hensei-web/components/reps/GridRep/index.tsx
Justin Edmund 4a38168593
Collection fixes (#416)
This fixes some issues that cropped up in the last PR

---------

Co-authored-by: Justin Edmund <383021+jedmund@users.noreply.github.com>
2024-04-22 23:57:49 -07:00

637 lines
17 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import Link from 'next/link'
import { useRouter } from 'next/router'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import classNames from 'classnames'
import 'fix-date'
import { accountState } from '~utils/accountState'
import { formatTimeAgo } from '~utils/timeAgo'
import Button from '~components/common/Button'
import Tooltip from '~components/common/Tooltip'
import SaveIcon from '~public/icons/Save.svg'
import PrivateIcon from '~public/icons/Private.svg'
import UnlistedIcon from '~public/icons/Unlisted.svg'
import ShieldIcon from '~public/icons/Shield.svg'
import styles from './index.module.scss'
interface Props {
party: Party
loading: boolean
onClick: (shortcode: string) => void
onSave?: (partyId: string, favorited: boolean) => void
}
const GridRep = ({ party, loading, onClick, onSave }: Props) => {
const numWeapons: number = 9
const numSummons: number = 6
const { account } = useSnapshot(accountState)
const router = useRouter()
const { t } = useTranslation('common')
const locale =
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
const [visible, setVisible] = useState(false)
const [currentView, setCurrentView] = useState<
'characters' | 'weapons' | 'summons'
>('weapons')
const [mainhand, setMainhand] = useState<Weapon>()
const [weapons, setWeapons] = useState<GridArray<Weapon>>({})
const [weaponGrid, setWeaponGrid] = useState<GridArray<GridWeapon>>({})
const [characters, setCharacters] = useState<GridArray<Character>>({})
const [characterGrid, setCharacterGrid] = useState<GridArray<GridCharacter>>(
{}
)
const [mainSummon, setMainSummon] = useState<GridSummon>()
const [friendSummon, setFriendSummon] = useState<GridSummon>()
const [summons, setSummons] = useState<GridArray<Summon>>({})
const [summonGrid, setSummonGrid] = useState<GridArray<GridSummon>>({})
// Style construction
const gridRepClasses = classNames({
[styles.gridRep]: true,
[styles.visible]: visible,
[styles.hidden]: !visible,
})
const titleClass = classNames({
empty: !party.name,
})
const raidClass = classNames({
[styles.raid]: true,
[styles.empty]: !party.raid,
})
const userClass = classNames({
[styles.user]: true,
[styles.empty]: !party.user,
})
const mainhandClasses = classNames({
[styles.weapon]: true,
[styles.mainhand]: true,
})
const weaponClasses = classNames({
[styles.weapon]: true,
[styles.grid]: true,
})
const protagonistClasses = classNames({
[styles.protagonist]: true,
[styles.grid]: true,
[styles[`${numberToElement()}`]]: true,
[styles.empty]: !party.job || party.job.id === '-1',
})
const characterClasses = classNames({
[styles.character]: true,
[styles.grid]: true,
})
// Hooks
useEffect(() => {
if (loading) {
setVisible(false)
} else {
const timeout = setTimeout(() => {
setVisible(true)
}, 150)
return () => clearTimeout(timeout)
}
}, [loading])
useEffect(() => {
setVisible(false) // Trigger fade out
const timeout = setTimeout(() => {
setVisible(true) // Trigger fade in
}, 300) // You can adjust the timing based on your preference
return () => clearTimeout(timeout)
}, [])
useEffect(() => {
const newWeapons = Array(numWeapons)
const gridWeapons = Array(numWeapons)
let foundMainhand = false
for (const [key, value] of Object.entries(party.weapons)) {
if (value.position == -1) {
setMainhand(value.object)
foundMainhand = true
} else if (!value.mainhand && value.position != null) {
newWeapons[value.position] = value.object
gridWeapons[value.position] = value
}
}
if (!foundMainhand) {
setMainhand(undefined)
}
setWeapons(newWeapons)
setWeaponGrid(gridWeapons)
}, [party])
useEffect(() => {
const newCharacters = Array(3)
const gridCharacters = Array(3)
if (party.characters) {
for (const [key, value] of Object.entries(party.characters)) {
if (value.position != null) {
newCharacters[value.position] = value.object
gridCharacters[value.position] = value
}
}
setCharacters(newCharacters)
setCharacterGrid(gridCharacters)
}
}, [party])
useEffect(() => {
const newSummons = Array(numSummons)
const gridSummons = Array(numSummons)
if (party.summons) {
for (const [key, value] of Object.entries(party.summons)) {
if (value.main) {
setMainSummon(value)
} else if (value.friend) {
setFriendSummon(value)
} else if (!value.main && !value.friend && value.position != null) {
newSummons[value.position] = value.object
gridSummons[value.position] = value
}
}
setSummons(newSummons)
setSummonGrid(gridSummons)
}
}, [party])
// Convert element to string
function numberToElement() {
switch (mainhand?.element || weaponGrid[0]?.element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
default:
return ''
}
}
// Methods: Image generation
function generateMainhandImage() {
let url = ''
if (mainhand) {
const weapon = Object.values(party.weapons).find(
(w) => w && w.object.id === mainhand.id
)
let suffix = ''
if (
weapon &&
weapon.object.uncap.transcendence &&
weapon.uncap_level == 6
) {
if (weapon.transcendence_step >= 1 && weapon.transcendence_step < 5) {
suffix = '_02'
} else if (weapon.transcendence_step === 5) {
suffix = '_03'
}
}
if (mainhand.element == 0 && weapon && weapon.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.granblue_id}_${weapon.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-main/${mainhand.granblue_id}${suffix}.jpg`
}
}
return mainhand && party.weapons[0] ? (
<img alt={mainhand.name[locale]} src={url} />
) : (
''
)
}
function generateWeaponGridImage(position: number) {
let url = ''
const weapon = weapons[position]
const gridWeapon = weaponGrid[position]
if (weapon && gridWeapon) {
let suffix = ''
if (weapon.uncap.transcendence && gridWeapon.uncap_level == 6) {
if (
gridWeapon.transcendence_step >= 1 &&
gridWeapon.transcendence_step < 5
) {
suffix = '_02'
} else if (gridWeapon.transcendence_step === 5) {
suffix = '_03'
}
}
if (weapon.element == 0 && gridWeapon.element) {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${gridWeapon.element}.jpg`
} else {
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}${suffix}.jpg`
}
}
return weapons[position] ? (
<img alt={weapons[position]?.name[locale]} src={url} />
) : (
''
)
}
function generateMCImage() {
let source = ''
if (party.job) {
const slug = party.job.name.en.replaceAll(' ', '-').toLowerCase()
const gender = party.user?.gender == 1 ? 'b' : 'a'
source = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/job-portraits/${slug}_${gender}.png`
}
return (
party.job &&
party.job.id !== '-1' && (
<img alt={party.job ? party.job?.name[locale] : ''} src={source} />
)
)
}
function generateCharacterGridImage(position: number) {
let url = ''
const gridCharacter = characterGrid[position]
const character = characters[position]
if (character && gridCharacter) {
// Change the image based on the uncap level
let suffix = '01'
if (gridCharacter.transcendence_step > 0) suffix = '04'
else if (gridCharacter.uncap_level >= 5) suffix = '03'
else if (gridCharacter.uncap_level > 2) suffix = '02'
if (gridCharacter.object.granblue_id === '3030182000') {
let element = 1
if (mainhand && mainhand.element) {
element = mainhand.element
}
suffix = `${suffix}_0${element}`
}
const url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/character-main/${character.granblue_id}_${suffix}.jpg`
return (
characters[position] && (
<img alt={characters[position]?.name[locale]} src={url} />
)
)
}
}
function generateMainSummonImage(position: 'main' | 'friend') {
let url = ''
const upgradedSummons = [
'2040094000',
'2040100000',
'2040080000',
'2040098000',
'2040090000',
'2040084000',
'2040003000',
'2040056000',
'2040020000',
'2040034000',
'2040028000',
'2040027000',
'2040046000',
'2040047000',
]
const summon = position === 'main' ? mainSummon : friendSummon
if (summon) {
// Change the image based on the uncap level
let suffix = ''
if (summon.object.uncap.transcendence && summon.uncap_level == 6) {
if (summon.transcendence_step >= 1 && summon.transcendence_step < 5) {
suffix = '_03'
} else if (summon.transcendence_step === 5) {
suffix = '_04'
}
} else if (
upgradedSummons.indexOf(summon.object.granblue_id.toString()) != -1 &&
summon.uncap_level == 5
) {
suffix = '_02'
}
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/summon-main/${summon.object.granblue_id}${suffix}.jpg`
}
return summon && <img alt={summon.object.name[locale]} src={url} />
}
function generateSummonGridImage(position: number) {
let url = ''
const gridSummon = summonGrid[position]
const summon = gridSummon?.object
const upgradedSummons = [
'2040094000',
'2040100000',
'2040080000',
'2040098000',
'2040090000',
'2040084000',
'2040003000',
'2040056000',
'2040020000',
'2040034000',
'2040028000',
'2040027000',
'2040046000',
'2040047000',
]
if (summon && gridSummon) {
// Change the image based on the uncap level
let suffix = ''
if (gridSummon.transcendence_step >= 1 && gridSummon.uncap_level == 6) {
if (
gridSummon.transcendence_step >= 1 &&
gridSummon.transcendence_step < 5
) {
suffix = '_03'
} else if (gridSummon.transcendence_step === 5) {
suffix = '_04'
}
} else if (
upgradedSummons.indexOf(summon.granblue_id.toString()) != -1 &&
gridSummon.uncap_level == 5
) {
suffix = '_02'
}
url = `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/summon-grid/${summon.granblue_id}${suffix}.jpg`
}
return (
summons[position] && (
<img alt={summons[position]?.name[locale]} src={url} />
)
)
}
function sendSaveData() {
if (onSave) onSave(party.id, party.favorited)
}
const userImage = () => {
if (party.user && party.user.avatar) {
return (
<img
alt={party.user.avatar.picture}
className={`profile ${party.user.avatar.element}`}
srcSet={`/profile/${party.user.avatar.picture}.png,
/profile/${party.user.avatar.picture}@2x.png 2x`}
src={`/profile/${party.user.avatar.picture}.png`}
/>
)
} else
return (
<img
alt={t('no_user')}
className={`profile anonymous`}
srcSet={`/profile/npc.png,
/profile/npc@2x.png 2x`}
src={`/profile/npc.png`}
/>
)
}
const attribution = () => (
<span className={userClass}>
{userImage()}
{party.user ? party.user.username : t('no_user')}
</span>
)
const renderWeaponGrid = (
<div className={styles.weaponGrid}>
<div className={mainhandClasses}>{generateMainhandImage()}</div>
<ul className={styles.weapons}>
{Array.from(Array(numWeapons)).map((x, i) => {
return (
<li
key={`${party.shortcode}-weapon-${i}`}
className={weaponClasses}
>
{generateWeaponGridImage(i)}
</li>
)
})}
</ul>
</div>
)
const renderCharacterGrid = (
<div className={styles.characterGrid}>
<div className={protagonistClasses}>{generateMCImage()}</div>
{Array.from(Array(3)).map((x, i) => {
return (
<li
key={`${party.shortcode}-chara-${i}`}
className={characterClasses}
>
{generateCharacterGridImage(i)}
</li>
)
})}
</div>
)
const renderSummonGrid = (
<div className={styles.summonGrid}>
<div className={styles.mainSummon}>{generateMainSummonImage('main')}</div>
<ul className={styles.summons}>
{Array.from(Array(numSummons)).map((x, i) => {
return (
<li key={`summons-${i}`} className={styles.summon}>
{generateSummonGridImage(i)}
</li>
)
})}
</ul>
<div className={styles.mainSummon}>
{generateMainSummonImage('friend')}
</div>
</div>
)
const favoriteButton = (
<Button
className={classNames({
save: true,
saved: party.favorited,
})}
leftAccessoryIcon={<SaveIcon className="stroke" />}
active={party.favorited}
bound={true}
size="small"
onClick={sendSaveData}
/>
)
const renderFavoriteButton =
account.authorized &&
((party.user && account.user && account.user.id !== party.user.id) ||
!party.user) &&
favoriteButton
const renderVisibilityIcon = party.visibility === 2 && (
<Tooltip content={t('party.tooltips.unlisted')}>
<div className={styles.iconWrapper}>
<span className={styles.icon}>
<UnlistedIcon />
</span>
</div>
</Tooltip>
)
const renderPrivateIcon = party.visibility === 3 && (
<Tooltip content={t('party.tooltips.private')}>
<div className={styles.iconWrapper}>
<span className={styles.icon}>
<PrivateIcon />
</span>
</div>
</Tooltip>
)
const detailsWithUsername = (
<div className={styles.details}>
<div className={styles.top}>
<div className={styles.info}>
<h2 className={titleClass}>
{party.name ? party.name : t('no_title')}
</h2>
<div className={styles.properties}>
<span className={raidClass}>
{party.raid ? party.raid.name[locale] : t('no_raid')}
</span>
{party.full_auto && (
<span className={styles.fullAuto}>
{` · ${t('party.details.labels.full_auto')}`}
</span>
)}
{party.raid && party.raid.group.extra && (
<span className={styles.extra}>{` · EX`}</span>
)}
</div>
</div>
{[2, 3].includes(party.visibility) && (
<div className={styles.buttonArea}>
{renderPrivateIcon}
{renderVisibilityIcon}
</div>
)}
</div>
<div className={styles.attributed}>
{attribution()}
<time
className={styles.lastUpdated}
dateTime={new Date(party.created_at).toISOString()}
>
{formatTimeAgo(new Date(party.created_at), locale)}
</time>
</div>
</div>
)
function changeView(view: 'characters' | 'weapons' | 'summons') {
setCurrentView(view)
}
return (
<div className={gridRepClasses}>
{renderFavoriteButton}
<Link
href={`/p/${party.shortcode}`}
onMouseLeave={() => changeView('weapons')}
>
{detailsWithUsername}
<div className={styles.gridContainer}>
{currentView === 'characters'
? renderCharacterGrid
: currentView === 'summons'
? renderSummonGrid
: renderWeaponGrid}
</div>
<ul className={styles.indicators}>
<li
className={classNames({
[styles.active]: currentView === 'characters',
})}
onMouseEnter={() => changeView('characters')}
>
<div className={styles.indicator} />
<span>Characters</span>
</li>
<li
className={classNames({
[styles.active]: currentView === 'weapons',
})}
onMouseEnter={() => changeView('weapons')}
>
<div className={styles.indicator} />
<span>Weapons</span>
</li>
<li
className={classNames({
[styles.active]: currentView === 'summons',
})}
onMouseEnter={() => changeView('summons')}
>
<div className={styles.indicator} />
<span>Summons</span>
</li>
</ul>
</Link>
</div>
)
}
export default GridRep