hensei-web/components/WeaponGrid/index.tsx

263 lines
8.4 KiB
TypeScript

/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import SearchModal from '~components/SearchModal'
import WeaponUnit from '~components/WeaponUnit'
import ExtraWeapons from '~components/ExtraWeapons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainhand: GridWeapon | undefined
weapons: GridArray<GridWeapon>
extra: boolean
editable: boolean
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
const WeaponGrid = (props: Props) => {
// Constants
const numWeapons: number = 9
// Cookies
const [cookies, _] = useCookies(['user'])
const headers = (cookies.user != null) ? {
headers: {
'Authorization': `Bearer ${cookies.user.access_token}`
}
} : {}
// Set up state for party
const [partyId, setPartyId] = useState('')
// Set up states for Grid data
const [weapons, setWeapons] = useState<GridArray<GridWeapon>>({})
const [mainWeapon, setMainWeapon] = useState<GridWeapon>()
// Set up states for Search
const { open, openModal, closeModal } = useModal()
const [itemPositionForSearch, setItemPositionForSearch] = useState(0)
// Create a temporary state to store previous weapon uncap values
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Weapon>>({})
// Set states from props
useEffect(() => {
setPartyId(props.partyId || '')
setWeapons(props.weapons || {})
setMainWeapon(props.mainhand)
}, [props])
// Initialize an array of current uncap values for each weapon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (props.mainhand) initialPreviousUncapValues[-1] = props.mainhand.uncap_level
Object.values(props.weapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
// Update search grid whenever weapons or the mainhand are updated
useEffect(() => {
let newSearchGrid = Object.values(weapons).map((o) => o.weapon)
if (mainWeapon)
newSearchGrid.unshift(mainWeapon.weapon)
setSearchGrid(newSearchGrid)
}, [weapons, mainWeapon])
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
openModal()
}
function receiveWeaponFromSearch(object: Character | Weapon | Summon, position: number) {
const weapon = object as Weapon
if (!partyId) {
props.createParty()
.then(response => {
const party = response.data.party
setPartyId(party.id)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
saveWeapon(party.id, weapon, position)
.then(response => storeGridWeapon(response.data.grid_weapon))
})
} else {
saveWeapon(partyId, weapon, position)
.then(response => storeGridWeapon(response.data.grid_weapon))
}
}
async function saveWeapon(partyId: string, weapon: Weapon, position: number) {
let uncapLevel = 3
if (weapon.uncap.ulb) uncapLevel = 5
else if (weapon.uncap.flb) uncapLevel = 4
return await api.endpoints.weapons.create({
'weapon': {
'party_id': partyId,
'weapon_id': weapon.id,
'position': position,
'mainhand': (position == -1),
'uncap_level': uncapLevel
}
}, headers)
}
function storeGridWeapon(gridWeapon: GridWeapon) {
if (gridWeapon.position == -1) {
setMainWeapon(gridWeapon)
} else {
// Store the grid unit at the correct position
let newWeapons = Object.assign({}, weapons)
newWeapons[gridWeapon.position] = gridWeapon
setWeapons(newWeapons)
}
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap('weapon', id, uncapLevel)
.then(response => { storeGridWeapon(response.data.grid_weapon) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = {...previousUncapValues}
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
}, [props, previousUncapValues]
)
const debouncedAction = useMemo(() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500), [props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (mainWeapon && position == -1) {
mainWeapon.uncap_level = uncapLevel
setMainWeapon(mainWeapon)
} else {
let newWeapons = Object.assign({}, weapons)
newWeapons[position].uncap_level = uncapLevel
setWeapons(newWeapons)
}
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
newPreviousValues[position] = (mainWeapon && position == -1) ? mainWeapon.uncap_level : weapons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
// Render: JSX components
const mainhandElement = (
<WeaponUnit
gridWeapon={mainWeapon}
editable={props.editable}
key="grid_mainhand"
position={-1}
unitType={0}
onClick={() => { openSearchModal(-1) }}
updateUncap={initiateUncapUpdate}
/>
)
const weaponGridElement = (
Array.from(Array(numWeapons)).map((x, i) => {
return (
<li key={`grid_unit_${i}`} >
<WeaponUnit
gridWeapon={weapons[i]}
editable={props.editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})
)
const extraGridElement = (
<ExtraWeapons
grid={weapons}
editable={props.editable}
offset={numWeapons}
onClick={openSearchModal}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div id="weapon_grids">
<div id="WeaponGrid">
{ mainhandElement }
<ul id="grid_weapons">{ weaponGridElement }</ul>
</div>
{ (() => { return (props.extra) ? extraGridElement : '' })() }
{open ? (
<SearchModal
grid={searchGrid}
close={closeModal}
send={receiveWeaponFromSearch}
fromPosition={itemPositionForSearch}
object="weapons"
placeholderText="Search for a weapon..."
/>
) : null}
</div>
)
}
export default WeaponGrid