## Component Refactors: - Updated `CharacterHovercard` to improve over mastery and awakening section logic. - Refactored `CharacterModal` to streamline state management (rings, awakening, perpetuity) and object preparation. - Adjusted `CharacterUnit` for consistent over mastery handling. - Simplified `AwakeningSelectWithInput` to use awakening slug values and improve error handling. - Updated `RingSelect` to refine ring value syncing and index logic. - Modified `Party` and `PartyHead` to ensure consistent over mastery processing and proper preview URL construction. - Updated `WeaponModal` to align awakening value handling with the new slug-based approach. ## Styling and Configuration: - Improved grid layout and styling in the `WeaponRep` SCSS module. - Updated `next.config.js` rewrite rules to support new preview and character routes. - Added a new API endpoint (`pages/api/preview/[shortcode].tsx`) for fetching party preview images. ## Type Definitions: - Refined types in `types/GridCharacter.d.ts` and `types/index.d.ts` to reflect updated structures for rings, over mastery, and awakening.
111 lines
2.1 KiB
TypeScript
111 lines
2.1 KiB
TypeScript
export type SearchableObject =
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| Character
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| Weapon
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| Summon
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| JobSkill
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| Guidebook
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export type SearchableObjectArray = (Character | Weapon | Summon | JobSkill)[]
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export type JobSkillObject = {
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[key: number]: JobSkill | undefined
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0: JobSkill | undefined
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1: JobSkill | undefined
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2: JobSkill | undefined
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3: JobSkill | undefined
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}
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export type FilterObject = {
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raid?: string
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element?: number
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recency?: number
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}
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export type PaginationObject = {
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count: number
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totalPages: number
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perPage: number
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}
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export type DetailsObject = {
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[key: string]: boolean | number | string | string[] | Raid | undefined
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fullAuto?: boolean
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autoGuard?: boolean
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autoSummon?: boolean
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chargeAttack?: boolean
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clearTime?: number
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buttonCount?: number
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turnCount?: number
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chainCount?: number
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name?: string
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description?: string
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raid?: Raid
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job?: Job
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guidebooks?: string[]
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visibility?: number
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}
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export type ExtendedMastery = {
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modifier?: number
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strength?: number
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}
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export type CharacterOverMastery = ExtendedMastery[]
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export interface MasteryBonuses {
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awakening?: {
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type: Awakening
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level: number
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}
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over_mastery?: CharacterOverMastery
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aetherial_mastery?: ExtendedMastery
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}
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export interface GridCharacterObject {
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character: {
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rings: ExtendedMastery[]
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earring: ExtendedMastery
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awakening?: {
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id: string
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level: number
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}
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transcendence_step: number
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perpetuity: boolean
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}
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}
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interface GridWeaponObject {
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weapon: {
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element?: number
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weapon_key1_id?: string
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weapon_key2_id?: string
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weapon_key3_id?: string
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ax_modifier1?: number
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ax_modifier2?: number
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ax_strength1?: number
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ax_strength2?: number
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awakening_id?: string
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awakening_level?: Number
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}
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}
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interface PerpetuityObject {
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character: {
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perpetuity: boolean
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}
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}
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interface PageContextObj {
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user?: User
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teams?: Party[]
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party?: Party
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jobs?: Job[]
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jobSkills?: JobSkill[]
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raidGroups: RaidGroup[]
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weaponKeys?: GroupedWeaponKeys
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pagination?: PaginationObject
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meta?: { [key: string]: string }
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}
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interface ResponseStatus {
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code: number
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text: string
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}
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