## Summary
- Fixed translation key format compatibility with next-intl
- Fixed pluralization format from i18next to next-intl format
- Fixed dynamic translation key error handling
- Updated server components to match API response structure
- Fixed useSearchParams import location
## Changes
- Changed pluralization from `{{count}} items` to `{count} items` format
- Added proper error handling for missing translation keys
- Fixed import paths for next-intl hooks
- Fixed PartyPageClient trying to set non-existent appState.parties
## Test plan
- [x] Verified translations render correctly
- [x] Tested pluralization works with different counts
- [x] Confirmed no console errors about missing translations
- [x] Tested party page functionality
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
103 lines
2.7 KiB
TypeScript
103 lines
2.7 KiB
TypeScript
'use client'
|
|
import React, { useEffect, useState } from 'react'
|
|
import { getCookie } from 'cookies-next'
|
|
|
|
import styles from './index.module.scss'
|
|
import classNames from 'classnames'
|
|
|
|
interface Props {
|
|
grid: {
|
|
mainWeapon: GridWeapon | undefined
|
|
allWeapons: GridArray<GridWeapon>
|
|
}
|
|
}
|
|
|
|
const WEAPONS_COUNT = 9
|
|
|
|
const WeaponRep = (props: Props) => {
|
|
// Localization for alt tags
|
|
const locale = (getCookie('NEXT_LOCALE') as string) || 'en'
|
|
|
|
// Component state
|
|
const [mainhand, setMainhand] = useState<GridWeapon>()
|
|
const [weapons, setWeapons] = useState<GridArray<Weapon>>({})
|
|
const [grid, setGrid] = useState<GridArray<GridWeapon>>({})
|
|
|
|
// On grid update
|
|
useEffect(() => {
|
|
const newWeapons = Array(WEAPONS_COUNT)
|
|
const gridWeapons = Array(WEAPONS_COUNT)
|
|
|
|
if (props.grid.mainWeapon) {
|
|
setMainhand(props.grid.mainWeapon)
|
|
} else {
|
|
setMainhand(undefined)
|
|
}
|
|
|
|
if (props.grid.allWeapons) {
|
|
for (const [key, value] of Object.entries(props.grid.allWeapons)) {
|
|
if (value) {
|
|
newWeapons[value.position] = value.object
|
|
gridWeapons[value.position] = value
|
|
}
|
|
}
|
|
}
|
|
|
|
setWeapons(newWeapons)
|
|
setGrid(gridWeapons)
|
|
}, [props.grid])
|
|
|
|
// Methods: Image generation
|
|
function generateMainhandImage() {
|
|
let url = ''
|
|
|
|
if (mainhand && mainhand.object) {
|
|
if (mainhand.object.element == 0 && mainhand.element) {
|
|
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}_${mainhand.element}.jpg`
|
|
} else {
|
|
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}.jpg`
|
|
}
|
|
}
|
|
|
|
return mainhand ? <img alt={mainhand.object.name[locale]} src={url} /> : ''
|
|
}
|
|
|
|
function generateGridImage(position: number) {
|
|
let url = ''
|
|
|
|
const weapon = weapons[position]
|
|
const gridWeapon = grid[position]
|
|
|
|
if (weapon && gridWeapon) {
|
|
if (weapon.element == 0 && gridWeapon.element) {
|
|
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${gridWeapon.element}.jpg`
|
|
} else {
|
|
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
|
|
}
|
|
}
|
|
|
|
return weapons[position] ? (
|
|
<img alt={weapons[position]?.name[locale]} src={url} />
|
|
) : (
|
|
''
|
|
)
|
|
}
|
|
|
|
// Render
|
|
return (
|
|
<div className={styles.rep}>
|
|
<div className={styles.mainhand}>{generateMainhandImage()}</div>
|
|
<ul className={styles.weapons}>
|
|
{Array.from(Array(WEAPONS_COUNT)).map((x, i) => {
|
|
return (
|
|
<li key={`weapons-${i}`} className={styles.weapon}>
|
|
{generateGridImage(i)}
|
|
</li>
|
|
)
|
|
})}
|
|
</ul>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
export default WeaponRep
|