286 lines
8 KiB
TypeScript
286 lines
8 KiB
TypeScript
/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from "react"
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import { getCookie } from "cookies-next"
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import { useSnapshot } from "valtio"
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import { AxiosResponse } from "axios"
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import debounce from "lodash.debounce"
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import JobSection from "~components/JobSection"
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import CharacterUnit from "~components/CharacterUnit"
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import api from "~utils/api"
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import { appState } from "~utils/appState"
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import "./index.scss"
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import CharacterConflictModal from "~components/CharacterConflictModal"
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// Props
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interface Props {
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new: boolean
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characters?: GridCharacter[]
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createParty: () => Promise<AxiosResponse<any, any>>
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pushHistory?: (path: string) => void
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}
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const CharacterGrid = (props: Props) => {
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// Constants
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const numCharacters: number = 5
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// Cookies
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const cookie = getCookie("account")
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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const headers = accountData
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? { headers: { Authorization: `Bearer ${accountData.token}` } }
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: {}
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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const [slug, setSlug] = useState()
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const [modalOpen, setModalOpen] = useState(false)
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// Set up state for conflict management
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const [incoming, setIncoming] = useState<Character>()
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const [conflicts, setConflicts] = useState<GridCharacter[]>([])
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const [position, setPosition] = useState(0)
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// Create a temporary state to store previous character uncap values
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const [previousUncapValues, setPreviousUncapValues] = useState<{
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[key: number]: number | undefined
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}>({})
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// Set the editable flag only on first load
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useEffect(() => {
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// If user is logged in and matches
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if (
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(accountData && party.user && accountData.userId === party.user.id) ||
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props.new
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)
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appState.party.editable = true
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else appState.party.editable = false
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}, [props.new, accountData, party])
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// Initialize an array of current uncap values for each characters
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useEffect(() => {
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let initialPreviousUncapValues: { [key: number]: number } = {}
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Object.values(appState.grid.characters).map((o) => {
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o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
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})
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [appState.grid.characters])
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// Methods: Adding an object from search
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function receiveCharacterFromSearch(
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object: Character | Weapon | Summon,
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position: number
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) {
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const character = object as Character
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if (!party.id) {
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props.createParty().then((response) => {
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const party = response.data.party
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appState.party.id = party.id
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setSlug(party.shortcode)
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if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
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saveCharacter(party.id, character, position)
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.then((response) => storeGridCharacter(response.data.grid_character))
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.catch((error) => console.error(error))
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})
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} else {
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if (party.editable)
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saveCharacter(party.id, character, position)
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.then((response) => handleCharacterResponse(response.data))
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.catch((error) => console.error(error))
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}
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}
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async function handleCharacterResponse(data: any) {
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if (data.hasOwnProperty("conflicts")) {
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setIncoming(data.incoming)
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setConflicts(data.conflicts)
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setPosition(data.position)
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setModalOpen(true)
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} else {
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storeGridCharacter(data.grid_character)
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}
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}
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async function saveCharacter(
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partyId: string,
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character: Character,
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position: number
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) {
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return await api.endpoints.characters.create(
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{
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character: {
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party_id: partyId,
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character_id: character.id,
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position: position,
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uncap_level: characterUncapLevel(character),
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},
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},
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headers
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)
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}
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function storeGridCharacter(gridCharacter: GridCharacter) {
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appState.grid.characters[gridCharacter.position] = gridCharacter
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}
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async function resolveConflict() {
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if (incoming && conflicts.length > 0) {
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await api
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.resolveCharacterConflict({
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incoming: incoming.id,
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conflicting: conflicts.map((c) => c.id),
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position: position,
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params: headers,
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})
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.then((response) => {
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// Store new character in state
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storeGridCharacter(response.data.grid_character)
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// Remove conflicting characters from state
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conflicts.forEach(
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(c) => (appState.grid.characters[c.position] = undefined)
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)
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// Reset conflict
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resetConflict()
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// Close modal
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setModalOpen(false)
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})
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}
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}
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function resetConflict() {
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setPosition(-1)
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setConflicts([])
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setIncoming(undefined)
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}
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// Methods: Helpers
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function characterUncapLevel(character: Character) {
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let uncapLevel
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if (character.special) {
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uncapLevel = 3
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if (character.uncap.ulb) uncapLevel = 5
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else if (character.uncap.flb) uncapLevel = 4
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} else {
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uncapLevel = 4
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if (character.uncap.ulb) uncapLevel = 6
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else if (character.uncap.flb) uncapLevel = 5
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}
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return uncapLevel
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap("character", id, uncapLevel).then((response) => {
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storeGridCharacter(response.data.grid_character)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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// Remove optimistic key
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let newPreviousValues = { ...previousUncapValues }
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delete newPreviousValues[position]
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setPreviousUncapValues(newPreviousValues)
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}
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}
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function initiateUncapUpdate(
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id: string,
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position: number,
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uncapLevel: number
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) {
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memoizeAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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}
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const memoizeAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedAction(id, position, uncapLevel)
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},
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[props, previousUncapValues]
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)
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const debouncedAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500),
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[props, saveUncap]
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)
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const updateUncapLevel = (
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position: number,
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uncapLevel: number | undefined
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) => {
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const character = appState.grid.characters[position]
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if (character && uncapLevel) {
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character.uncap_level = uncapLevel
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appState.grid.characters[position] = character
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}
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position]?.uncap_level
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setPreviousUncapValues(newPreviousValues)
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}
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}
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// Render: JSX components
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return (
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<div>
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<div id="CharacterGrid">
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<JobSection editable={party.editable} />
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<CharacterConflictModal
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open={modalOpen}
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incomingCharacter={incoming}
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conflictingCharacters={conflicts}
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desiredPosition={position}
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resolveConflict={resolveConflict}
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resetConflict={resetConflict}
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/>
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<ul id="grid_characters">
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{Array.from(Array(numCharacters)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`}>
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<CharacterUnit
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gridCharacter={grid.characters[i]}
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editable={party.editable}
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position={i}
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updateObject={receiveCharacterFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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</div>
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)
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}
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export default CharacterGrid
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