* Small refactor to CharLimitedFieldset Some methods were renamed for clarity. <input> props are actually put on the input properly. * Add tabindex to Popover trigger * Add tabindex to Switch and SwitchTableField * Add tabindex to DurationInput * Add new properties * Added guidebooks to RaidGroup * Added auto_summon to Party * Conditionally render description in TableField * Improve SwitchTableField * Add support for passing in classes * Add support for passing a disabled prop * Pass description to TableField * Right-align switch * Add support for Extra color switch * Align SliderTableField input to right * Align SelectTableField input to right * Update placeholder styles * Fix empty state on DurationInput * Remove tabindex from DurationInput * Update InputTableField Allow for passing down input properties and remove fixed width * Fix dialog footer styles * Update dialog and overlay z-index * Add styles to TableField Added styles for numeric inputs, disabled inputs, and generally cleaning things up * Add guidebooks to RaidCombobox + styles * Added guidebooks to the dummy raid group * Fix background color * Make less tall * Implement EditPartyModal EditPartyModal takes functionality that was in PartyHeader and puts it in a modal dialog. This lets us add fields and reduces the complexity of other components. Translations were also added. * Remove edit functionality * Add darker shadow to Select * Properly send raid ID to server * Show Extra grids based on selected raid * Fix EX badge colors * Use child as value in normal textarea * Remove toggle ability from Extra grids * Remove edit functionality from PartyDetails |
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|---|---|---|
| .storybook | ||
| .vscode | ||
| components | ||
| data | ||
| hooks | ||
| pages | ||
| public | ||
| styles | ||
| types | ||
| utils | ||
| .env.sample | ||
| .eslintrc.json | ||
| .gitignore | ||
| .prettierignore | ||
| .prettierrc | ||
| next-env.d.ts | ||
| next-i18next.config.js | ||
| next.config.js | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| README.png | ||
| tsconfig.json | ||
| tslint.json | ||
| yarn.lock | ||
hensei-web
hensei-web is the frontend for granblue.team, an app for saving and sharing teams for Granblue Fantasy.
Getting Started
First, you have to set up your environment file. You should start with .env.sample, but here are some gotchas:
App URLs
Don't add a trailing slash to these URLs! The API will run on port 3000 by default, but make sure to change these to match your instance of the API.
NEXT_PUBLIC_SIERO_API_URL='http://127.0.0.1:3000/api/v1'
NEXT_PUBLIC_SIERO_OAUTH_URL='http://127.0.0.1:3000/oauth'
Asset URLs
Next.js serves all assets out of the /public directory. In development we utilize this for all assets, but in production, you will want to host these images on a cloud storage provider like Amazon S3. Once you have that set up and you're running in a production environment, change this to the full bucket URL.
NEXT_PUBLIC_SIERO_IMG_URL='/images'
Dependencies
Once your .env is all set up, install all dependencies:
npm install
# or
yarn install
Then, run the development server with:
npm run dev
# or
yarn dev
Assets
The hensei-api repository has tasks that will help you get assets, although some were crafted or renamed by hand. The front-end expects this folder structure inside of the images folder:
root
├─ accessory-grid/
├─ accessory-square/
├─ awakening/
├─ ax/
├─ chara-main/
├─ chara-grid/
├─ chara-square/
├─ jobs/
├─ job-icons/
├─ job-skills/
├─ mastery/
├─ summon-main/
├─ summon-grid/
├─ summon-square/
├─ updates/
├─ weapon-main/
├─ weapon-grid/
├─ weapon-square/
