* Add Awakening type and remove old defs We remove the flat list of awakening data, as we will be pulling data from the database * Update types to use new Awakening type * Update WeaponUnit for Grand weapon awakenings * Update object modals We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve. Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there. `AwakeningSelect` was found to be redundant, so it was removed. * Update hovercards * Add max-height to Select * Allow styling of Select modal with className prop * Add Job class to Job select * Add localizations for removing job skills * Add endpoint for removing job skills * Implement removing job skills We added a (...) button next to each editable job skill that opens a context menu that will allow the user to remove the job skill. An alert is presented to make sure the user is sure before proceeding. As part of this change, some minor restyling of JobSkillItem was necessary
560 lines
16 KiB
TypeScript
560 lines
16 KiB
TypeScript
/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { getCookie } from 'cookies-next'
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import { useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import { AxiosError, AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import Alert from '~components/common/Alert'
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import JobSection from '~components/job/JobSection'
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import CharacterUnit from '~components/character/CharacterUnit'
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import CharacterConflictModal from '~components/character/CharacterConflictModal'
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import type { DetailsObject, JobSkillObject, SearchableObject } from '~types'
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import './index.scss'
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// Props
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interface Props {
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new: boolean
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editable: boolean
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characters?: GridCharacter[]
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createParty: (details?: DetailsObject) => Promise<Party>
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pushHistory?: (path: string) => void
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}
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const CharacterGrid = (props: Props) => {
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// Constants
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const numCharacters: number = 5
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// Localization
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const { t } = useTranslation('common')
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// Cookies
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const cookie = getCookie('account')
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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// Set up state for error handling
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const [axiosError, setAxiosError] = useState<AxiosResponse>()
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const [errorAlertOpen, setErrorAlertOpen] = useState(false)
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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const [modalOpen, setModalOpen] = useState(false)
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// Set up state for conflict management
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const [incoming, setIncoming] = useState<Character>()
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const [conflicts, setConflicts] = useState<GridCharacter[]>([])
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const [position, setPosition] = useState(0)
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// Set up state for data
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const [job, setJob] = useState<Job | undefined>()
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const [jobSkills, setJobSkills] = useState<JobSkillObject>({
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0: undefined,
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1: undefined,
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2: undefined,
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3: undefined,
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})
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const [jobAccessory, setJobAccessory] = useState<JobAccessory>()
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const [errorMessage, setErrorMessage] = useState('')
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// Create a temporary state to store previous weapon uncap values and transcendence stages
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const [previousUncapValues, setPreviousUncapValues] = useState<{
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[key: number]: number | undefined
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}>({})
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const [previousTranscendenceStages, setPreviousTranscendenceStages] =
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useState<{
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[key: number]: number | undefined
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}>({})
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useEffect(() => {
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setJob(appState.party.job)
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setJobSkills(appState.party.jobSkills)
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setJobAccessory(appState.party.accessory)
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}, [appState])
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// Initialize an array of current uncap values for each characters
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useEffect(() => {
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let initialPreviousUncapValues: { [key: number]: number } = {}
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Object.values(appState.grid.characters).map((o) => {
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o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
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})
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [appState.grid.characters])
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// Methods: Adding an object from search
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function receiveCharacterFromSearch(
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object: SearchableObject,
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position: number
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) {
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const character = object as Character
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if (!party.id) {
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props.createParty().then((team) => {
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saveCharacter(team.id, character, position)
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.then((response) => storeGridCharacter(response.data))
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.catch((error) => console.error(error))
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})
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} else {
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if (props.editable)
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saveCharacter(party.id, character, position)
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.then((response) => handleCharacterResponse(response.data))
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.catch((error) => {
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const axiosError = error as AxiosError
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const response = axiosError.response
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if (response) {
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setErrorAlertOpen(true)
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setAxiosError(response)
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}
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})
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}
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}
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async function handleCharacterResponse(data: any) {
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if (data.hasOwnProperty('conflicts')) {
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setIncoming(data.incoming)
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setConflicts(data.conflicts)
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setPosition(data.position)
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setModalOpen(true)
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} else {
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storeGridCharacter(data)
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}
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}
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async function saveCharacter(
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partyId: string,
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character: Character,
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position: number
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) {
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return await api.endpoints.characters.create({
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character: {
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party_id: partyId,
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character_id: character.id,
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position: position,
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uncap_level: characterUncapLevel(character),
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},
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})
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}
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function storeGridCharacter(gridCharacter: GridCharacter) {
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appState.grid.characters[gridCharacter.position] = gridCharacter
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}
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async function resolveConflict() {
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if (incoming && conflicts.length > 0) {
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await api
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.resolveConflict({
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object: 'characters',
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incoming: incoming.id,
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conflicting: conflicts.map((c) => c.id),
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position: position,
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})
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.then((response) => {
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// Store new character in state
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storeGridCharacter(response.data)
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// Remove conflicting characters from state
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conflicts.forEach(
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(c) => (appState.grid.characters[c.position] = undefined)
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)
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// Reset conflict
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resetConflict()
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// Close modal
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setModalOpen(false)
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})
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}
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}
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function resetConflict() {
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setPosition(-1)
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setConflicts([])
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setIncoming(undefined)
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}
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async function removeCharacter(id: string) {
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try {
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const response = await api.endpoints.grid_characters.destroy({ id: id })
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appState.grid.characters[response.data.position] = undefined
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} catch (error) {
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console.error(error)
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}
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}
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// Methods: Saving job and job skills
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async function saveJob(job?: Job) {
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const payload = {
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party: {
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job_id: job ? job.id : -1,
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},
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}
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if (!party.id) {
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// If the party has no ID, create a new party
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await props.createParty()
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}
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if (appState.party.id) {
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const response = await api.updateJob({
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partyId: appState.party.id,
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params: payload,
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})
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const team = response.data
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setJob(team.job)
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appState.party.job = team.job
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setJobSkills(team.job_skills)
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appState.party.jobSkills = team.job_skills
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}
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}
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function saveJobSkill(skill: JobSkill, position: number) {
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if (party.id && props.editable) {
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const positionedKey = `skill${position}_id`
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let skillObject: {
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[key: string]: string | undefined
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skill0_id?: string
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skill1_id?: string
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skill2_id?: string
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skill3_id?: string
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} = {}
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const payload = {
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party: skillObject,
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}
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skillObject[positionedKey] = skill.id
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api
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.updateJobSkills({ partyId: party.id, params: payload })
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.then((response) => {
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// Update the current skills
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const newSkills = response.data.job_skills
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setJobSkills(newSkills)
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appState.party.jobSkills = newSkills
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})
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.catch((error) => {
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const data = error.response.data
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if (data.code == 'too_many_skills_of_type') {
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const message = `You can only add up to 2 ${
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data.skill_type === 'emp'
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? data.skill_type.toUpperCase()
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: data.skill_type
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} skills to your party at once.`
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setErrorMessage(message)
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}
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})
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}
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}
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function removeJobSkill(position: number) {
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if (party.id && props.editable) {
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api
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.removeJobSkill({ partyId: party.id, position: position })
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.then((response) => {
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// Update the current skills
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const newSkills = response.data.job_skills
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setJobSkills(newSkills)
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appState.party.jobSkills = newSkills
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})
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.catch((error) => {
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const data = error.response.data
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console.log(data)
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})
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}
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}
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async function saveAccessory(accessory: JobAccessory) {
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const payload = {
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party: {
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accessory_id: accessory.id,
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},
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}
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if (appState.party.id) {
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const response = await api.endpoints.parties.update(
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appState.party.id,
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payload
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)
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const team = response.data.party
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setJobAccessory(team.accessory)
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appState.party.accessory = team.accessory
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}
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}
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// Methods: Helpers
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function characterUncapLevel(character: Character) {
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let uncapLevel
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if (character.special) {
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uncapLevel = 3
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if (character.uncap.ulb) uncapLevel = 5
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else if (character.uncap.flb) uncapLevel = 4
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} else {
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uncapLevel = 4
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if (character.uncap.ulb) uncapLevel = 6
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else if (character.uncap.flb) uncapLevel = 5
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}
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return uncapLevel
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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storePreviousTranscendenceStage(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap('character', id, uncapLevel).then((response) => {
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storeGridCharacter(response.data)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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updateTranscendenceStage(position, previousTranscendenceStages[position])
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// Remove optimistic key
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let newPreviousTranscendenceStages = { ...previousTranscendenceStages }
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let newPreviousUncapValues = { ...previousUncapValues }
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delete newPreviousTranscendenceStages[position]
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delete newPreviousUncapValues[position]
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setPreviousTranscendenceStages(newPreviousTranscendenceStages)
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setPreviousUncapValues(newPreviousUncapValues)
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}
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}
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function initiateUncapUpdate(
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id: string,
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position: number,
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uncapLevel: number
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) {
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if (props.editable) {
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memoizeUncapAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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if (uncapLevel < 6) {
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updateTranscendenceStage(position, 0)
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}
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}
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}
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const memoizeUncapAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedUncapAction(id, position, uncapLevel)
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},
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[props, previousUncapValues]
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)
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const debouncedUncapAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500),
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[props, saveUncap]
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)
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const updateUncapLevel = (
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position: number,
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uncapLevel: number | undefined
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) => {
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const character = appState.grid.characters[position]
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if (character && uncapLevel) {
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character.uncap_level = uncapLevel
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appState.grid.characters[position] = character
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}
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position]?.uncap_level
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setPreviousUncapValues(newPreviousValues)
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}
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}
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// Methods: Updating transcendence stage
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// Note: Saves, but debouncing is not working properly
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async function saveTranscendence(
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id: string,
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position: number,
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stage: number
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) {
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storePreviousUncapValue(position)
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storePreviousTranscendenceStage(position)
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const payload = {
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character: {
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uncap_level: stage > 0 ? 6 : 5,
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transcendence_step: stage,
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},
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}
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try {
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if (stage != previousTranscendenceStages[position])
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await api.endpoints.grid_characters
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.update(id, payload)
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.then((response) => {
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storeGridCharacter(response.data)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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updateTranscendenceStage(position, previousTranscendenceStages[position])
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// Remove optimistic key
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let newPreviousTranscendenceStages = { ...previousTranscendenceStages }
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let newPreviousUncapValues = { ...previousUncapValues }
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delete newPreviousTranscendenceStages[position]
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delete newPreviousUncapValues[position]
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setPreviousTranscendenceStages(newPreviousTranscendenceStages)
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setPreviousUncapValues(newPreviousUncapValues)
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}
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}
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function initiateTranscendenceUpdate(
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id: string,
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position: number,
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stage: number
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) {
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if (props.editable) {
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memoizeTranscendenceAction(id, position, stage)
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// Optimistically update UI
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updateTranscendenceStage(position, stage)
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if (stage > 0) {
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updateUncapLevel(position, 6)
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}
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}
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}
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const memoizeTranscendenceAction = useCallback(
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(id: string, position: number, stage: number) => {
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debouncedTranscendenceAction(id, position, stage)
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},
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[props, previousTranscendenceStages]
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)
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const debouncedTranscendenceAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveTranscendence(id, position, number)
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}, 500),
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[props, saveTranscendence]
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)
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const updateTranscendenceStage = (
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position: number,
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stage: number | undefined
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) => {
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const character = appState.grid.characters[position]
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if (character && stage !== undefined) {
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character.transcendence_step = stage
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appState.grid.characters[position] = character
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}
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}
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function storePreviousTranscendenceStage(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position]?.uncap_level
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setPreviousTranscendenceStages(newPreviousValues)
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}
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}
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function cancelAlert() {
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setErrorMessage('')
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}
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// Render: JSX components
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const errorAlert = () => {
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return (
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<Alert
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open={errorAlertOpen}
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title={axiosError ? `${axiosError.status}` : 'Error'}
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message={t(`errors.${axiosError?.statusText.toLowerCase()}`)}
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cancelAction={() => setErrorAlertOpen(false)}
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cancelActionText={t('buttons.confirm')}
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/>
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)
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}
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return (
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<div>
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<Alert
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open={errorMessage.length > 0}
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message={errorMessage}
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cancelAction={cancelAlert}
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cancelActionText={'Got it'}
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/>
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<div id="CharacterGrid">
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<JobSection
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job={job}
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jobSkills={jobSkills}
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jobAccessory={jobAccessory}
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editable={props.editable}
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saveJob={saveJob}
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saveSkill={saveJobSkill}
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removeSkill={removeJobSkill}
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saveAccessory={saveAccessory}
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/>
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<CharacterConflictModal
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open={modalOpen}
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incomingCharacter={incoming}
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conflictingCharacters={conflicts}
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desiredPosition={position}
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resolveConflict={resolveConflict}
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resetConflict={resetConflict}
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/>
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<ul id="Characters">
|
|
{Array.from(Array(numCharacters)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`}>
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<CharacterUnit
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gridCharacter={grid.characters[i]}
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editable={props.editable}
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position={i}
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updateObject={receiveCharacterFromSearch}
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updateUncap={initiateUncapUpdate}
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updateTranscendence={initiateTranscendenceUpdate}
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removeCharacter={removeCharacter}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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{errorAlert()}
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</div>
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)
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}
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export default CharacterGrid
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