* Rich text editor and support for tagging objects (#340) * Preliminary work around making an Element type * Disabled Youtube code for now * Clean description with DOMPurify * Update GranblueElement with slug * Add new api endpoint for searching all resources * Add new variables and themes * Remove fixed height on html tag for now * Update README.md We renamed the folders for character images from `chara-` to `character-` * Add no results string * Add tiptap and associated packages * Update .gitignore * Update components that use character images * Add Editor component This commit adds the bulk of the code for our new rich-text editor. The Editor component will be used to edit and display rich text via Tiptap. * Add mention components This adds the code required for us to mention objects in rich text fields like team descriptions. The mentionSuggestion util fetches data from the server and serves it to MentionList for the user to select, then inserts it into the Editor as a token. * Implements Editor in edit team and team footer This implements the Editor component in EditPartyModal and PartyFooter. In PartyFooter, it is read-only. * Remove min-width on tokens * Add rudimentary conversion for old descriptions Old descriptions just translate as a blob of text, so we try to insert some paragraphs and newlines to keep things presentable and lessen the load if users decide to update * Add support for displaying jobs in MentionList * Handle numbers and value=0 better * Keep description reactive This shouldn't work? The snapshot should be the reactive one? I don't fucking know * Send locale to api with search query * Delete getLocale.tsx We didn't actually use this * Fix build errors * Override peer dependencies for tiptap mentions They haven't fixed the suggestion plugin, so we have to use a beta version * Fix background-color on CharacterRep * Tiptap updates (#343) * Reinstantiate editor on changes We can't dynamically update the content, so we have to recreate the Editor whenever something changes (page loads and updates) * Fix import @tiptap/core is different than @tiptap/react, who knew * Added several Tiptap components * Added a Remix icon that isn't in remixicon-react * Add colors for highlights * Add ToolbarButton component This is to standardize adding Toolbar icons so it wasn't a miserable mess in the Editor file * Add extensions and implement ToolbarButton * Remove unused code * Use party prop and add keys We always want to use the party in props until the transformer work is done and our source of truth is more reliable. Also, we are using keys to ensure that the component reloads on new page. * Component cleanup * Always use props.party * Ensure content gets reset when edits are committed Here, we do some tactical bandaid fixes to ensure that when the user saves data to the server, the editor will show the freshest data in both editable and read-only mode. In the Editor, its as easy as calling the setContent command in a useEffect hook when the content changes. In the party, we are saving party in a state and passing it down to the components via props. This is because the party prop we get from pages is only from the first time the server loaded data, so any edits are not reflected. The app state should have the latest updates, but due to reasons I don't completely understand, it is showing the old state first and then the one we want, causing the Editor to get stuck on old data. By storing the party in a state, we can populate the state from the server when the component mounts, then update it whenever the user saves data since all party data is saved in that component. * Fix build errors * Fix icon path * Remove duplicate binding * Fix styles * Update transcendence components to work with CSS modules (#350) * Update transcendence components to use CSS modules * Fix summon transcendence Summon transcendence was doing something wonky. This adapts the updateUncap endpoint method to make it a little bit clearer whats going on. * Add toolbar localizations * Allow translation of Heading icons * Show localized placeholder for team name * Add placeholder extension * Add placeholder to party description * Ensure name modification works right Needed a null check? for some reason?
645 lines
18 KiB
TypeScript
645 lines
18 KiB
TypeScript
import React, { useEffect, useRef, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useSnapshot } from 'valtio'
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import { Trans, useTranslation } from 'react-i18next'
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import classNames from 'classnames'
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import debounce from 'lodash.debounce'
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import Alert from '~components/common/Alert'
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import Button from '~components/common/Button'
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import { Dialog, DialogTrigger } from '~components/common/Dialog'
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import DialogHeader from '~components/common/DialogHeader'
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import DialogFooter from '~components/common/DialogFooter'
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import DialogContent from '~components/common/DialogContent'
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import DurationInput from '~components/common/DurationInput'
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import Editor from '~components/common/Editor'
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import Input from '~components/common/Input'
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import InputTableField from '~components/common/InputTableField'
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import RaidCombobox from '~components/raids/RaidCombobox'
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import SegmentedControl from '~components/common/SegmentedControl'
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import Segment from '~components/common/Segment'
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import SwitchTableField from '~components/common/SwitchTableField'
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import TableField from '~components/common/TableField'
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import Textarea from '~components/common/Textarea'
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import capitalizeFirstLetter from '~utils/capitalizeFirstLetter'
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import type { DetailsObject } from 'types'
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import type { DialogProps } from '@radix-ui/react-dialog'
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import type { JSONContent } from '@tiptap/core'
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import { appState } from '~utils/appState'
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import CheckIcon from '~public/icons/Check.svg'
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import styles from './index.module.scss'
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interface Props extends DialogProps {
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open: boolean
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party?: Party
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raidGroups: RaidGroup[]
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onOpenChange?: (open: boolean) => void
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updateParty: (details: DetailsObject) => Promise<any>
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}
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const EditPartyModal = ({
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open,
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raidGroups,
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updateParty,
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onOpenChange,
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...props
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}: Props) => {
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// Set up translation
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const { t } = useTranslation('common')
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// Set up reactive state
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const { party } = useSnapshot(appState)
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// Refs
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const headerRef = React.createRef<HTMLDivElement>()
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const topContainerRef = React.createRef<HTMLDivElement>()
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const footerRef = React.createRef<HTMLDivElement>()
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const descriptionInput = useRef<HTMLDivElement>(null)
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// States: Component
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const [alertOpen, setAlertOpen] = useState(false)
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const [errors, setErrors] = useState<{ [key: string]: string }>({
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name: '',
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description: '',
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})
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const [currentSegment, setCurrentSegment] = useState(0)
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// States: Data
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const [name, setName] = useState('')
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const [description, setDescription] = useState('')
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const [raid, setRaid] = useState<Raid>()
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const [extra, setExtra] = useState(false)
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const [chargeAttack, setChargeAttack] = useState(true)
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const [fullAuto, setFullAuto] = useState(false)
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const [autoGuard, setAutoGuard] = useState(false)
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const [autoSummon, setAutoSummon] = useState(false)
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const [buttonCount, setButtonCount] = useState<number | undefined>(undefined)
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const [chainCount, setChainCount] = useState<number | undefined>(undefined)
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const [turnCount, setTurnCount] = useState<number | undefined>(undefined)
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const [clearTime, setClearTime] = useState(0)
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// Classes
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const fieldsClasses = classNames({
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[styles.fields]: true,
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[styles.scrollable]: currentSegment === 1,
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})
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// Hooks
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useEffect(() => {
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persistFromState()
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}, [party])
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// Methods: Event handlers (Dialog)
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function handleOpenChange() {
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if (hasBeenModified() && open) {
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setAlertOpen(true)
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} else if (!hasBeenModified() && open) {
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close()
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} else {
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if (onOpenChange) onOpenChange(true)
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}
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}
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function close() {
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setAlertOpen(false)
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setCurrentSegment(0)
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persistFromState()
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if (onOpenChange) onOpenChange(false)
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}
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function onEscapeKeyDown(event: KeyboardEvent) {
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event.preventDefault()
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handleOpenChange()
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}
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function onOpenAutoFocus(event: Event) {
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event.preventDefault()
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}
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// Methods: Event handlers (Fields)
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function handleInputChange(event: React.ChangeEvent<HTMLInputElement>) {
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event.preventDefault()
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const { name, value } = event.target
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setName(value)
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let newErrors = errors
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setErrors(newErrors)
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}
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function handleEditorUpdate(content: JSONContent) {
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setDescription(JSON.stringify(content))
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}
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function handleChargeAttackChanged(checked: boolean) {
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setChargeAttack(checked)
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}
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function handleFullAutoChanged(checked: boolean) {
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setFullAuto(checked)
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}
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function handleAutoGuardChanged(checked: boolean) {
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setAutoGuard(checked)
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}
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function handleAutoSummonChanged(checked: boolean) {
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setAutoSummon(checked)
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}
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function handleExtraChanged(checked: boolean) {
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setExtra(checked)
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}
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function handleClearTimeChanged(value: number) {
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if (!isNaN(value)) setClearTime(value)
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}
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function handleTurnCountChanged(value?: string | number | readonly string[]) {
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if (value === null || value === undefined) return
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setTurnCount(value as number)
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}
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function handleButtonCountChanged(
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value?: string | number | readonly string[]
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) {
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if (value === null || value === undefined) return
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setButtonCount(value as number)
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}
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function handleChainCountChanged(
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value?: string | number | readonly string[]
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) {
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if (value === null || value === undefined) return
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setChainCount(value as number)
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}
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function handleTextAreaChanged(event: React.ChangeEvent<HTMLDivElement>) {
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event.preventDefault()
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setDescription(event.target.innerHTML)
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let newErrors = errors
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setErrors(newErrors)
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}
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function receiveRaid(raid?: Raid) {
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if (raid) {
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setRaid(raid)
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if (raid.group.extra) setExtra(true)
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else setExtra(false)
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}
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}
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// Handlers
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function handleScroll(event: React.UIEvent<HTMLDivElement, UIEvent>) {
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const scrollTop = event.currentTarget.scrollTop
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const scrollHeight = event.currentTarget.scrollHeight
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const clientHeight = event.currentTarget.clientHeight
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if (topContainerRef && topContainerRef.current)
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manipulateHeaderShadow(topContainerRef.current, scrollTop)
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if (footerRef && footerRef.current)
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manipulateFooterShadow(
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footerRef.current,
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scrollTop,
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scrollHeight,
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clientHeight
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)
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}
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function manipulateHeaderShadow(header: HTMLDivElement, scrollTop: number) {
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const boxShadowBase = '0 2px 8px'
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const maxValue = 50
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if (scrollTop >= 0) {
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const input = scrollTop > maxValue ? maxValue : scrollTop
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const boxShadowOpacity = mapRange(input, 0, maxValue, 0.0, 0.16)
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const borderOpacity = mapRange(input, 0, maxValue, 0.0, 0.24)
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header.style.boxShadow = `${boxShadowBase} rgba(0, 0, 0, ${boxShadowOpacity})`
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header.style.borderBottomColor = `rgba(0, 0, 0, ${borderOpacity})`
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}
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}
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function manipulateFooterShadow(
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footer: HTMLDivElement,
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scrollTop: number,
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scrollHeight: number,
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clientHeight: number
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) {
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const boxShadowBase = '0 -2px 8px'
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const minValue = scrollHeight - 200
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const currentScroll = scrollTop + clientHeight
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if (currentScroll >= minValue) {
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const input = currentScroll < minValue ? minValue : currentScroll
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const boxShadowOpacity = mapRange(
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input,
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minValue,
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scrollHeight,
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0.16,
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0.0
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)
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const borderOpacity = mapRange(input, minValue, scrollHeight, 0.24, 0.0)
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footer.style.boxShadow = `${boxShadowBase} rgba(0, 0, 0, ${boxShadowOpacity})`
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footer.style.borderTopColor = `rgba(0, 0, 0, ${borderOpacity})`
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}
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}
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const calculateFooterShadow = debounce(() => {
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const boxShadowBase = '0 -2px 8px'
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const scrollable = document.querySelector(`.${styles.scrollable}`)
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const footer = footerRef
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if (footer && footer.current) {
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if (scrollable) {
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if (scrollable.clientHeight >= scrollable.scrollHeight) {
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footer.current.style.boxShadow = `${boxShadowBase} rgba(0, 0, 0, 0)`
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footer.current.style.borderTopColor = `rgba(0, 0, 0, 0)`
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} else {
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footer.current.style.boxShadow = `${boxShadowBase} rgba(0, 0, 0, 0.16)`
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footer.current.style.borderTopColor = `rgba(0, 0, 0, 0.24)`
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}
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} else {
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footer.current.style.boxShadow = `${boxShadowBase} rgba(0, 0, 0, 0)`
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footer.current.style.borderTopColor = `rgba(0, 0, 0, 0)`
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}
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}
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}, 100)
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useEffect(() => {
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window.addEventListener('resize', calculateFooterShadow)
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calculateFooterShadow()
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return () => {
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window.removeEventListener('resize', calculateFooterShadow)
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}
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}, [calculateFooterShadow])
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function mapRange(
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value: number,
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low1: number,
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high1: number,
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low2: number,
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high2: number
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) {
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return low2 + ((high2 - low2) * (value - low1)) / (high1 - low1)
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}
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// Methods: Modification checking
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function hasBeenModified() {
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const nameChanged =
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name !== party.name &&
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!(name === '' && (party.name === undefined || party.name === null))
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const descriptionChanged =
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description !== party.description &&
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!(description === '' && party.description === undefined)
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const raidChanged = raid !== party.raid
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const chargeAttackChanged = chargeAttack !== party.chargeAttack
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const fullAutoChanged = fullAuto !== party.fullAuto
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const autoGuardChanged = autoGuard !== party.autoGuard
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const autoSummonChanged = autoSummon !== party.autoSummon
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const clearTimeChanged = clearTime !== party.clearTime
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const turnCountChanged = turnCount !== party.turnCount
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const buttonCountChanged = buttonCount !== party.buttonCount
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const chainCountChanged = chainCount !== party.chainCount
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// Debugging for if you need to check if a value is being changed
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// console.log(`
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// nameChanged: ${nameChanged}\n
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// descriptionChanged: ${descriptionChanged}\n
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// raidChanged: ${raidChanged}\n
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// chargeAttackChanged: ${chargeAttackChanged}\n
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// fullAutoChanged: ${fullAutoChanged}\n
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// autoGuardChanged: ${autoGuardChanged}\n
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// autoSummonChanged: ${autoSummonChanged}\n
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// clearTimeChanged: ${clearTimeChanged}\n
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// turnCountChanged: ${turnCountChanged}\n
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// buttonCountChanged: ${buttonCountChanged}\n
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// chainCountChanged: ${chainCountChanged}\n
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// `)
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return (
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nameChanged ||
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descriptionChanged ||
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raidChanged ||
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chargeAttackChanged ||
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fullAutoChanged ||
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autoGuardChanged ||
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autoSummonChanged ||
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clearTimeChanged ||
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turnCountChanged ||
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buttonCountChanged ||
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chainCountChanged
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)
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}
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// Methods: Data methods
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function persistFromState() {
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if (!party) return
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setName(party.name ? party.name : '')
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setDescription(party.description ? party.description : '')
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setRaid(party.raid)
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setAutoGuard(party.autoGuard)
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setAutoSummon(party.autoSummon)
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setFullAuto(party.fullAuto)
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setChargeAttack(party.chargeAttack)
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setClearTime(party.clearTime)
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if (party.turnCount !== undefined) setTurnCount(party.turnCount)
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if (party.buttonCount !== undefined) setButtonCount(party.buttonCount)
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if (party.chainCount !== undefined) setChainCount(party.chainCount)
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}
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async function updateDetails(event: React.MouseEvent) {
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const details: DetailsObject = {
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fullAuto: fullAuto,
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autoGuard: autoGuard,
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autoSummon: autoSummon,
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chargeAttack: chargeAttack,
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clearTime: clearTime,
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buttonCount: buttonCount,
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turnCount: turnCount,
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chainCount: chainCount,
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name: name,
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description: description,
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raid: raid,
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extra: extra,
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}
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await updateParty(details)
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if (onOpenChange) onOpenChange(false)
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}
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// Methods: Rendering methods
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const confirmationAlert = (
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<Alert
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message={
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<span>
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<Trans i18nKey="alerts.unsaved_changes.party">
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You will lose all changes to your party{' '}
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<strong>
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{{
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objectName: name || capitalizeFirstLetter(t('untitled')),
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}}
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</strong>{' '}
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if you continue.
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<br />
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<br />
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Are you sure you want to continue without saving?
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</Trans>
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</span>
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}
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open={alertOpen}
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primaryActionText="Close"
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primaryAction={close}
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cancelActionText="Nevermind"
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cancelAction={() => setAlertOpen(false)}
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/>
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)
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const segmentedControl = (
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<nav className={styles.segmentedControlWrapper} ref={topContainerRef}>
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<SegmentedControl blended={true}>
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<Segment
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groupName="edit_nav"
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name="core"
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selected={currentSegment === 0}
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tabIndex={0}
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onClick={() => setCurrentSegment(0)}
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>
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{t('modals.edit_team.segments.basic_info')}
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</Segment>
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<Segment
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groupName="edit_nav"
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name="properties"
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selected={currentSegment === 1}
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tabIndex={0}
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onClick={() => setCurrentSegment(1)}
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>
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{t('modals.edit_team.segments.properties')}
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</Segment>
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</SegmentedControl>
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</nav>
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)
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const nameField = (
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<Input
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name="name"
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placeholder={t('modals.edit_team.placeholders.name')}
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autoFocus={true}
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value={name}
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maxLength={50}
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bound={true}
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showCounter={true}
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onChange={handleInputChange}
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/>
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)
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const raidField = (
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<RaidCombobox
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showAllRaidsOption={false}
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currentRaid={raid}
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raidGroups={raidGroups}
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onChange={receiveRaid}
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/>
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)
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const extraNotice = () => {
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if (extra) {
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return (
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<div className={styles.extraNotice}>
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<p>
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{raid && raid.group.guidebooks
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? t('modals.edit_team.extra_notice_guidebooks')
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: t('modals.edit_team.extra_notice')}
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</p>
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</div>
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)
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}
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}
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const editorField = (
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<Editor
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bound={true}
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content={props.party?.description}
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editable={true}
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key={props.party?.shortcode}
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onUpdate={handleEditorUpdate}
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/>
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)
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const chargeAttackField = (
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<SwitchTableField
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name="charge_attack"
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label={t('modals.edit_team.labels.charge_attack')}
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value={chargeAttack}
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onValueChange={handleChargeAttackChanged}
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/>
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)
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const fullAutoField = (
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<SwitchTableField
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name="full_auto"
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label={t('modals.edit_team.labels.full_auto')}
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value={fullAuto}
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onValueChange={handleFullAutoChanged}
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/>
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)
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const autoGuardField = (
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<SwitchTableField
|
|
name="auto_guard"
|
|
label={t('modals.edit_team.labels.auto_guard')}
|
|
value={autoGuard}
|
|
onValueChange={handleAutoGuardChanged}
|
|
/>
|
|
)
|
|
|
|
const autoSummonField = (
|
|
<SwitchTableField
|
|
name="auto_summon"
|
|
label={t('modals.edit_team.labels.auto_summon')}
|
|
value={autoSummon}
|
|
onValueChange={handleAutoSummonChanged}
|
|
/>
|
|
)
|
|
|
|
const extraField = (
|
|
<SwitchTableField
|
|
name="extra"
|
|
className="Extra"
|
|
label={t('modals.edit_team.labels.extra')}
|
|
description={t('modals.edit_team.descriptions.extra')}
|
|
value={extra}
|
|
disabled={true}
|
|
onValueChange={handleExtraChanged}
|
|
/>
|
|
)
|
|
|
|
const clearTimeField = (
|
|
<TableField
|
|
name="clear_time"
|
|
label={t('modals.edit_team.labels.clear_time')}
|
|
>
|
|
<DurationInput
|
|
name="clear_time"
|
|
bound={true}
|
|
value={clearTime}
|
|
onValueChange={(value: number) => handleClearTimeChanged(value)}
|
|
/>
|
|
</TableField>
|
|
)
|
|
|
|
const turnCountField = (
|
|
<InputTableField
|
|
name="turn_count"
|
|
className="number"
|
|
label={t('modals.edit_team.labels.turn_count')}
|
|
placeholder="0"
|
|
type="number"
|
|
value={turnCount}
|
|
onValueChange={handleTurnCountChanged}
|
|
/>
|
|
)
|
|
|
|
const buttonCountField = (
|
|
<InputTableField
|
|
name="button_count"
|
|
className="number"
|
|
label={t('modals.edit_team.labels.button_count')}
|
|
placeholder="0"
|
|
type="number"
|
|
value={buttonCount}
|
|
onValueChange={handleButtonCountChanged}
|
|
/>
|
|
)
|
|
|
|
const chainCountField = (
|
|
<InputTableField
|
|
name="chain_count"
|
|
className="number"
|
|
label={t('modals.edit_team.labels.chain_count')}
|
|
placeholder="0"
|
|
type="number"
|
|
value={chainCount}
|
|
onValueChange={handleChainCountChanged}
|
|
/>
|
|
)
|
|
|
|
const infoPage = (
|
|
<>
|
|
{nameField}
|
|
{raidField}
|
|
{extraNotice()}
|
|
{editorField}
|
|
</>
|
|
)
|
|
|
|
const propertiesPage = (
|
|
<>
|
|
{chargeAttackField}
|
|
{fullAutoField}
|
|
{autoSummonField}
|
|
{autoGuardField}
|
|
{extraField}
|
|
{clearTimeField}
|
|
{turnCountField}
|
|
{buttonCountField}
|
|
{chainCountField}
|
|
</>
|
|
)
|
|
|
|
return (
|
|
<>
|
|
{confirmationAlert}
|
|
<Dialog open={open} onOpenChange={handleOpenChange}>
|
|
<DialogTrigger asChild>{props.children}</DialogTrigger>
|
|
<DialogContent
|
|
className="editParty"
|
|
onEscapeKeyDown={onEscapeKeyDown}
|
|
onOpenAutoFocus={onOpenAutoFocus}
|
|
>
|
|
<DialogHeader title={t('modals.edit_team.title')} ref={headerRef} />
|
|
|
|
<div className={styles.content}>
|
|
{segmentedControl}
|
|
<div className={fieldsClasses} onScroll={handleScroll}>
|
|
{currentSegment === 0 && infoPage}
|
|
{currentSegment === 1 && propertiesPage}
|
|
</div>
|
|
</div>
|
|
|
|
<DialogFooter
|
|
ref={footerRef}
|
|
rightElements={[
|
|
<Button
|
|
bound={true}
|
|
key="cancel"
|
|
text={t('buttons.cancel')}
|
|
onClick={handleOpenChange}
|
|
/>,
|
|
<Button
|
|
bound={true}
|
|
key="confirm"
|
|
rightAccessoryIcon={<CheckIcon />}
|
|
text={t('modals.edit_team.buttons.confirm')}
|
|
onClick={updateDetails}
|
|
/>,
|
|
]}
|
|
/>
|
|
</DialogContent>
|
|
</Dialog>
|
|
</>
|
|
)
|
|
}
|
|
|
|
export default EditPartyModal
|