hensei-web/components/PartyDetails/index.tsx
Justin Edmund 968ae5c41e
Deploy advanced filters (#297)
* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added World Series to weapon series empty state (#293)

* Push 2023/03 updates to main (#292)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Add World series to empty state

* Added items from 2023/03 Legfest and 2023/03/30 update (#290)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Missed items (#291)

* Added avatars (#286)

* Deploy #287 (#288)

* Added avatars

* Added content from the 2023/03/22 update (#287)

* Added avatars (#286)

* Added localizations

* Added update, changed CSS

* Add logic for showing Lucifer uncap and 250 art

* Added new weapon series

* Added updates

* Add more items

* Enables advanced filters in collections (#289)

* Add skeleton of FilterModal

* Install react-slider from Radix

* Move AccountModal styles to more generic place

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Change enabled switch color

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Add fast-deep-equal package

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* Implement advanced filters on Teams page

* Add skeleton of FilterModal

* Make generic TableField and move styles

This is so we have a base for other table rows that use different interactive elements

* Implement custom Slider component

This inherits from Radix's Slider

* Implement SliderTableField

* Implemented SwitchTableField

* Implement InputTableField

* Update modal skeleton

* Added localizations for Advanced filters

* Update styles for various components

Added some new colors and fixed spacing

* Added value reporting and fixed a cycle error

* Added default values, clearing filters, etc

* Default values
* Ability to clear filters
* Receiving values from components

* Fix maximum cycle depth exceeded error

* Update TableFields to not error

Also optional value is required

* Create FilterSet.d.ts

* Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal

* Add new localizations

* Change types and add default filterset object

* Change value in table fields

* Input table fields need to be able to be empty
* Slider table fields should default to 0 if value isn't provided

* Set width of Select in table field in Filter dialog

* Add style for filter button with filters active

* Swap to using selects for some boolean fields

Charge Attack, Full Auto, and Auto Guard are not boolean values since the user can select (and the default should be) to show both on and off values. We swap to using a SelectTableField here to represent this difference.

We also added logic for Full Auto and Auto Guard fields since they are tied together in some cases (you can't show Auto Guard teams that have Full Auto disabled)

* Populate values from defaultFilterSet

* Update how we save and propagate filters

We save filterset in a local state, because the FilterBar will send it down to us from cookies.

We then set each individual property from that filter set.

We set inputs to have a placeholder, as max buttons and max turns could not be set (null). Then, we only send those fields when they have a value provided by the user.

* Remove default filterset

This was moved to a utils/ file

* Propagate filters from modal

This updates how we handle filter propagation to accommodate the advanced ones. The icon lights up when filters are active.

* GridRep adjustments

* Properly unset mainhand when cells get reused and the new team doesnt have one
* Slightly better styling to make the grid more correct

* Fix bad merge

* Add advanced filter support to saved and profile pages

* Fix auto guard text

* Ensure fetchTeams callback is updated with filters

* Add auto guard icon to GridRep

* Disable max buttons and turns

* Fix build errors
2023-04-09 19:40:15 -07:00

824 lines
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import React, { useEffect, useState, ChangeEvent, KeyboardEvent } from 'react'
import Link from 'next/link'
import { useRouter } from 'next/router'
import { subscribe, useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import clonedeep from 'lodash.clonedeep'
import Linkify from 'react-linkify'
import LiteYouTubeEmbed from 'react-lite-youtube-embed'
import classNames from 'classnames'
import reactStringReplace from 'react-string-replace'
import Alert from '~components/Alert'
import Button from '~components/Button'
import CharLimitedFieldset from '~components/CharLimitedFieldset'
import DurationInput from '~components/DurationInput'
import GridRepCollection from '~components/GridRepCollection'
import GridRep from '~components/GridRep'
import Input from '~components/Input'
import RaidDropdown from '~components/RaidDropdown'
import Switch from '~components/Switch'
import Tooltip from '~components/Tooltip'
import TextFieldset from '~components/TextFieldset'
import Token from '~components/Token'
import api from '~utils/api'
import { accountState } from '~utils/accountState'
import { appState, initialAppState } from '~utils/appState'
import { formatTimeAgo } from '~utils/timeAgo'
import { youtube } from '~utils/youtube'
import CheckIcon from '~public/icons/Check.svg'
import CrossIcon from '~public/icons/Cross.svg'
import EditIcon from '~public/icons/Edit.svg'
import RemixIcon from '~public/icons/Remix.svg'
import type { DetailsObject } from 'types'
import './index.scss'
// Props
interface Props {
party?: Party
new: boolean
editable: boolean
updateCallback: (details: DetailsObject) => void
deleteCallback: () => void
}
const PartyDetails = (props: Props) => {
const { party, raids } = useSnapshot(appState)
const { t } = useTranslation('common')
const router = useRouter()
const locale = router.locale || 'en'
const youtubeUrlRegex =
/(?:https:\/\/www\.youtube\.com\/watch\?v=|https:\/\/youtu\.be\/)([\w-]+)/g
const nameInput = React.createRef<HTMLInputElement>()
const descriptionInput = React.createRef<HTMLTextAreaElement>()
const [open, setOpen] = useState(false)
const [name, setName] = useState('')
const [alertOpen, setAlertOpen] = useState(false)
const [chargeAttack, setChargeAttack] = useState(true)
const [fullAuto, setFullAuto] = useState(false)
const [autoGuard, setAutoGuard] = useState(false)
const [buttonCount, setButtonCount] = useState<number | undefined>(undefined)
const [chainCount, setChainCount] = useState<number | undefined>(undefined)
const [turnCount, setTurnCount] = useState<number | undefined>(undefined)
const [clearTime, setClearTime] = useState(0)
const [remixes, setRemixes] = useState<Party[]>([])
const [raidSlug, setRaidSlug] = useState('')
const [embeddedDescription, setEmbeddedDescription] =
useState<React.ReactNode>()
const readOnlyClasses = classNames({
PartyDetails: true,
ReadOnly: true,
Visible: !open,
})
const editableClasses = classNames({
PartyDetails: true,
Editable: true,
Visible: open,
})
const userClass = classNames({
user: true,
empty: !party.user,
})
const linkClass = classNames({
wind: party && party.element == 1,
fire: party && party.element == 2,
water: party && party.element == 3,
earth: party && party.element == 4,
dark: party && party.element == 5,
light: party && party.element == 6,
})
const [errors, setErrors] = useState<{ [key: string]: string }>({
name: '',
description: '',
})
useEffect(() => {
if (props.party) {
setName(props.party.name)
setAutoGuard(props.party.auto_guard)
setFullAuto(props.party.full_auto)
setChargeAttack(props.party.charge_attack)
setClearTime(props.party.clear_time)
setRemixes(props.party.remixes)
if (props.party.turn_count) setTurnCount(props.party.turn_count)
if (props.party.button_count) setButtonCount(props.party.button_count)
if (props.party.chain_count) setChainCount(props.party.chain_count)
}
}, [props.party])
// Subscribe to router changes and reset state
// if the new route is a new team
useEffect(() => {
router.events.on('routeChangeStart', (url, { shallow }) => {
if (url === '/new' || url === '/') {
const party = initialAppState.party
setName(party.name ? party.name : '')
setAutoGuard(party.autoGuard)
setFullAuto(party.fullAuto)
setChargeAttack(party.chargeAttack)
setClearTime(party.clearTime)
setRemixes(party.remixes)
setTurnCount(party.turnCount)
setButtonCount(party.buttonCount)
setChainCount(party.chainCount)
}
})
}, [])
useEffect(() => {
// Extract the video IDs from the description
if (appState.party.description) {
const videoIds = extractYoutubeVideoIds(appState.party.description)
// Fetch the video titles for each ID
const fetchPromises = videoIds.map(({ id }) => fetchYoutubeData(id))
// Wait for all the video titles to be fetched
Promise.all(fetchPromises).then((videoTitles) => {
// Replace the video URLs in the description with LiteYoutubeEmbed elements
const newDescription = reactStringReplace(
appState.party.description,
youtubeUrlRegex,
(match, i) => (
<LiteYouTubeEmbed
key={`${match}-${i}`}
id={match}
title={videoTitles[i]}
wrapperClass="YoutubeWrapper"
playerClass="PlayerButton"
/>
)
)
// Update the state with the new description
setEmbeddedDescription(newDescription)
})
} else {
setEmbeddedDescription('')
}
}, [appState.party.description])
function handleInputChange(event: React.ChangeEvent<HTMLInputElement>) {
event.preventDefault()
const { name, value } = event.target
setName(value)
let newErrors = errors
setErrors(newErrors)
}
function handleTextAreaChange(event: React.ChangeEvent<HTMLTextAreaElement>) {
event.preventDefault()
const { name, value } = event.target
let newErrors = errors
setErrors(newErrors)
}
function handleChargeAttackChanged(checked: boolean) {
setChargeAttack(checked)
}
function handleFullAutoChanged(checked: boolean) {
setFullAuto(checked)
}
function handleAutoGuardChanged(checked: boolean) {
setAutoGuard(checked)
}
function handleClearTimeInput(value: number) {
if (!isNaN(value)) setClearTime(value)
}
function handleTurnCountInput(event: React.ChangeEvent<HTMLInputElement>) {
const value = parseInt(event.currentTarget.value)
if (!isNaN(value)) setTurnCount(value)
}
function handleButtonCountInput(event: ChangeEvent<HTMLInputElement>) {
const value = parseInt(event.currentTarget.value)
if (!isNaN(value)) setButtonCount(value)
}
function handleChainCountInput(event: ChangeEvent<HTMLInputElement>) {
const value = parseInt(event.currentTarget.value)
if (!isNaN(value)) setChainCount(value)
}
function handleInputKeyDown(event: KeyboardEvent<HTMLInputElement>) {
if (event.altKey || event.ctrlKey || event.metaKey || event.shiftKey) {
// Allow the key to be processed normally
return
}
// Get the current value
const input = event.currentTarget
let value = event.currentTarget.value
// Check if the key that was pressed is the backspace key
if (event.key === 'Backspace') {
// Remove the colon if the value is "12:"
if (value.length === 4) {
value = value.slice(0, -1)
}
// Allow the backspace key to be processed normally
input.value = value
return
}
// Check if the key that was pressed is the tab key
if (event.key === 'Tab') {
// Allow the tab key to be processed normally
return
}
// Get the character that was entered and check if it is numeric
const char = parseInt(event.key)
const isNumber = !isNaN(char)
// Check if the character should be accepted or rejected
const numberValue = parseInt(`${value}${char}`)
const minValue = parseInt(event.currentTarget.min)
const maxValue = parseInt(event.currentTarget.max)
if (!isNumber || numberValue < minValue || numberValue > maxValue) {
// Reject the character if it isn't a number,
// or if it exceeds the min and max values
event.preventDefault()
}
}
async function fetchYoutubeData(videoId: string) {
return await youtube
.getVideoById(videoId, { maxResults: 1 })
.then((data) => data.items[0].snippet.localized.title)
}
function toggleDetails() {
// Enabling this code will make live updates not work,
// but I'm not sure why it's here, so we're not going to remove it.
// if (name !== party.name) {
// const resetName = party.name ? party.name : ''
// setName(resetName)
// if (nameInput.current) nameInput.current.value = resetName
// }
setOpen(!open)
}
function receiveRaid(slug?: string) {
if (slug) setRaidSlug(slug)
}
function switchValue(value: boolean) {
if (value) return 'on'
else return 'off'
}
function updateDetails(event: React.MouseEvent) {
const descriptionValue = descriptionInput.current?.value
const raid = raids.find((raid) => raid.slug === raidSlug)
const details: DetailsObject = {
fullAuto: fullAuto,
autoGuard: autoGuard,
chargeAttack: chargeAttack,
clearTime: clearTime,
buttonCount: buttonCount,
turnCount: turnCount,
chainCount: chainCount,
name: name,
description: descriptionValue,
raid: raid,
}
props.updateCallback(details)
toggleDetails()
}
function handleClick() {
setAlertOpen(!alertOpen)
}
function deleteParty() {
props.deleteCallback()
}
// Methods: Navigation
function goTo(shortcode?: string) {
if (shortcode) router.push(`/p/${shortcode}`)
}
// Methods: Favorites
function toggleFavorite(teamId: string, favorited: boolean) {
if (favorited) unsaveFavorite(teamId)
else saveFavorite(teamId)
}
function saveFavorite(teamId: string) {
api.saveTeam({ id: teamId }).then((response) => {
if (response.status == 201) {
const index = remixes.findIndex((p) => p.id === teamId)
const party = remixes[index]
party.favorited = true
let clonedParties = clonedeep(remixes)
clonedParties[index] = party
setRemixes(clonedParties)
}
})
}
function unsaveFavorite(teamId: string) {
api.unsaveTeam({ id: teamId }).then((response) => {
if (response.status == 200) {
const index = remixes.findIndex((p) => p.id === teamId)
const party = remixes[index]
party.favorited = false
let clonedParties = clonedeep(remixes)
clonedParties[index] = party
setRemixes(clonedParties)
}
})
}
function extractYoutubeVideoIds(text: string) {
// Initialize an array to store the video IDs
const videoIds = []
// Use the regular expression to find all the Youtube URLs in the text
let match
while ((match = youtubeUrlRegex.exec(text)) !== null) {
// Extract the video ID from the URL
const videoId = match[1]
// Add the video ID to the array, along with the character position of the URL
videoIds.push({
id: videoId,
url: match[0],
position: match.index,
})
}
// Return the array of video IDs
return videoIds
}
const userImage = (picture?: string, element?: string) => {
if (picture && element)
return (
<img
alt={picture}
className={`profile ${element}`}
srcSet={`/profile/${picture}.png,
/profile/${picture}@2x.png 2x`}
src={`/profile/${picture}.png`}
/>
)
else
return (
<img
alt={t('no_user')}
className={`profile anonymous`}
srcSet={`/profile/npc.png,
/profile/npc@2x.png 2x`}
src={`/profile/npc.png`}
/>
)
}
const userBlock = (username?: string, picture?: string, element?: string) => {
return (
<div className={userClass}>
{userImage(picture, element)}
{username ? username : t('no_user')}
</div>
)
}
const renderUserBlock = () => {
let username, picture, element
if (accountState.account.authorized && props.new) {
username = accountState.account.user?.username
picture = accountState.account.user?.avatar.picture
element = accountState.account.user?.avatar.element
} else if (party.user && !props.new) {
username = party.user.username
picture = party.user.avatar.picture
element = party.user.avatar.element
}
if (username && picture && element) {
return linkedUserBlock(username, picture, element)
} else if (!props.new) {
return userBlock()
}
}
const linkedUserBlock = (
username?: string,
picture?: string,
element?: string
) => {
return (
<div>
<Link href={`/${username}`} passHref>
<a className={linkClass}>{userBlock(username, picture, element)}</a>
</Link>
</div>
)
}
const linkedRaidBlock = (raid: Raid) => {
return (
<div>
<Link href={`/teams?raid=${raid.slug}`} passHref>
<a className={`Raid ${linkClass}`}>{raid.name[locale]}</a>
</Link>
</div>
)
}
function renderRemixes() {
return remixes.map((party, i) => {
return (
<GridRep
id={party.id}
shortcode={party.shortcode}
name={party.name}
createdAt={new Date(party.created_at)}
raid={party.raid}
grid={party.weapons}
user={party.user}
favorited={party.favorited}
fullAuto={party.full_auto}
autoGuard={party.auto_guard}
key={`party-${i}`}
displayUser={true}
onClick={goTo}
onSave={toggleFavorite}
/>
)
})
}
const deleteAlert = () => {
if (party.editable) {
return (
<Alert
open={alertOpen}
primaryAction={deleteParty}
primaryActionText={t('modals.delete_team.buttons.confirm')}
cancelAction={() => setAlertOpen(false)}
cancelActionText={t('modals.delete_team.buttons.cancel')}
message={t('modals.delete_team.description')}
/>
)
}
}
const editable = () => {
return (
<section className={editableClasses}>
<CharLimitedFieldset
fieldName="name"
placeholder="Name your team"
value={props.party?.name}
limit={50}
onChange={handleInputChange}
error={errors.name}
ref={nameInput}
/>
<RaidDropdown
showAllRaidsOption={false}
currentRaid={props.party?.raid ? props.party?.raid.slug : undefined}
onChange={receiveRaid}
/>
<ul className="SwitchToggleGroup DetailToggleGroup">
<li className="Ougi ToggleSection">
<label htmlFor="ougi">
<span>{t('party.details.labels.charge_attack')}</span>
<div>
<Switch
name="charge_attack"
onCheckedChange={handleChargeAttackChanged}
value={switchValue(chargeAttack)}
checked={chargeAttack}
/>
</div>
</label>
</li>
<li className="FullAuto ToggleSection">
<label htmlFor="full_auto">
<span>{t('party.details.labels.full_auto')}</span>
<div>
<Switch
onCheckedChange={handleFullAutoChanged}
name="full_auto"
value={switchValue(fullAuto)}
checked={fullAuto}
/>
</div>
</label>
</li>
<li className="AutoGuard ToggleSection">
<label htmlFor="auto_guard">
<span>{t('party.details.labels.auto_guard')}</span>
<div>
<Switch
onCheckedChange={handleAutoGuardChanged}
name="auto_guard"
value={switchValue(autoGuard)}
disabled={!fullAuto}
checked={autoGuard}
/>
</div>
</label>
</li>
</ul>
<ul className="InputToggleGroup DetailToggleGroup">
<li className="InputSection">
<label htmlFor="auto_guard">
<span>{t('party.details.labels.button_chain')}</span>
<div className="Input Bound">
<Input
name="buttons"
type="number"
placeholder="0"
value={`${buttonCount}`}
min="0"
max="99"
onChange={handleButtonCountInput}
onKeyDown={handleInputKeyDown}
/>
<span>b</span>
<Input
name="chains"
type="number"
placeholder="0"
min="0"
max="99"
value={`${chainCount}`}
onChange={handleChainCountInput}
onKeyDown={handleInputKeyDown}
/>
<span>c</span>
</div>
</label>
</li>
<li className="InputSection">
<label htmlFor="auto_guard">
<span>{t('party.details.labels.turn_count')}</span>
<Input
name="turn_count"
className="AlignRight Bound"
type="number"
step="1"
min="1"
max="999"
placeholder="0"
value={`${turnCount}`}
onChange={handleTurnCountInput}
onKeyDown={handleInputKeyDown}
/>
</label>
</li>
<li className="InputSection">
<label htmlFor="auto_guard">
<span>{t('party.details.labels.clear_time')}</span>
<div>
<DurationInput
name="clear_time"
className="Bound"
placeholder="00:00"
value={clearTime}
onValueChange={(value: number) => handleClearTimeInput(value)}
/>
</div>
</label>
</li>
</ul>
<TextFieldset
fieldName="name"
placeholder={
'Write your notes here\n\n\nWatch out for the 50% trigger!\nMake sure to click Fediels 3 first\nGood luck with RNG!'
}
value={props.party?.description}
onChange={handleTextAreaChange}
error={errors.description}
ref={descriptionInput}
/>
<div className="bottom">
<div className="left">
{router.pathname !== '/new' ? (
<Button
leftAccessoryIcon={<CrossIcon />}
className="Blended medium destructive"
onClick={handleClick}
text={t('buttons.delete')}
/>
) : (
''
)}
</div>
<div className="right">
<Button text={t('buttons.cancel')} onClick={toggleDetails} />
<Button
leftAccessoryIcon={<CheckIcon className="Check" />}
text={t('buttons.save_info')}
onClick={updateDetails}
/>
</div>
</div>
</section>
)
}
const clearTimeString = () => {
const minutes = Math.floor(clearTime / 60)
const seconds = clearTime - minutes * 60
if (minutes > 0)
return `${minutes}${t('party.details.suffix.minutes')} ${seconds}${t(
'party.details.suffix.seconds'
)}`
else return `${seconds}${t('party.details.suffix.seconds')}`
}
const buttonChainToken = () => {
if (buttonCount || chainCount) {
let string = ''
if (buttonCount && buttonCount > 0) {
string += `${buttonCount}b`
}
if (!buttonCount && chainCount && chainCount > 0) {
string += `0${t('party.details.suffix.buttons')}${chainCount}${t(
'party.details.suffix.chains'
)}`
} else if (buttonCount && chainCount && chainCount > 0) {
string += `${chainCount}${t('party.details.suffix.chains')}`
} else if (buttonCount && !chainCount) {
string += `0${t('party.details.suffix.chains')}`
}
return <Token>{string}</Token>
}
}
const readOnly = () => {
return (
<section className={readOnlyClasses}>
<section className="Details">
<Token
className={classNames({
ChargeAttack: true,
On: chargeAttack,
Off: !chargeAttack,
})}
>
{`${t('party.details.labels.charge_attack')} ${
chargeAttack ? 'On' : 'Off'
}`}
</Token>
<Token
className={classNames({
FullAuto: true,
On: fullAuto,
Off: !fullAuto,
})}
>
{`${t('party.details.labels.full_auto')} ${
fullAuto ? 'On' : 'Off'
}`}
</Token>
<Token
className={classNames({
AutoGuard: true,
On: autoGuard,
Off: !autoGuard,
})}
>
{`${t('party.details.labels.auto_guard')} ${
autoGuard ? 'On' : 'Off'
}`}
</Token>
{turnCount ? (
<Token>
{t('party.details.turns.with_count', {
count: turnCount,
})}
</Token>
) : (
''
)}
{clearTime > 0 ? <Token>{clearTimeString()}</Token> : ''}
{buttonChainToken()}
</section>
<Linkify>{embeddedDescription}</Linkify>
</section>
)
}
const remixSection = () => {
return (
<section className="Remixes">
<h3>{t('remixes')}</h3>
{<GridRepCollection>{renderRemixes()}</GridRepCollection>}
</section>
)
}
return (
<>
<section className="DetailsWrapper">
<div className="PartyInfo">
<div className="Left">
<div className="Header">
<h1 className={name ? '' : 'empty'}>
{name ? name : t('no_title')}
</h1>
{party.remix && party.sourceParty ? (
<Tooltip content={t('tooltips.source')}>
<Button
className="IconButton Blended"
leftAccessoryIcon={<RemixIcon />}
text={t('tokens.remix')}
onClick={() => goTo(party.sourceParty?.shortcode)}
/>
</Tooltip>
) : (
''
)}
</div>
<div className="attribution">
{renderUserBlock()}
{party.raid ? linkedRaidBlock(party.raid) : ''}
{party.created_at != '' ? (
<time
className="last-updated"
dateTime={new Date(party.created_at).toString()}
>
{formatTimeAgo(new Date(party.created_at), locale)}
</time>
) : (
''
)}
</div>
</div>
{party.editable ? (
<div className="Right">
<Button
leftAccessoryIcon={<EditIcon />}
text={t('buttons.show_info')}
onClick={toggleDetails}
/>
</div>
) : (
''
)}
</div>
{readOnly()}
{editable()}
{deleteAlert()}
</section>
{remixes && remixes.length > 0 ? remixSection() : ''}
</>
)
}
export default PartyDetails