hensei-web/components/party/Party/index.tsx
Justin Edmund 103ef7e1a2
Quality pass (#326)
* Move min-width to RaidCombobox, not Popover

This fixes #318

* Use snapshots to make tokens reactive

This fixes #319

* Revert ChatGPT refactor of this method

Oops. This code was nice, but it didn't actually assign `false` to keys to be sent to the server. We will revisit this, but it needs to be fixed right now.

This fixes #325

* Ignore gacha directory

We will probably scrape these images soon.

* Add translation for Auto Summon token

* Add auto summon token to app state

* Set battle settings in state on update

Also renames PartyDetails to PartyFooter and makes description reactive

* Stop 1password icon from appearing in name field

* Use snapshot for reactive Edit party modal

* Fix Edit modal placeholder colors

* Fix bug with RaidCombobox and Farming

Selecting farming then opening the raid combobox *twice* consecutively would put you in no segment, so no raids appeared

Fixes #323

* Fix values staying in Edit team even if not saved

The values a user entered in the Edit team modal would persist even if the user hit cancel to close the modal. They wouldn't save to the server, but very confusing nonetheless. Now fixed.

* Fix unreadable colors in ElementToggle

* Fix button alignment in weapon modal

* Add text to filters button on small screens

The FilterBar showed a left aligned filter icon on mobile for months and it was driving me insane

* Remove extraneous code from Header

Including the party name, since it's at the top now

* Fix Alert at small sizes

* Make copy link toast work again

* Remove stylesheet links

* Fix remix toasts and alerts from both locations

The remix toast and alert was barely hooked up and not showing up when invoked from PartyHeader.

It now shows up whether you remix your own team (from PartyDropdown) or if you remix another person's team (from PartyHeader).
2023-06-21 03:39:25 -07:00

469 lines
14 KiB
TypeScript

import React, { useEffect, useState } from 'react'
import { getCookie } from 'cookies-next'
import { useRouter } from 'next/router'
import { subscribe, useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import clonedeep from 'lodash.clonedeep'
import Alert from '~components/common/Alert'
import PartySegmentedControl from '~components/party/PartySegmentedControl'
import PartyFooter from '~components/party/PartyFooter'
import PartyHeader from '~components/party/PartyHeader'
import WeaponGrid from '~components/weapon/WeaponGrid'
import SummonGrid from '~components/summon/SummonGrid'
import CharacterGrid from '~components/character/CharacterGrid'
import api from '~utils/api'
import { accountState } from '~utils/accountState'
import { appState, initialAppState } from '~utils/appState'
import { getLocalId } from '~utils/localId'
import { GridType } from '~utils/enums'
import { retrieveCookies } from '~utils/retrieveCookies'
import { setEditKey, storeEditKey, unsetEditKey } from '~utils/userToken'
import type { DetailsObject } from '~types'
import './index.scss'
// Props
interface Props {
new?: boolean
team?: Party
selectedTab: GridType
pushHistory?: (path: string) => void
}
const defaultProps = {
selectedTab: GridType.Weapon,
}
const Party = (props: Props) => {
// Set up router
const router = useRouter()
// Localization
const { t } = useTranslation('common')
// Set up states
const { party } = useSnapshot(appState)
const [editable, setEditable] = useState(false)
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
const [refresh, setRefresh] = useState(false)
const [errorMessage, setErrorMessage] = useState('')
// Retrieve cookies
const cookies = retrieveCookies()
// Reset state on first load
useEffect(() => {
const resetState = clonedeep(initialAppState)
appState.grid = resetState.grid
if (props.team) storeParty(props.team)
}, [])
// Subscribe to app state to listen for account changes and
// unsubscribe when component is unmounted
const unsubscribe = subscribe(accountState, () => {
setRefresh(true)
})
useEffect(() => () => unsubscribe(), [])
// Set editable on first load
useEffect(() => {
// Get cookie
const cookie = getCookie('account')
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null
let editable = false
unsetEditKey()
if (props.new) editable = true
if (accountData && props.team && !props.new) {
if (accountData.token) {
// Authenticated
if (props.team.user && accountData.userId === props.team.user.id) {
editable = true
}
} else {
// Not authenticated
if (!props.team.user && accountData.userId === props.team.local_id) {
// Set editable
editable = true
// Also set edit key header
setEditKey(props.team.id, props.team.user)
}
}
}
appState.party.editable = editable
setEditable(editable)
}, [refresh])
// Set selected tab from props
useEffect(() => {
setCurrentTab(props.selectedTab)
}, [props.selectedTab])
// Methods: Creating a new party
async function createParty(details?: DetailsObject) {
let payload = {}
if (details) payload = formatDetailsObject(details)
return await api.endpoints.parties
.create({ ...payload, ...getLocalId() })
.then((response) => storeParty(response.data.party))
}
async function updateParty(details: DetailsObject) {
const payload = formatDetailsObject(details)
if (props.team && props.team.id) {
return await api.endpoints.parties
.update(props.team.id, payload)
.then((response) => storeParty(response.data.party))
.catch((error) => {
const data = error.response.data
if (data.errors && Object.keys(data.errors).includes('guidebooks')) {
const message = t('errors.validation.guidebooks')
setErrorMessage(message)
}
})
}
}
// Methods: Updating the party's details
async function updateDetails(details: DetailsObject) {
if (!props.team) return await createParty(details)
else updateParty(details)
}
function formatDetailsObject(details: DetailsObject) {
const payload: { [key: string]: any } = {}
if (details.name) payload.name = details.name
if (details.description) payload.description = details.description
if (details.raid) payload.raid_id = details.raid.id
if (details.chargeAttack != undefined)
payload.charge_attack = details.chargeAttack
if (details.fullAuto != undefined) payload.full_auto = details.fullAuto
if (details.autoGuard != undefined) payload.auto_guard = details.autoGuard
if (details.autoSummon != undefined)
payload.auto_summon = details.autoSummon
if (details.clearTime) payload.clear_time = details.clearTime
if (details.buttonCount) payload.button_count = details.buttonCount
if (details.chainCount) payload.chain_count = details.chainCount
if (details.turnCount) payload.turn_count = details.turnCount
if (details.extra != undefined) payload.extra = details.extra
if (details.job) payload.job_id = details.job.id
if (details.guidebook1_id) payload.guidebook1_id = details.guidebook1_id
if (details.guidebook2_id) payload.guidebook2_id = details.guidebook2_id
if (details.guidebook3_id) payload.guidebook3_id = details.guidebook3_id
if (Object.keys(payload).length >= 1) return { party: payload }
else return {}
}
function cancelAlert() {
setErrorMessage('')
}
function checkboxChanged(enabled: boolean) {
appState.party.extra = enabled
// Only save if this is a saved party
if (props.team && props.team.id) {
api.endpoints.parties.update(props.team.id, {
party: { extra: enabled },
})
}
}
function updateGuidebook(book: Guidebook | undefined, position: number) {
let id: string | undefined = ''
if (book) id = book.id
else if (!book) id = 'undefined'
else id = undefined
const details: DetailsObject = {
guidebook1_id: position === 1 ? id : undefined,
guidebook2_id: position === 2 ? id : undefined,
guidebook3_id: position === 3 ? id : undefined,
}
if (props.team && props.team.id) {
updateParty(details)
} else {
createParty(details)
}
}
// Remixing the party
function remixTeam() {
// setOriginalName(partySnapshot.name ? partySnapshot.name : t('no_title'))
if (props.team && props.team.shortcode) {
const body = getLocalId()
api
.remix({ shortcode: props.team.shortcode, body: body })
.then((response) => {
const remix = response.data.party
// Store the edit key in local storage
if (remix.edit_key) {
storeEditKey(remix.id, remix.edit_key)
setEditKey(remix.id, remix.user)
}
router.push(`/p/${remix.shortcode}`)
// setRemixToastOpen(true)
})
}
}
// Deleting the party
function deleteTeam() {
if (props.team && editable) {
api.endpoints.parties
.destroy({ id: props.team.id })
.then(() => {
// Push to route
if (cookies && cookies.account.username) {
router.push(`/${cookies.account.username}`)
} else {
router.push('/')
}
// Clean state
const resetState = clonedeep(initialAppState)
Object.keys(resetState).forEach((key) => {
appState[key] = resetState[key]
})
// Set party to be editable
appState.party.editable = true
})
.catch((error) => {
console.error(error)
})
}
}
// Methods: Storing party data
const storeParty = function (team: any) {
// Store the important party and state-keeping values in global state
appState.party.name = team.name
appState.party.description = team.description
appState.party.raid = team.raid
appState.party.updated_at = team.updated_at
appState.party.job = team.job
appState.party.jobSkills = team.job_skills
appState.party.accessory = team.accessory
appState.party.chargeAttack = team.charge_attack
appState.party.fullAuto = team.full_auto
appState.party.autoGuard = team.auto_guard
appState.party.autoSummon = team.auto_summon
appState.party.clearTime = team.clear_time
appState.party.buttonCount = team.button_count
appState.party.chainCount = team.chain_count
appState.party.turnCount = team.turn_count
appState.party.id = team.id
appState.party.shortcode = team.shortcode
appState.party.extra = team.extra
appState.party.guidebooks = team.guidebooks
appState.party.user = team.user
appState.party.favorited = team.favorited
appState.party.remix = team.remix
appState.party.remixes = team.remixes
appState.party.sourceParty = team.source_party
appState.party.created_at = team.created_at
appState.party.updated_at = team.updated_at
appState.party.detailsVisible = false
// Store the edit key in local storage
if (team.edit_key) {
storeEditKey(team.id, team.edit_key)
setEditKey(team.id, team.user)
}
// Populate state
storeCharacters(team.characters)
storeWeapons(team.weapons)
storeSummons(team.summons)
// Create a string to send the user back to the tab they're currently on
let tab = ''
if (currentTab === GridType.Character) {
tab = 'characters'
} else if (currentTab === GridType.Summon) {
tab = 'summons'
}
// Then, push the browser history to the new party's URL
if (props.pushHistory) {
props.pushHistory(`/p/${team.shortcode}/${tab}`)
}
return team
}
const storeCharacters = (list: Array<GridCharacter>) => {
list.forEach((object: GridCharacter) => {
if (object.position != null)
appState.grid.characters[object.position] = object
})
}
const storeWeapons = (list: Array<GridWeapon>) => {
list.forEach((gridObject: GridWeapon) => {
if (gridObject.mainhand) {
appState.grid.weapons.mainWeapon = gridObject
appState.party.element = gridObject.object.element
} else if (!gridObject.mainhand && gridObject.position != null) {
appState.grid.weapons.allWeapons[gridObject.position] = gridObject
}
})
}
const storeSummons = (list: Array<GridSummon>) => {
list.forEach((gridObject: GridSummon) => {
if (gridObject.main) appState.grid.summons.mainSummon = gridObject
else if (gridObject.friend)
appState.grid.summons.friendSummon = gridObject
else if (
!gridObject.main &&
!gridObject.friend &&
gridObject.position != null
)
appState.grid.summons.allSummons[gridObject.position] = gridObject
})
}
// Methods: Navigating with segmented control
function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) {
const path = [
// Enable when using Next.js Router
'p',
router.asPath.split('/').filter((el) => el != '')[1],
event.target.value,
].join('/')
switch (event.target.value) {
case 'characters':
setCurrentTab(GridType.Character)
break
case 'weapons':
setCurrentTab(GridType.Weapon)
break
case 'summons':
setCurrentTab(GridType.Summon)
break
default:
break
}
// Ideally, we would use the Next.js Router to replace the URL,
// but something about shallow routing isn't working so the page is refreshing.
// A consequence is that the browser push stack gets fucked
// router.replace(path, undefined, { shallow: true })
history.pushState({}, '', '/' + path)
}
// Render: JSX components
const errorAlert = () => {
return (
<Alert
open={errorMessage.length > 0}
message={errorMessage}
cancelAction={cancelAlert}
cancelActionText={t('buttons.confirm')}
/>
)
}
const navigation = (
<PartySegmentedControl selectedTab={currentTab} onClick={segmentClicked} />
)
const weaponGrid = (
<WeaponGrid
new={props.new || false}
editable={editable}
weapons={props.team?.weapons}
guidebooks={props.team?.guidebooks}
createParty={createParty}
pushHistory={props.pushHistory}
updateExtra={checkboxChanged}
updateGuidebook={updateGuidebook}
/>
)
const summonGrid = (
<SummonGrid
new={props.new || false}
editable={editable}
summons={props.team?.summons}
createParty={createParty}
pushHistory={props.pushHistory}
/>
)
const characterGrid = (
<CharacterGrid
new={props.new || false}
editable={editable}
characters={props.team?.characters}
createParty={createParty}
pushHistory={props.pushHistory}
/>
)
const currentGrid = () => {
switch (currentTab) {
case GridType.Character:
return characterGrid
case GridType.Weapon:
return weaponGrid
case GridType.Summon:
return summonGrid
}
}
return (
<React.Fragment>
{errorAlert()}
<PartyHeader
party={props.team}
new={props.new || false}
editable={party.editable}
deleteCallback={deleteTeam}
remixCallback={remixTeam}
updateCallback={updateDetails}
/>
{navigation}
<section id="Party">{currentGrid()}</section>
<PartyFooter
party={props.team}
new={props.new || false}
editable={party.editable}
updateCallback={updateDetails}
/>
</React.Fragment>
)
}
Party.defaultProps = defaultProps
export default Party