hensei-web/src/routes/(app)/database/weapons/[granblueId]/edit/+page.svelte

378 lines
11 KiB
Svelte

<svelte:options runes={true} />
<script lang="ts">
// SvelteKit imports
import { goto } from '$app/navigation'
// TanStack Query
import { createQuery, useQueryClient } from '@tanstack/svelte-query'
import { entityQueries } from '$lib/api/queries/entity.queries'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { withInitialData } from '$lib/query/ssr'
// Components
import DetailScaffold from '$lib/features/database/detail/DetailScaffold.svelte'
import WeaponMetadataSection from '$lib/features/database/weapons/sections/WeaponMetadataSection.svelte'
import WeaponUncapSection from '$lib/features/database/weapons/sections/WeaponUncapSection.svelte'
import WeaponTaxonomySection from '$lib/features/database/weapons/sections/WeaponTaxonomySection.svelte'
import WeaponStatsSection from '$lib/features/database/weapons/sections/WeaponStatsSection.svelte'
import WeaponGachaSection from '$lib/features/database/weapons/sections/WeaponGachaSection.svelte'
import WeaponForgeSection from '$lib/features/database/weapons/sections/WeaponForgeSection.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import TagInput from '$lib/components/ui/TagInput.svelte'
import { getWeaponGridImage } from '$lib/utils/images'
import {
buildWikiEnUrl,
buildWikiJaUrl,
buildGamewithUrl,
buildKamigameUrl
} from '$lib/utils/external-links'
// Types
import type { PageData } from './$types'
let { data }: { data: PageData } = $props()
const queryClient = useQueryClient()
// Use TanStack Query with SSR initial data
const weaponQuery = createQuery(() => ({
...entityQueries.weapon(data.weapon?.granblueId ?? ''),
...withInitialData(data.weapon)
}))
// Get weapon from query
const weapon = $derived(weaponQuery.data)
// Always in edit mode
const editMode = true
// Save state
let isSaving = $state(false)
let saveError = $state<string | null>(null)
// Editable fields - initialized from weapon data
let editData = $state({
name: '',
nameJp: '',
granblue_id: '',
rarity: 3,
element: 0,
proficiency: 0,
series: '',
minHp: 0,
maxHp: 0,
maxHpFlb: 0,
maxHpUlb: 0,
minAtk: 0,
maxAtk: 0,
maxAtkFlb: 0,
maxAtkUlb: 0,
maxLevel: 100,
maxSkillLevel: 10,
maxAwakeningLevel: 0,
flb: false,
ulb: false,
transcendence: false,
extraPrerequisite: '' as number | '',
extra: false,
limit: false,
ax: false,
promotions: [] as number[],
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
nicknamesEn: [] as string[],
nicknamesJp: [] as string[],
recruits: '',
// Forge chain fields
forgedFrom: '' as string | null,
forgeOrder: null as number | null
})
// Populate edit data when weapon loads
$effect(() => {
if (weapon) {
editData = {
name: weapon.name?.en || '',
nameJp: weapon.name?.ja || '',
granblue_id: weapon.granblueId || '',
rarity: weapon.rarity || 3,
element: weapon.element || 0,
proficiency: weapon.proficiency || 0,
// Extract series ID from object
series: weapon.series?.id || '',
minHp: weapon.hp?.minHp || 0,
maxHp: weapon.hp?.maxHp || 0,
maxHpFlb: weapon.hp?.maxHpFlb || 0,
maxHpUlb: weapon.hp?.maxHpUlb || 0,
minAtk: weapon.atk?.minAtk || 0,
maxAtk: weapon.atk?.maxAtk || 0,
maxAtkFlb: weapon.atk?.maxAtkFlb || 0,
maxAtkUlb: weapon.atk?.maxAtkUlb || 0,
maxLevel: weapon.maxLevel || 100,
maxSkillLevel: weapon.maxSkillLevel || 10,
maxAwakeningLevel: weapon.maxAwakeningLevel || 0,
flb: weapon.uncap?.flb || false,
ulb: weapon.uncap?.ulb || false,
transcendence: weapon.uncap?.transcendence || false,
extraPrerequisite: weapon.uncap?.extraPrerequisite ?? '',
extra: weapon.extra || false,
limit: Boolean(weapon.limit),
ax: weapon.ax || false,
promotions: weapon.promotions || [],
releaseDate: weapon.releaseDate || '',
flbDate: weapon.flbDate || '',
ulbDate: weapon.ulbDate || '',
transcendenceDate: weapon.transcendenceDate || '',
wikiEn: weapon.wiki?.en || '',
wikiJa: weapon.wiki?.ja || '',
gamewith: weapon.gamewith || '',
kamigame: weapon.kamigame || '',
nicknamesEn: weapon.nicknames?.en || [],
nicknamesJp: weapon.nicknames?.ja || [],
recruits: typeof weapon.recruits === 'string' ? weapon.recruits : (weapon.recruits?.granblueId ?? ''),
// Forge chain fields
forgedFrom: weapon.forgedFrom?.granblueId || null,
forgeOrder: weapon.forgeOrder ?? null
}
}
})
async function saveChanges() {
if (!weapon?.id) return
isSaving = true
saveError = null
try {
const payload = {
name_en: editData.name,
name_jp: editData.nameJp || undefined,
granblue_id: editData.granblue_id,
rarity: editData.rarity,
element: editData.element,
proficiency: editData.proficiency,
series: editData.series || undefined,
min_hp: editData.minHp,
max_hp: editData.maxHp,
max_hp_flb: editData.maxHpFlb,
max_hp_ulb: editData.maxHpUlb,
min_atk: editData.minAtk,
max_atk: editData.maxAtk,
max_atk_flb: editData.maxAtkFlb,
max_atk_ulb: editData.maxAtkUlb,
max_level: editData.maxLevel,
max_skill_level: editData.maxSkillLevel,
max_awakening_level: editData.maxAwakeningLevel,
flb: editData.flb,
ulb: editData.ulb,
transcendence: editData.transcendence,
extra_prerequisite: editData.extraPrerequisite === '' ? null : editData.extraPrerequisite,
extra: editData.extra,
limit: editData.limit,
ax: editData.ax,
promotions: editData.promotions,
release_date: editData.releaseDate || null,
flb_date: editData.flbDate || null,
ulb_date: editData.ulbDate || null,
transcendence_date: editData.transcendenceDate || null,
wiki_en: editData.wikiEn,
wiki_ja: editData.wikiJa,
gamewith: editData.gamewith,
kamigame: editData.kamigame,
nicknames_en: editData.nicknamesEn,
nicknames_jp: editData.nicknamesJp,
recruits: editData.recruits || undefined,
// Forge chain fields
forged_from: editData.forgedFrom || null,
forge_order: editData.forgeOrder
}
await entityAdapter.updateWeapon(weapon.id, payload)
// Invalidate TanStack Query cache to refetch fresh data
await queryClient.invalidateQueries({ queryKey: ['weapon', weapon.granblueId] })
// Navigate back to detail page
goto(`/database/weapons/${weapon.granblueId}`)
} catch (error) {
saveError = 'Failed to save changes. Please try again.'
console.error('Save error:', error)
} finally {
isSaving = false
}
}
function handleCancel() {
goto(`/database/weapons/${weapon?.granblueId}`)
}
// Helper function for weapon grid image
function getWeaponImage(weapon: any): string {
return getWeaponGridImage(weapon?.granblueId, weapon?.element, weapon?.instanceElement)
}
</script>
<div class="page">
{#if weapon}
<DetailScaffold
type="weapon"
item={weapon}
image={getWeaponImage(weapon)}
showEdit={true}
{editMode}
{isSaving}
{saveError}
onSave={saveChanges}
onCancel={handleCancel}
>
<section class="details">
<WeaponMetadataSection {weapon} {editMode} bind:editData />
<WeaponGachaSection {weapon} {editMode} bind:editData />
<WeaponUncapSection {weapon} {editMode} bind:editData />
<WeaponTaxonomySection {weapon} {editMode} bind:editData />
<WeaponStatsSection {weapon} {editMode} bind:editData />
<WeaponForgeSection {weapon} {editMode} bind:editData />
<DetailsContainer title="Nicknames">
<DetailItem label="Nicknames (EN)">
<TagInput bind:value={editData.nicknamesEn} placeholder="Add nickname..." contained />
</DetailItem>
<DetailItem label="Nicknames (JP)">
<TagInput
bind:value={editData.nicknamesJp}
placeholder="ニックネームを入力"
contained
/>
</DetailItem>
</DetailsContainer>
<DetailsContainer title="Dates">
<DetailItem
label="Release Date"
bind:value={editData.releaseDate}
editable={true}
type="date"
/>
{#if editData.flb}
<DetailItem
label="FLB Date"
bind:value={editData.flbDate}
editable={true}
type="date"
/>
{/if}
{#if editData.ulb}
<DetailItem
label="ULB Date"
bind:value={editData.ulbDate}
editable={true}
type="date"
/>
{/if}
{#if editData.transcendence}
<DetailItem
label="Transcendence Date"
bind:value={editData.transcendenceDate}
editable={true}
type="date"
/>
{/if}
</DetailsContainer>
<DetailsContainer title="Links">
<DetailItem
label="Wiki (EN)"
bind:value={editData.wikiEn}
editable={true}
type="text"
placeholder="Page name (e.g., Cosmic_Sword)"
width="480px"
hasLinkButton={true}
linkUrl={buildWikiEnUrl(editData.wikiEn)}
/>
<DetailItem
label="Wiki (JP)"
bind:value={editData.wikiJa}
editable={true}
type="text"
placeholder="Japanese page name"
width="480px"
hasLinkButton={true}
linkUrl={buildWikiJaUrl(editData.wikiJa, 'weapon')}
/>
<DetailItem
label="Gamewith"
bind:value={editData.gamewith}
editable={true}
type="text"
placeholder="Article ID (e.g., 519325)"
width="480px"
hasLinkButton={true}
linkUrl={buildGamewithUrl(editData.gamewith)}
/>
<DetailItem
label="Kamigame"
bind:value={editData.kamigame}
editable={true}
type="text"
placeholder="Japanese name (e.g., 神刃エクス・アシャワン)"
width="480px"
hasLinkButton={true}
linkUrl={buildKamigameUrl(editData.kamigame, 'weapon', editData.rarity)}
/>
</DetailsContainer>
</section>
</DetailScaffold>
{:else}
<div class="not-found">
<h2>Weapon Not Found</h2>
<p>The weapon you're looking for could not be found.</p>
<button onclick={() => goto('/database/weapons')}>Back to Weapons</button>
</div>
{/if}
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/layout' as layout;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
.page {
background: white;
border-radius: layout.$card-corner;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
}
.not-found {
text-align: center;
padding: spacing.$unit * 4;
button {
background: #007bff;
color: white;
border: none;
padding: spacing.$unit-half spacing.$unit;
border-radius: 4px;
cursor: pointer;
margin-top: spacing.$unit;
&:hover {
background: #0056b3;
}
}
}
.details {
display: flex;
flex-direction: column;
}
</style>