hensei-web/components/SummonGrid/index.tsx

265 lines
8.6 KiB
TypeScript

/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import SearchModal from '~components/SearchModal'
import SummonUnit from '~components/SummonUnit'
import ExtraSummons from '~components/ExtraSummons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainSummon: GridSummon | undefined
friendSummon: GridSummon | undefined
summons: GridArray<GridSummon>
editable: boolean
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
const SummonGrid = (props: Props) => {
// Constants
const numSummons: number = 4
// Cookies
const [cookies, _] = useCookies(['user'])
const headers = (cookies.user != null) ? {
headers: {
'Authorization': `Bearer ${cookies.user.access_token}`
}
} : {}
// Set up states for Grid data
const [summons, setSummons] = useState<GridArray<GridSummon>>({})
const [mainSummon, setMainSummon] = useState<GridSummon>()
const [friendSummon, setFriendSummon] = useState<GridSummon>()
// Set up states for Search
const { open, openModal, closeModal } = useModal()
const [itemPositionForSearch, setItemPositionForSearch] = useState(0)
// Create a temporary state to store previous weapon uncap value
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Summon>>({})
// Set states from props
useEffect(() => {
setSummons(props.summons || {})
setMainSummon(props.mainSummon)
setFriendSummon(props.friendSummon)
}, [props])
// Update search grid whenever any summon is updated
useEffect(() => {
let newSearchGrid = Object.values(summons).map((o) => o.summon)
if (mainSummon)
newSearchGrid.unshift(mainSummon.summon)
if (friendSummon)
newSearchGrid.unshift(friendSummon.summon)
setSearchGrid(newSearchGrid)
}, [summons, mainSummon, friendSummon])
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
openModal()
}
function receiveSummonFromSearch(object: Character | Weapon | Summon, position: number) {
const summon = object as Summon
if (!props.partyId) {
props.createParty()
.then(response => {
const party = response.data.party
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
saveSummon(party.id, summon, position)
.then(response => storeGridSummon(response.data.grid_summon))
})
} else {
saveSummon(props.partyId, summon, position)
.then(response => storeGridSummon(response.data.grid_summon))
}
}
async function saveSummon(partyId: string, summon: Summon, position: number) {
let uncapLevel = 3
if (summon.uncap.ulb) uncapLevel = 5
else if (summon.uncap.flb) uncapLevel = 4
return await api.endpoints.summons.create({
'summon': {
'party_id': partyId,
'summon_id': summon.id,
'position': position,
'main': (position == -1),
'friend': (position == 6),
'uncap_level': uncapLevel
}
}, headers)
}
function storeGridSummon(gridSummon: GridSummon) {
if (gridSummon.position == -1) {
setMainSummon(gridSummon)
} else if (gridSummon.position == 6) {
setFriendSummon(gridSummon)
} else {
// Store the grid unit at the correct position
let newSummons = Object.assign({}, summons)
newSummons[gridSummon.position] = gridSummon
setSummons(newSummons)
}
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
try {
await api.updateUncap('summon', id, uncapLevel)
.then(response => {
storeGridSummon(response.data.grid_summon)
})
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = {...previousUncapValues}
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
const initiateUncapUpdate = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
newPreviousValues[position] = summons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}, [previousUncapValues, summons]
)
const debouncedAction = useMemo(() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 1000), [saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
let newSummons = Object.assign({}, summons)
newSummons[position].uncap_level = uncapLevel
setSummons(newSummons)
}
// Render: JSX components
const mainSummonElement = (
<div className="LabeledUnit">
<div className="Label">Main Summon</div>
<SummonUnit
gridSummon={props.mainSummon}
editable={props.editable}
key="grid_main_summon"
position={-1}
unitType={0}
onClick={() => { openSearchModal(-1) }}
updateUncap={initiateUncapUpdate}
/>
</div>
)
const friendSummonElement = (
<div className="LabeledUnit">
<div className="Label">Friend Summon</div>
<SummonUnit
gridSummon={props.friendSummon}
editable={props.editable}
key="grid_friend_summon"
position={6}
unitType={2}
onClick={() => { openSearchModal(6) }}
updateUncap={initiateUncapUpdate}
/>
</div>
)
const summonGridElement = (
<div id="LabeledGrid">
<div className="Label">Summons</div>
<ul id="grid_summons">
{Array.from(Array(numSummons)).map((x, i) => {
return (<li key={`grid_unit_${i}`} >
<SummonUnit
gridSummon={props.summons[i]}
editable={props.editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
updateUncap={initiateUncapUpdate}
/>
</li>)
})}
</ul>
</div>
)
const subAuraSummonElement = (
<ExtraSummons
grid={props.summons}
editable={props.editable}
exists={false}
offset={numSummons}
onClick={openSearchModal}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div>
<div className="SummonGrid">
{ mainSummonElement }
{ friendSummonElement }
{ summonGridElement }
</div>
{ subAuraSummonElement }
{open ? (
<SearchModal
grid={searchGrid}
close={closeModal}
send={receiveSummonFromSearch}
fromPosition={itemPositionForSearch}
object="summons"
placeholderText="Search for a summon..."
/>
) : null}
</div>
)
}
export default SummonGrid