240 lines
8.1 KiB
TypeScript
240 lines
8.1 KiB
TypeScript
/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { useCookies } from 'react-cookie'
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import { useSnapshot } from 'valtio'
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import { AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import CharacterUnit from '~components/CharacterUnit'
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import './index.scss'
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// Props
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interface Props {
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slug?: string
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createParty: () => Promise<AxiosResponse<any, any>>
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pushHistory?: (path: string) => void
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}
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const CharacterGrid = (props: Props) => {
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// Constants
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const numCharacters: number = 5
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// Cookies
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const [cookies, _] = useCookies(['user'])
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const headers = (cookies.user != null) ? {
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headers: {
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'Authorization': `Bearer ${cookies.user.access_token}`
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}
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} : {}
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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const [slug, setSlug] = useState()
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const [found, setFound] = useState(false)
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const [loading, setLoading] = useState(true)
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// Create a temporary state to store previous character uncap values
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const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
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// Fetch data from the server
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useEffect(() => {
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const shortcode = (props.slug) ? props.slug : slug
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if (shortcode) fetchGrid(shortcode)
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else appState.party.editable = true
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}, [slug, props.slug])
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// Initialize an array of current uncap values for each characters
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useEffect(() => {
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let initialPreviousUncapValues: {[key: number]: number} = {}
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Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [appState.grid.characters])
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// Methods: Fetching an object from the server
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async function fetchGrid(shortcode: string) {
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return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters', params: headers })
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.then(response => processResult(response))
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.catch(error => processError(error))
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}
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function processResult(response: AxiosResponse) {
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// Store the response
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const party: Party = response.data.party
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// Get the party user and logged in user, if possible, to compare
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const partyUser = (party.user) ? party.user.id : undefined
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const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
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if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser)
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appState.party.editable = true
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else
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appState.party.editable = false
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// Store the important party and state-keeping values
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appState.party.id = party.id
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setFound(true)
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setLoading(false)
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// Populate the weapons in state
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populateCharacters(party.characters)
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}
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function processError(error: any) {
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if (error.response != null) {
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if (error.response.status == 404) {
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setFound(false)
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setLoading(false)
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}
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} else {
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console.error(error)
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}
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}
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function populateCharacters(list: Array<GridCharacter>) {
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list.forEach((object: GridCharacter) => {
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if (object.position != null)
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appState.grid.characters[object.position] = object
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})
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}
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// Methods: Adding an object from search
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function receiveCharacterFromSearch(object: Character | Weapon | Summon, position: number) {
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const character = object as Character
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if (!party.id) {
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props.createParty()
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.then(response => {
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const party = response.data.party
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appState.party.id = party.id
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setSlug(party.shortcode)
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if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
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saveCharacter(party.id, character, position)
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.then(response => storeGridCharacter(response.data.grid_character))
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.catch(error => console.error(error))
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})
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} else {
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if (party.editable)
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saveCharacter(party.id, character, position)
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.then(response => storeGridCharacter(response.data.grid_character))
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.catch(error => console.error(error))
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}
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}
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async function saveCharacter(partyId: string, character: Character, position: number) {
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return await api.endpoints.characters.create({
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'character': {
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'party_id': partyId,
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'character_id': character.id,
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'position': position,
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'uncap_level': characterUncapLevel(character)
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}
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}, headers)
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}
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function storeGridCharacter(gridCharacter: GridCharacter) {
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appState.grid.characters[gridCharacter.position] = gridCharacter
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}
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// Methods: Helpers
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function characterUncapLevel(character: Character) {
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let uncapLevel
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if (character.special) {
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uncapLevel = 3
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if (character.uncap.ulb) uncapLevel = 5
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else if (character.uncap.flb) uncapLevel = 4
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} else {
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uncapLevel = 4
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if (character.uncap.ulb) uncapLevel = 6
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else if (character.uncap.flb) uncapLevel = 5
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}
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return uncapLevel
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap('character', id, uncapLevel)
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.then(response => { storeGridCharacter(response.data.grid_character) })
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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// Remove optimistic key
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let newPreviousValues = {...previousUncapValues}
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delete newPreviousValues[position]
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setPreviousUncapValues(newPreviousValues)
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}
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}
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function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
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memoizeAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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}
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const memoizeAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedAction(id, position, uncapLevel)
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}, [props, previousUncapValues]
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)
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const debouncedAction = useMemo(() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500), [props, saveUncap]
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)
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const updateUncapLevel = (position: number, uncapLevel: number) => {
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appState.grid.characters[position].uncap_level = uncapLevel
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = {...previousUncapValues}
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position].uncap_level
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setPreviousUncapValues(newPreviousValues)
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}
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}
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// Render: JSX components
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return (
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<div id="CharacterGrid">
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<ul id="grid_characters">
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{Array.from(Array(numCharacters)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`} >
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<CharacterUnit
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gridCharacter={grid.characters[i]}
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editable={party.editable}
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position={i}
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updateObject={receiveCharacterFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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)
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}
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export default CharacterGrid
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