The way we handle state means that we will keep old, unsaved values around if we don't do this |
||
|---|---|---|
| .. | ||
| CharacterConflictModal | ||
| CharacterGrid | ||
| CharacterHovercard | ||
| CharacterModal | ||
| CharacterResult | ||
| CharacterSearchFilterBar | ||
| CharacterUnit | ||
The way we handle state means that we will keep old, unsaved values around if we don't do this |
||
|---|---|---|
| .. | ||
| CharacterConflictModal | ||
| CharacterGrid | ||
| CharacterHovercard | ||
| CharacterModal | ||
| CharacterResult | ||
| CharacterSearchFilterBar | ||
| CharacterUnit | ||