* Move min-width to RaidCombobox, not Popover This fixes #318 * Use snapshots to make tokens reactive This fixes #319 * Revert ChatGPT refactor of this method Oops. This code was nice, but it didn't actually assign `false` to keys to be sent to the server. We will revisit this, but it needs to be fixed right now. This fixes #325 * Ignore gacha directory We will probably scrape these images soon. * Add translation for Auto Summon token * Add auto summon token to app state * Set battle settings in state on update Also renames PartyDetails to PartyFooter and makes description reactive * Stop 1password icon from appearing in name field * Use snapshot for reactive Edit party modal * Fix Edit modal placeholder colors * Fix bug with RaidCombobox and Farming Selecting farming then opening the raid combobox *twice* consecutively would put you in no segment, so no raids appeared Fixes #323 * Fix values staying in Edit team even if not saved The values a user entered in the Edit team modal would persist even if the user hit cancel to close the modal. They wouldn't save to the server, but very confusing nonetheless. Now fixed. * Fix unreadable colors in ElementToggle * Fix button alignment in weapon modal * Add text to filters button on small screens The FilterBar showed a left aligned filter icon on mobile for months and it was driving me insane * Remove extraneous code from Header Including the party name, since it's at the top now * Fix Alert at small sizes * Make copy link toast work again * Remove stylesheet links * Fix remix toasts and alerts from both locations The remix toast and alert was barely hooked up and not showing up when invoked from PartyHeader. It now shows up whether you remix your own team (from PartyDropdown) or if you remix another person's team (from PartyHeader).
469 lines
14 KiB
TypeScript
469 lines
14 KiB
TypeScript
import React, { useEffect, useState } from 'react'
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import { getCookie } from 'cookies-next'
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import { useRouter } from 'next/router'
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import { subscribe, useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import clonedeep from 'lodash.clonedeep'
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import Alert from '~components/common/Alert'
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import PartySegmentedControl from '~components/party/PartySegmentedControl'
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import PartyFooter from '~components/party/PartyFooter'
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import PartyHeader from '~components/party/PartyHeader'
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import WeaponGrid from '~components/weapon/WeaponGrid'
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import SummonGrid from '~components/summon/SummonGrid'
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import CharacterGrid from '~components/character/CharacterGrid'
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import api from '~utils/api'
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import { accountState } from '~utils/accountState'
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import { appState, initialAppState } from '~utils/appState'
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import { getLocalId } from '~utils/localId'
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import { GridType } from '~utils/enums'
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import { retrieveCookies } from '~utils/retrieveCookies'
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import { setEditKey, storeEditKey, unsetEditKey } from '~utils/userToken'
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import type { DetailsObject } from '~types'
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import './index.scss'
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// Props
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interface Props {
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new?: boolean
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team?: Party
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selectedTab: GridType
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pushHistory?: (path: string) => void
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}
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const defaultProps = {
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selectedTab: GridType.Weapon,
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}
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const Party = (props: Props) => {
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// Set up router
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const router = useRouter()
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// Localization
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const { t } = useTranslation('common')
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// Set up states
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const { party } = useSnapshot(appState)
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const [editable, setEditable] = useState(false)
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const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
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const [refresh, setRefresh] = useState(false)
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const [errorMessage, setErrorMessage] = useState('')
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// Retrieve cookies
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const cookies = retrieveCookies()
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// Reset state on first load
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useEffect(() => {
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const resetState = clonedeep(initialAppState)
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appState.grid = resetState.grid
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if (props.team) storeParty(props.team)
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}, [])
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// Subscribe to app state to listen for account changes and
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// unsubscribe when component is unmounted
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const unsubscribe = subscribe(accountState, () => {
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setRefresh(true)
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})
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useEffect(() => () => unsubscribe(), [])
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// Set editable on first load
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useEffect(() => {
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// Get cookie
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const cookie = getCookie('account')
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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let editable = false
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unsetEditKey()
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if (props.new) editable = true
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if (accountData && props.team && !props.new) {
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if (accountData.token) {
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// Authenticated
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if (props.team.user && accountData.userId === props.team.user.id) {
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editable = true
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}
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} else {
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// Not authenticated
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if (!props.team.user && accountData.userId === props.team.local_id) {
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// Set editable
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editable = true
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// Also set edit key header
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setEditKey(props.team.id, props.team.user)
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}
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}
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}
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appState.party.editable = editable
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setEditable(editable)
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}, [refresh])
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// Set selected tab from props
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useEffect(() => {
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setCurrentTab(props.selectedTab)
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}, [props.selectedTab])
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// Methods: Creating a new party
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async function createParty(details?: DetailsObject) {
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let payload = {}
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if (details) payload = formatDetailsObject(details)
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return await api.endpoints.parties
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.create({ ...payload, ...getLocalId() })
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.then((response) => storeParty(response.data.party))
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}
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async function updateParty(details: DetailsObject) {
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const payload = formatDetailsObject(details)
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if (props.team && props.team.id) {
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return await api.endpoints.parties
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.update(props.team.id, payload)
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.then((response) => storeParty(response.data.party))
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.catch((error) => {
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const data = error.response.data
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if (data.errors && Object.keys(data.errors).includes('guidebooks')) {
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const message = t('errors.validation.guidebooks')
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setErrorMessage(message)
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}
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})
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}
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}
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// Methods: Updating the party's details
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async function updateDetails(details: DetailsObject) {
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if (!props.team) return await createParty(details)
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else updateParty(details)
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}
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function formatDetailsObject(details: DetailsObject) {
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const payload: { [key: string]: any } = {}
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if (details.name) payload.name = details.name
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if (details.description) payload.description = details.description
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if (details.raid) payload.raid_id = details.raid.id
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if (details.chargeAttack != undefined)
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payload.charge_attack = details.chargeAttack
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if (details.fullAuto != undefined) payload.full_auto = details.fullAuto
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if (details.autoGuard != undefined) payload.auto_guard = details.autoGuard
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if (details.autoSummon != undefined)
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payload.auto_summon = details.autoSummon
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if (details.clearTime) payload.clear_time = details.clearTime
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if (details.buttonCount) payload.button_count = details.buttonCount
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if (details.chainCount) payload.chain_count = details.chainCount
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if (details.turnCount) payload.turn_count = details.turnCount
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if (details.extra != undefined) payload.extra = details.extra
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if (details.job) payload.job_id = details.job.id
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if (details.guidebook1_id) payload.guidebook1_id = details.guidebook1_id
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if (details.guidebook2_id) payload.guidebook2_id = details.guidebook2_id
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if (details.guidebook3_id) payload.guidebook3_id = details.guidebook3_id
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if (Object.keys(payload).length >= 1) return { party: payload }
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else return {}
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}
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function cancelAlert() {
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setErrorMessage('')
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}
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function checkboxChanged(enabled: boolean) {
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appState.party.extra = enabled
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// Only save if this is a saved party
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if (props.team && props.team.id) {
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api.endpoints.parties.update(props.team.id, {
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party: { extra: enabled },
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})
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}
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}
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function updateGuidebook(book: Guidebook | undefined, position: number) {
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let id: string | undefined = ''
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if (book) id = book.id
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else if (!book) id = 'undefined'
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else id = undefined
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const details: DetailsObject = {
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guidebook1_id: position === 1 ? id : undefined,
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guidebook2_id: position === 2 ? id : undefined,
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guidebook3_id: position === 3 ? id : undefined,
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}
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if (props.team && props.team.id) {
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updateParty(details)
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} else {
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createParty(details)
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}
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}
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// Remixing the party
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function remixTeam() {
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// setOriginalName(partySnapshot.name ? partySnapshot.name : t('no_title'))
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if (props.team && props.team.shortcode) {
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const body = getLocalId()
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api
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.remix({ shortcode: props.team.shortcode, body: body })
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.then((response) => {
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const remix = response.data.party
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// Store the edit key in local storage
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if (remix.edit_key) {
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storeEditKey(remix.id, remix.edit_key)
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setEditKey(remix.id, remix.user)
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}
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router.push(`/p/${remix.shortcode}`)
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// setRemixToastOpen(true)
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})
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}
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}
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// Deleting the party
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function deleteTeam() {
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if (props.team && editable) {
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api.endpoints.parties
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.destroy({ id: props.team.id })
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.then(() => {
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// Push to route
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if (cookies && cookies.account.username) {
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router.push(`/${cookies.account.username}`)
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} else {
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router.push('/')
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}
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// Clean state
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const resetState = clonedeep(initialAppState)
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Object.keys(resetState).forEach((key) => {
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appState[key] = resetState[key]
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})
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// Set party to be editable
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appState.party.editable = true
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})
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.catch((error) => {
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console.error(error)
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})
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}
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}
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// Methods: Storing party data
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const storeParty = function (team: any) {
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// Store the important party and state-keeping values in global state
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appState.party.name = team.name
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appState.party.description = team.description
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appState.party.raid = team.raid
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appState.party.updated_at = team.updated_at
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appState.party.job = team.job
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appState.party.jobSkills = team.job_skills
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appState.party.accessory = team.accessory
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appState.party.chargeAttack = team.charge_attack
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appState.party.fullAuto = team.full_auto
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appState.party.autoGuard = team.auto_guard
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appState.party.autoSummon = team.auto_summon
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appState.party.clearTime = team.clear_time
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appState.party.buttonCount = team.button_count
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appState.party.chainCount = team.chain_count
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appState.party.turnCount = team.turn_count
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appState.party.id = team.id
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appState.party.shortcode = team.shortcode
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appState.party.extra = team.extra
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appState.party.guidebooks = team.guidebooks
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appState.party.user = team.user
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appState.party.favorited = team.favorited
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appState.party.remix = team.remix
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appState.party.remixes = team.remixes
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appState.party.sourceParty = team.source_party
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appState.party.created_at = team.created_at
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appState.party.updated_at = team.updated_at
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appState.party.detailsVisible = false
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// Store the edit key in local storage
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if (team.edit_key) {
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storeEditKey(team.id, team.edit_key)
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setEditKey(team.id, team.user)
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}
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// Populate state
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storeCharacters(team.characters)
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storeWeapons(team.weapons)
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storeSummons(team.summons)
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// Create a string to send the user back to the tab they're currently on
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let tab = ''
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if (currentTab === GridType.Character) {
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tab = 'characters'
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} else if (currentTab === GridType.Summon) {
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tab = 'summons'
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}
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// Then, push the browser history to the new party's URL
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if (props.pushHistory) {
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props.pushHistory(`/p/${team.shortcode}/${tab}`)
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}
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return team
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}
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const storeCharacters = (list: Array<GridCharacter>) => {
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list.forEach((object: GridCharacter) => {
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if (object.position != null)
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appState.grid.characters[object.position] = object
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})
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}
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const storeWeapons = (list: Array<GridWeapon>) => {
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list.forEach((gridObject: GridWeapon) => {
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if (gridObject.mainhand) {
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appState.grid.weapons.mainWeapon = gridObject
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appState.party.element = gridObject.object.element
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} else if (!gridObject.mainhand && gridObject.position != null) {
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appState.grid.weapons.allWeapons[gridObject.position] = gridObject
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}
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})
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}
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const storeSummons = (list: Array<GridSummon>) => {
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list.forEach((gridObject: GridSummon) => {
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if (gridObject.main) appState.grid.summons.mainSummon = gridObject
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else if (gridObject.friend)
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appState.grid.summons.friendSummon = gridObject
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else if (
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!gridObject.main &&
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!gridObject.friend &&
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gridObject.position != null
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)
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appState.grid.summons.allSummons[gridObject.position] = gridObject
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})
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}
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// Methods: Navigating with segmented control
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function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) {
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const path = [
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// Enable when using Next.js Router
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'p',
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router.asPath.split('/').filter((el) => el != '')[1],
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event.target.value,
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].join('/')
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switch (event.target.value) {
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case 'characters':
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setCurrentTab(GridType.Character)
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break
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case 'weapons':
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setCurrentTab(GridType.Weapon)
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break
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case 'summons':
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setCurrentTab(GridType.Summon)
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break
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default:
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break
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}
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// Ideally, we would use the Next.js Router to replace the URL,
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// but something about shallow routing isn't working so the page is refreshing.
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// A consequence is that the browser push stack gets fucked
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// router.replace(path, undefined, { shallow: true })
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history.pushState({}, '', '/' + path)
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}
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// Render: JSX components
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const errorAlert = () => {
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return (
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<Alert
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open={errorMessage.length > 0}
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message={errorMessage}
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cancelAction={cancelAlert}
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cancelActionText={t('buttons.confirm')}
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/>
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)
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}
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const navigation = (
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<PartySegmentedControl selectedTab={currentTab} onClick={segmentClicked} />
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)
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const weaponGrid = (
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<WeaponGrid
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new={props.new || false}
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editable={editable}
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weapons={props.team?.weapons}
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guidebooks={props.team?.guidebooks}
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createParty={createParty}
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pushHistory={props.pushHistory}
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updateExtra={checkboxChanged}
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updateGuidebook={updateGuidebook}
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/>
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)
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const summonGrid = (
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<SummonGrid
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new={props.new || false}
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editable={editable}
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summons={props.team?.summons}
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createParty={createParty}
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pushHistory={props.pushHistory}
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/>
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)
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const characterGrid = (
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<CharacterGrid
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new={props.new || false}
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editable={editable}
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characters={props.team?.characters}
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createParty={createParty}
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pushHistory={props.pushHistory}
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/>
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)
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const currentGrid = () => {
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switch (currentTab) {
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case GridType.Character:
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return characterGrid
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case GridType.Weapon:
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return weaponGrid
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case GridType.Summon:
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return summonGrid
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}
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}
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return (
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<React.Fragment>
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{errorAlert()}
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<PartyHeader
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party={props.team}
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new={props.new || false}
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editable={party.editable}
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deleteCallback={deleteTeam}
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remixCallback={remixTeam}
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updateCallback={updateDetails}
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/>
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{navigation}
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<section id="Party">{currentGrid()}</section>
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<PartyFooter
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party={props.team}
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new={props.new || false}
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editable={party.editable}
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updateCallback={updateDetails}
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/>
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</React.Fragment>
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)
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}
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Party.defaultProps = defaultProps
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export default Party
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