* Move min-width to RaidCombobox, not Popover This fixes #318 * Use snapshots to make tokens reactive This fixes #319 * Revert ChatGPT refactor of this method Oops. This code was nice, but it didn't actually assign `false` to keys to be sent to the server. We will revisit this, but it needs to be fixed right now. This fixes #325 * Ignore gacha directory We will probably scrape these images soon. * Add translation for Auto Summon token * Add auto summon token to app state * Set battle settings in state on update Also renames PartyDetails to PartyFooter and makes description reactive * Stop 1password icon from appearing in name field * Use snapshot for reactive Edit party modal * Fix Edit modal placeholder colors * Fix bug with RaidCombobox and Farming Selecting farming then opening the raid combobox *twice* consecutively would put you in no segment, so no raids appeared Fixes #323 * Fix values staying in Edit team even if not saved The values a user entered in the Edit team modal would persist even if the user hit cancel to close the modal. They wouldn't save to the server, but very confusing nonetheless. Now fixed. * Fix unreadable colors in ElementToggle * Fix button alignment in weapon modal * Add text to filters button on small screens The FilterBar showed a left aligned filter icon on mobile for months and it was driving me insane * Remove extraneous code from Header Including the party name, since it's at the top now * Fix Alert at small sizes * Make copy link toast work again * Remove stylesheet links * Fix remix toasts and alerts from both locations The remix toast and alert was barely hooked up and not showing up when invoked from PartyHeader. It now shows up whether you remix your own team (from PartyDropdown) or if you remix another person's team (from PartyHeader).
411 lines
12 KiB
TypeScript
411 lines
12 KiB
TypeScript
import React, { PropsWithChildren, useEffect, useState } from 'react'
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import { getCookie } from 'cookies-next'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import { AxiosResponse } from 'axios'
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import {
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Dialog,
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DialogClose,
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DialogTitle,
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DialogTrigger,
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} from '~components/common/Dialog'
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import DialogContent from '~components/common/DialogContent'
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import AwakeningSelectWithInput from '~components/mastery/AwakeningSelectWithInput'
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import AXSelect from '~components/mastery/AxSelect'
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import ElementToggle from '~components/ElementToggle'
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import WeaponKeySelect from '~components/weapon/WeaponKeySelect'
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import Button from '~components/common/Button'
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import { NO_AWAKENING } from '~data/awakening'
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import CrossIcon from '~public/icons/Cross.svg'
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import './index.scss'
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interface GridWeaponObject {
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weapon: {
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element?: number
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weapon_key1_id?: string
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weapon_key2_id?: string
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weapon_key3_id?: string
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ax_modifier1?: number
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ax_modifier2?: number
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ax_strength1?: number
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ax_strength2?: number
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awakening_id?: string
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awakening_level?: Number
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}
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}
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interface Props {
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gridWeapon: GridWeapon
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open: boolean
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onOpenChange: (open: boolean) => void
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}
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const WeaponModal = ({
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gridWeapon,
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open: modalOpen,
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children,
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onOpenChange,
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}: PropsWithChildren<Props>) => {
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const router = useRouter()
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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const { t } = useTranslation('common')
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// Cookies
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const cookie = getCookie('account')
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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const headers = accountData
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? { Authorization: `Bearer ${accountData.token}` }
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: {}
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// State
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const [open, setOpen] = useState(false)
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const [formValid, setFormValid] = useState(false)
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const [element, setElement] = useState(-1)
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const [awakening, setAwakening] = useState<Awakening>()
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const [awakeningLevel, setAwakeningLevel] = useState(1)
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const [primaryAxModifier, setPrimaryAxModifier] = useState(-1)
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const [secondaryAxModifier, setSecondaryAxModifier] = useState(-1)
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const [primaryAxValue, setPrimaryAxValue] = useState(0.0)
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const [secondaryAxValue, setSecondaryAxValue] = useState(0.0)
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const [weaponKey1, setWeaponKey1] = useState<WeaponKey | undefined>()
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const [weaponKey2, setWeaponKey2] = useState<WeaponKey | undefined>()
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const [weaponKey3, setWeaponKey3] = useState<WeaponKey | undefined>()
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const [weaponKey1Id, setWeaponKey1Id] = useState('')
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const [weaponKey2Id, setWeaponKey2Id] = useState('')
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const [weaponKey3Id, setWeaponKey3Id] = useState('')
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const [weaponKey1Open, setWeaponKey1Open] = useState(false)
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const [weaponKey2Open, setWeaponKey2Open] = useState(false)
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const [weaponKey3Open, setWeaponKey3Open] = useState(false)
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const [weaponKey4Open, setWeaponKey4Open] = useState(false)
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const [ax1Open, setAx1Open] = useState(false)
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const [ax2Open, setAx2Open] = useState(false)
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const [awakeningOpen, setAwakeningOpen] = useState(false)
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// Refs
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const headerRef = React.createRef<HTMLDivElement>()
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const footerRef = React.createRef<HTMLDivElement>()
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// Hooks
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useEffect(() => {
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setOpen(modalOpen)
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handleOpenChange(modalOpen)
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}, [modalOpen])
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useEffect(() => {
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setElement(gridWeapon.element)
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if (gridWeapon.weapon_keys) {
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gridWeapon.weapon_keys.forEach((key) => {
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if (key.slot + 1 === 1) {
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setWeaponKey1(key)
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} else if (key.slot + 1 === 2) {
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setWeaponKey2(key)
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} else if (key.slot + 1 === 3) {
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setWeaponKey3(key)
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}
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})
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}
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}, [gridWeapon])
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function receiveAxValues(
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primaryAxModifier: number,
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primaryAxValue: number,
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secondaryAxModifier: number,
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secondaryAxValue: number
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) {
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setPrimaryAxModifier(primaryAxModifier)
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setSecondaryAxModifier(secondaryAxModifier)
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setPrimaryAxValue(primaryAxValue)
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setSecondaryAxValue(secondaryAxValue)
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}
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function receiveValidity(isValid: boolean) {
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setFormValid(isValid)
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}
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function receiveAwakeningValues(id: string, level: number) {
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setAwakening(gridWeapon.object.awakenings.find((a) => a.id === id))
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setAwakeningLevel(level)
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setFormValid(true)
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}
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function receiveElementValue(element: string) {
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setElement(parseInt(element))
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}
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function prepareObject() {
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let object: GridWeaponObject = { weapon: {} }
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if (gridWeapon.object.element == 0) object.weapon.element = element
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if ([2, 3, 17, 24].includes(gridWeapon.object.series) && weaponKey1Id) {
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object.weapon.weapon_key1_id = weaponKey1Id
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}
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if ([2, 3, 17].includes(gridWeapon.object.series) && weaponKey2Id)
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object.weapon.weapon_key2_id = weaponKey2Id
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if (gridWeapon.object.series == 17 && weaponKey3Id)
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object.weapon.weapon_key3_id = weaponKey3Id
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if (gridWeapon.object.ax && gridWeapon.object.ax_type > 0) {
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object.weapon.ax_modifier1 = primaryAxModifier
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object.weapon.ax_modifier2 = secondaryAxModifier
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object.weapon.ax_strength1 = primaryAxValue
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object.weapon.ax_strength2 = secondaryAxValue
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}
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if (gridWeapon.object.awakenings) {
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object.weapon.awakening_id = awakening?.id
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object.weapon.awakening_level = awakeningLevel
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}
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return object
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}
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async function updateWeapon() {
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const updateObject = prepareObject()
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return await api.endpoints.grid_weapons
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.update(gridWeapon.id, updateObject, headers)
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.then((response) => processResult(response))
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.catch((error) => processError(error))
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}
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function processResult(response: AxiosResponse) {
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const gridWeapon: GridWeapon = response.data
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if (gridWeapon.mainhand) appState.grid.weapons.mainWeapon = gridWeapon
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else appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
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if (onOpenChange) onOpenChange(false)
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setOpen(false)
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}
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function processError(error: any) {
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console.error(error)
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}
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function receiveWeaponKey(value: string, slot: number) {
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if (slot === 0) setWeaponKey1Id(value)
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if (slot === 1) setWeaponKey2Id(value)
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if (slot === 2) setWeaponKey3Id(value)
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}
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const elementSelect = () => {
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return (
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<section>
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<h3>{t('modals.weapon.subtitles.element')}</h3>
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<ElementToggle
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currentElement={element}
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sendValue={receiveElementValue}
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/>
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</section>
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)
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}
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function openSelect(index: 1 | 2 | 3 | 4) {
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setWeaponKey1Open(index === 1 ? !weaponKey1Open : false)
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setWeaponKey2Open(index === 2 ? !weaponKey2Open : false)
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setWeaponKey3Open(index === 3 ? !weaponKey3Open : false)
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setWeaponKey4Open(index === 4 ? !weaponKey4Open : false)
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}
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function receiveAxOpen(index: 1 | 2, isOpen: boolean) {
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if (index === 1) setAx1Open(isOpen)
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if (index === 2) setAx2Open(isOpen)
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}
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function receiveAwakeningOpen(isOpen: boolean) {
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setAwakeningOpen(isOpen)
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}
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const keySelect = () => {
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return (
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<section>
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<h3>{t('modals.weapon.subtitles.weapon_keys')}</h3>
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{[2, 3, 17, 22].includes(gridWeapon.object.series) ? (
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<WeaponKeySelect
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open={weaponKey1Open}
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currentValue={weaponKey1 != null ? weaponKey1 : undefined}
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series={gridWeapon.object.series}
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slot={0}
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onOpenChange={() => openSelect(1)}
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onChange={receiveWeaponKey}
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onClose={() => setWeaponKey1Open(false)}
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/>
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) : (
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''
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)}
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{[2, 3, 17].includes(gridWeapon.object.series) ? (
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<WeaponKeySelect
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open={weaponKey2Open}
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currentValue={weaponKey2 != null ? weaponKey2 : undefined}
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series={gridWeapon.object.series}
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slot={1}
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onOpenChange={() => openSelect(2)}
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onChange={receiveWeaponKey}
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onClose={() => setWeaponKey2Open(false)}
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/>
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) : (
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''
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)}
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{gridWeapon.object.series == 17 ? (
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<WeaponKeySelect
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open={weaponKey3Open}
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currentValue={weaponKey3 != null ? weaponKey3 : undefined}
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series={gridWeapon.object.series}
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slot={2}
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onOpenChange={() => openSelect(3)}
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onChange={receiveWeaponKey}
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onClose={() => setWeaponKey3Open(false)}
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/>
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) : (
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''
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)}
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{gridWeapon.object.series == 24 && gridWeapon.object.uncap.ulb ? (
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<WeaponKeySelect
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open={weaponKey4Open}
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currentValue={weaponKey1 != null ? weaponKey1 : undefined}
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series={gridWeapon.object.series}
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slot={0}
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onOpenChange={() => openSelect(4)}
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onChange={receiveWeaponKey}
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onClose={() => setWeaponKey4Open(false)}
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/>
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) : (
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''
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)}
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</section>
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)
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}
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const axSelect = () => {
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return (
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<section>
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<h3>{t('modals.weapon.subtitles.ax_skills')}</h3>
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<AXSelect
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axType={gridWeapon.object.ax_type}
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currentSkills={gridWeapon.ax}
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onOpenChange={receiveAxOpen}
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sendValidity={receiveValidity}
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sendValues={receiveAxValues}
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/>
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</section>
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)
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}
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const awakeningSelect = () => {
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return (
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<section>
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<h3>{t('modals.weapon.subtitles.awakening')}</h3>
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<AwakeningSelectWithInput
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dataSet={gridWeapon.object.awakenings}
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awakening={gridWeapon.awakening?.type}
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level={gridWeapon.awakening?.level}
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defaultAwakening={NO_AWAKENING}
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maxLevel={gridWeapon.object.max_awakening_level}
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onOpenChange={receiveAwakeningOpen}
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sendValidity={receiveValidity}
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sendValues={receiveAwakeningValues}
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/>
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</section>
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)
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}
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function handleOpenChange(open: boolean) {
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if (gridWeapon.object.ax || gridWeapon.object.awakenings) {
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setFormValid(false)
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} else {
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setFormValid(true)
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}
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setOpen(open)
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onOpenChange(open)
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}
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const anySelectOpen =
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weaponKey1Open ||
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weaponKey2Open ||
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weaponKey3Open ||
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weaponKey4Open ||
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ax1Open ||
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ax2Open ||
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awakeningOpen
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function onEscapeKeyDown(event: KeyboardEvent) {
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if (anySelectOpen) {
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return event.preventDefault()
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} else {
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setOpen(false)
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}
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}
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return (
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<Dialog open={open} onOpenChange={handleOpenChange}>
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<DialogTrigger asChild>{children}</DialogTrigger>
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<DialogContent
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className="Weapon"
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headerref={headerRef}
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footerref={footerRef}
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onOpenAutoFocus={(event) => event.preventDefault()}
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onEscapeKeyDown={onEscapeKeyDown}
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>
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<div className="DialogHeader Short" ref={headerRef}>
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<img
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alt={gridWeapon.object.name[locale]}
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className="DialogImage"
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src={`${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-square/${gridWeapon.object.granblue_id}.jpg`}
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/>
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<div className="DialogTop">
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<DialogTitle className="SubTitle">
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{t('modals.weapon.title')}
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</DialogTitle>
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<DialogTitle className="DialogTitle">
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{gridWeapon.object.name[locale]}
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</DialogTitle>
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</div>
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<DialogClose className="DialogClose" asChild>
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<span>
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<CrossIcon />
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</span>
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</DialogClose>
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</div>
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<div className="mods">
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{gridWeapon.object.element == 0 ? elementSelect() : ''}
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{[2, 3, 17, 24].includes(gridWeapon.object.series) ? keySelect() : ''}
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{gridWeapon.object.ax ? axSelect() : ''}
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{gridWeapon.object.awakenings ? awakeningSelect() : ''}
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</div>
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<div className="DialogFooter" ref={footerRef}>
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<div className="actions">
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<Button
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contained={true}
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onClick={updateWeapon}
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disabled={!formValid}
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text={t('modals.weapon.buttons.confirm')}
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/>
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</div>
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</div>
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</DialogContent>
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</Dialog>
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)
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}
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export default WeaponModal
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