hensei-web/components/reps/WeaponRep/index.tsx
Justin Edmund 3d67622353
Fix i18n migration to next-intl (#430)
## Summary
- Fixed translation key format compatibility with next-intl
- Fixed pluralization format from i18next to next-intl format
- Fixed dynamic translation key error handling
- Updated server components to match API response structure
- Fixed useSearchParams import location

## Changes
- Changed pluralization from `{{count}} items` to `{count} items` format
- Added proper error handling for missing translation keys
- Fixed import paths for next-intl hooks
- Fixed PartyPageClient trying to set non-existent appState.parties

## Test plan
- [x] Verified translations render correctly
- [x] Tested pluralization works with different counts
- [x] Confirmed no console errors about missing translations
- [x] Tested party page functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-03 16:25:59 -07:00

103 lines
2.7 KiB
TypeScript

'use client'
import React, { useEffect, useState } from 'react'
import { getCookie } from 'cookies-next'
import styles from './index.module.scss'
import classNames from 'classnames'
interface Props {
grid: {
mainWeapon: GridWeapon | undefined
allWeapons: GridArray<GridWeapon>
}
}
const WEAPONS_COUNT = 9
const WeaponRep = (props: Props) => {
// Localization for alt tags
const locale = (getCookie('NEXT_LOCALE') as string) || 'en'
// Component state
const [mainhand, setMainhand] = useState<GridWeapon>()
const [weapons, setWeapons] = useState<GridArray<Weapon>>({})
const [grid, setGrid] = useState<GridArray<GridWeapon>>({})
// On grid update
useEffect(() => {
const newWeapons = Array(WEAPONS_COUNT)
const gridWeapons = Array(WEAPONS_COUNT)
if (props.grid.mainWeapon) {
setMainhand(props.grid.mainWeapon)
} else {
setMainhand(undefined)
}
if (props.grid.allWeapons) {
for (const [key, value] of Object.entries(props.grid.allWeapons)) {
if (value) {
newWeapons[value.position] = value.object
gridWeapons[value.position] = value
}
}
}
setWeapons(newWeapons)
setGrid(gridWeapons)
}, [props.grid])
// Methods: Image generation
function generateMainhandImage() {
let url = ''
if (mainhand && mainhand.object) {
if (mainhand.object.element == 0 && mainhand.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}_${mainhand.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.object.granblue_id}.jpg`
}
}
return mainhand ? <img alt={mainhand.object.name[locale]} src={url} /> : ''
}
function generateGridImage(position: number) {
let url = ''
const weapon = weapons[position]
const gridWeapon = grid[position]
if (weapon && gridWeapon) {
if (weapon.element == 0 && gridWeapon.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${gridWeapon.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
}
}
return weapons[position] ? (
<img alt={weapons[position]?.name[locale]} src={url} />
) : (
''
)
}
// Render
return (
<div className={styles.rep}>
<div className={styles.mainhand}>{generateMainhandImage()}</div>
<ul className={styles.weapons}>
{Array.from(Array(WEAPONS_COUNT)).map((x, i) => {
return (
<li key={`weapons-${i}`} className={styles.weapon}>
{generateGridImage(i)}
</li>
)
})}
</ul>
</div>
)
}
export default WeaponRep