hensei-web/components/party/PartySegmentedControl/index.tsx
Justin Edmund 3d67622353
Fix i18n migration to next-intl (#430)
## Summary
- Fixed translation key format compatibility with next-intl
- Fixed pluralization format from i18next to next-intl format
- Fixed dynamic translation key error handling
- Updated server components to match API response structure
- Fixed useSearchParams import location

## Changes
- Changed pluralization from `{{count}} items` to `{count} items` format
- Added proper error handling for missing translation keys
- Fixed import paths for next-intl hooks
- Fixed PartyPageClient trying to set non-existent appState.parties

## Test plan
- [x] Verified translations render correctly
- [x] Tested pluralization works with different counts
- [x] Confirmed no console errors about missing translations
- [x] Tested party page functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-03 16:25:59 -07:00

123 lines
3 KiB
TypeScript

import React from 'react'
import { useSnapshot } from 'valtio'
import { useTranslations } from 'next-intl'
import classNames from 'classnames'
import { appState } from '~utils/appState'
import { accountState } from '~utils/accountState'
import SegmentedControl from '~components/common/SegmentedControl'
import RepSegment from '~components/reps/RepSegment'
import CharacterRep from '~components/reps/CharacterRep'
import WeaponRep from '~components/reps/WeaponRep'
import SummonRep from '~components/reps/SummonRep'
import { GridType } from '~utils/enums'
import styles from './index.module.scss'
// Fix for valtio readonly array
declare module 'valtio' {
function useSnapshot<T extends object>(p: T): T
}
interface Props {
selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
}
const PartySegmentedControl = (props: Props) => {
// Set up translations
const t = useTranslations('common')
const { party, grid } = useSnapshot(appState)
const getElement = () => {
let element: number = 0
if (party.element == 0 && grid.weapons.mainWeapon)
element = grid.weapons.mainWeapon.element
else element = party.element
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
}
}
const characterSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="characters"
name={t('party.segmented_control.characters')}
selected={props.selectedTab === GridType.Character}
onClick={props.onClick}
>
<CharacterRep
job={party.job}
element={party.element}
gender={
accountState.account.user ? accountState.account.user.gender : 0
}
grid={grid.characters}
/>
</RepSegment>
)
}
const weaponSegment = () => {
{
return (
<RepSegment
controlGroup="grid"
inputName="weapons"
name={t('party.segmented_control.weapons')}
selected={props.selectedTab === GridType.Weapon}
onClick={props.onClick}
>
<WeaponRep grid={grid.weapons} />
</RepSegment>
)
}
}
const summonSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="summons"
name={t('party.segmented_control.summons')}
selected={props.selectedTab === GridType.Summon}
onClick={props.onClick}
>
<SummonRep grid={grid.summons} />
</RepSegment>
)
}
return (
<nav
className={classNames({
[styles.nav]: true,
})}
>
<SegmentedControl gap={true} grow={true} elementClass={getElement()}>
{characterSegment()}
{weaponSegment()}
{summonSegment()}
</SegmentedControl>
</nav>
)
}
export default PartySegmentedControl