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found?: boolean
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offset: number
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removeWeapon: (id: string) => void
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updateObject: (object: SearchableObject, position: number) => void
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updateUncap: (id: string, position: number, uncap: number) => void
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updateTranscendence: (id: string, position: number, stage: number) => void
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}
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// Constants
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const EXTRA_WEAPONS_COUNT = 3
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const ExtraWeaponsGrid = ({
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grid,
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editable,
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offset,
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removeWeapon,
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updateObject,
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updateUncap,
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updateTranscendence,
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}: Props) => {
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return (
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<ul className={styles.grid}>
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{Array.from(Array(EXTRA_WEAPONS_COUNT)).map((x, i) => {
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const itemClasses = classNames({
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[styles.empty]: grid[offset + i] === undefined,
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})
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return (
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<li className={itemClasses} key={`grid_unit_${i}`}>
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<WeaponUnit
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editable={editable}
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position={offset + i}
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unitType={1}
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gridWeapon={grid[offset + i]}
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removeWeapon={removeWeapon}
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updateObject={updateObject}
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updateUncap={updateUncap}
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updateTranscendence={updateTranscendence}
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/>
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</li>
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)
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})}
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</ul>
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)
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}
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export default ExtraWeaponsGrid
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