hensei-web/src/routes/database/weapons/[id]/+page.svelte

231 lines
5.9 KiB
Svelte

<svelte:options runes={true} />
<script lang="ts">
import { goto } from '$app/navigation'
import { getRarityLabel } from '$lib/utils/rarity'
import { getElementLabel, getElementIcon } from '$lib/utils/element'
import { getProficiencyLabel, getProficiencyIcon } from '$lib/utils/proficiency'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import DetailsHeader from '$lib/components/ui/DetailsHeader.svelte'
import type { PageData } from './$types'
let { data }: { data: PageData } = $props()
// Get weapon from server data
const weapon = $derived(data.weapon)
// Helper function to get weapon image
function getWeaponImage(weapon: any): string {
if (!weapon?.granblue_id) return '/images/placeholders/placeholder-weapon-main.png'
// Handle element-specific weapons (primal weapons)
if (weapon.element === 0 && weapon.instance_element) {
return `/images/weapon-grid/${weapon.granblue_id}_${weapon.instance_element}.jpg`
}
return `/images/weapon-grid/${weapon.granblue_id}.jpg`
}
// Calculate uncap properties for the indicator
const uncap = $derived(weapon?.uncap ?? {})
const flb = $derived(uncap.flb ?? false)
const ulb = $derived(uncap.ulb ?? false)
const transcendence = $derived(uncap.transcendence ?? false)
// Calculate maximum uncap level based on available uncaps
// Weapons: 3 base + FLB + ULB + transcendence
const getMaxUncapLevel = () => {
return transcendence ? 6 : ulb ? 5 : flb ? 4 : 3
}
const uncapLevel = $derived(getMaxUncapLevel())
// For details view, show maximum transcendence stage when available
const transcendenceStage = $derived(transcendence ? 5 : 0)
</script>
<div class="weapon-detail">
{#if weapon}
<div class="weapon-content">
<DetailsHeader type="weapon" item={weapon} image={getWeaponImage(weapon)} />
<DetailsContainer title="Level & Skill">
<DetailItem label="Max Level" value={weapon.max_level} />
<DetailItem label="Max Skill Level" value={weapon.skill_level_cap} />
{#if weapon.uncap}
<DetailItem label="Uncap">
<UncapIndicator
type="weapon"
{uncapLevel}
{transcendenceStage}
{flb}
{ulb}
{transcendence}
editable={false}
/>
</DetailItem>
{/if}
</DetailsContainer>
<DetailsContainer title="HP Stats">
<DetailItem label="Base HP" value={weapon.hp?.min_hp} />
<DetailItem label="Max HP" value={weapon.hp?.max_hp} />
{#if flb}
<DetailItem label="Max HP (FLB)" value={weapon.hp?.max_hp_flb} />
{/if}
{#if ulb}
<DetailItem label="Max HP (ULB)" value={weapon.hp?.max_hp_ulb} />
{/if}
</DetailsContainer>
<DetailsContainer title="Attack Stats">
<DetailItem label="Base Attack" value={weapon.atk?.min_atk} />
<DetailItem label="Max Attack" value={weapon.atk?.max_atk} />
{#if flb}
<DetailItem label="Max Attack (FLB)" value={weapon.atk?.max_atk_flb} />
{/if}
{#if ulb}
<DetailItem label="Max Attack (ULB)" value={weapon.atk?.max_atk_ulb} />
{/if}
</DetailsContainer>
<div class="weapon-skills">
<h3>Skills</h3>
<div class="skills-grid">
{#if weapon.weapon_skills && weapon.weapon_skills.length > 0}
{#each weapon.weapon_skills as skill}
<div class="skill-item">
<h4 class="skill-name">{skill.name || 'Unknown Skill'}</h4>
<p class="skill-description">{skill.description || 'No description available'}</p>
</div>
{/each}
{:else}
<p class="no-skills">No skills available</p>
{/if}
</div>
</div>
</div>
{:else}
<div class="not-found">
<h2>Weapon Not Found</h2>
<p>The weapon you're looking for could not be found.</p>
<button onclick={() => goto('/database/weapons')}>Back to Weapons</button>
</div>
{/if}
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/layout' as layout;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
.weapon-detail {
padding: spacing.$unit-2x 0;
}
.page-header {
margin-bottom: spacing.$unit-2x;
.back-button {
background: #f8f9fa;
border: 1px solid #dee2e6;
padding: spacing.$unit * 0.5 spacing.$unit;
border-radius: 4px;
cursor: pointer;
font-size: typography.$font-small;
margin-bottom: spacing.$unit;
transition: all 0.2s;
&:hover {
background: #e9ecef;
}
}
h1 {
font-size: typography.$font-xxlarge;
font-weight: typography.$bold;
margin: 0;
}
}
.not-found {
text-align: center;
padding: spacing.$unit * 4;
button {
background: #007bff;
color: white;
border: none;
padding: spacing.$unit * 0.5 spacing.$unit;
border-radius: 4px;
cursor: pointer;
margin-top: spacing.$unit;
&:hover {
background: #0056b3;
}
}
}
.weapon-content {
background: white;
border-radius: 8px;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
overflow: hidden;
}
.weapon-skills {
padding: spacing.$unit * 2;
border-bottom: 1px solid #e5e5e5;
&:last-child {
border-bottom: none;
}
h3 {
font-size: typography.$font-large;
font-weight: typography.$bold;
margin: 0 0 spacing.$unit 0;
}
.skills-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: spacing.$unit;
.skill-item {
padding: spacing.$unit;
background: #f8f9fa;
border-radius: 4px;
.skill-name {
font-size: typography.$font-medium;
font-weight: typography.$medium;
margin: 0 0 spacing.$unit * 0.5 0;
color: #333;
}
.skill-description {
font-size: typography.$font-small;
color: #666;
margin: 0;
line-height: 1.4;
}
}
.no-skills {
grid-column: 1 / -1;
text-align: center;
color: #666;
font-style: italic;
}
}
}
@media (max-width: 768px) {
.skills-grid {
grid-template-columns: 1fr;
}
}
</style>