hensei-web/types/index.d.ts
Justin Edmund 0ebd1a6c66
Update awakening (#315)
* Add Awakening type and remove old defs

We remove the flat list of awakening data, as we will be pulling data from the database

* Update types to use new Awakening type

* Update WeaponUnit for Grand weapon awakenings

* Update object modals

We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.

Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.

`AwakeningSelect` was found to be redundant, so it was removed.

* Update hovercards
2023-06-19 00:46:03 -07:00

94 lines
1.8 KiB
TypeScript

export type SearchableObject =
| Character
| Weapon
| Summon
| JobSkill
| Guidebook
export type SearchableObjectArray = (Character | Weapon | Summon | JobSkill)[]
export type JobSkillObject = {
[key: number]: JobSkill | undefined
0: JobSkill | undefined
1: JobSkill | undefined
2: JobSkill | undefined
3: JobSkill | undefined
}
export type FilterObject = {
raid?: string
element?: number
recency?: number
}
export type PaginationObject = {
count: number
totalPages: number
perPage: number
}
export type DetailsObject = {
[key: string]: boolean | number | string | string[] | Raid | undefined
fullAuto?: boolean
autoGuard?: boolean
autoSummon?: boolean
chargeAttack?: boolean
clearTime?: number
buttonCount?: number
turnCount?: number
chainCount?: number
name?: string
description?: string
raid?: Raid
job?: Job
extra?: boolean
guidebooks?: string[]
}
export type ExtendedMastery = {
modifier?: number
strength?: number
}
export type CharacterOverMastery = {
[key: number]: ExtendedMastery
1: ExtendedMastery
2: ExtendedMastery
3: ExtendedMastery
4: ExtendedMastery
}
interface GridCharacterObject {
character: {
ring1: ExtendedMastery
ring2: ExtendedMastery
ring3: ExtendedMastery
ring4: ExtendedMastery
earring: ExtendedMastery
awakening_id?: string
awakening_level?: number
transcendence_step: number
perpetuity: boolean
}
}
interface PerpetuityObject {
character: {
perpetuity: boolean
}
}
interface PageContextObj {
user?: User
teams?: Party[]
party?: Party
jobs?: Job[]
jobSkills?: JobSkill[]
raidGroups: RaidGroup[]
weaponKeys?: GroupedWeaponKeys
pagination?: PaginationObject
meta?: { [key: string]: string }
}
interface ResponseStatus {
code: number
text: string
}