hensei-web/components/weapon/WeaponHovercard/index.tsx
Justin Edmund b50ea1fa31
(Hotfix) Popover and hovercard fixes (#379)
* Fix job accessory popover, so shields and manatura can be selected
again
* Don't show AX skill section in weapon hovercard if no AX skill is set
* Center uncap indicator under item image and fix hovercard header
layout
* Fix a bug that prevented all ring bonuses from displaying in hovercard
* Fix transcendence_step being set to 0 when updating a character's
masteries
* Fix weapon modal so you can set AX skills on weapons with rupee or exp
gain
* Ensure job accessory and transcendence popovers open/close properly
2023-09-01 16:13:39 -07:00

245 lines
6.6 KiB
TypeScript

import React from 'react'
import { useRouter } from 'next/router'
import { useTranslation } from 'next-i18next'
import classNames from 'classnames'
import {
Hovercard,
HovercardContent,
HovercardTrigger,
} from '~components/common/Hovercard'
import HovercardHeader from '~components/HovercardHeader'
import Button from '~components/common/Button'
import ax from '~data/ax'
import styles from './index.module.scss'
interface Props {
gridWeapon: GridWeapon
children: React.ReactNode
onTriggerClick: () => void
}
interface KeyNames {
[key: string]: {
[key: string]: string
en: string
ja: string
}
}
const WeaponHovercard = (props: Props) => {
const router = useRouter()
const locale =
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
const { t } = useTranslation('common')
const Element = ['null', 'wind', 'fire', 'water', 'earth', 'dark', 'light']
const WeaponKeyNames: KeyNames = {
'2': {
en: 'Pendulum',
ja: 'ペンデュラム',
},
'3': {
en: 'Teluma',
ja: 'テルマ',
},
'17': {
en: 'Gauph Key',
ja: 'ガフスキー',
},
'22': {
en: 'Emblem',
ja: 'エンブレム',
},
}
const tintElement =
props.gridWeapon.object.element == 0 && props.gridWeapon.element
? Element[props.gridWeapon.element]
: Element[props.gridWeapon.object.element]
function goTo() {
const urlSafeName = props.gridWeapon.object.name.en.replaceAll(' ', '_')
const url = `https://gbf.wiki/${urlSafeName}`
window.open(url, '_blank')
}
const hovercardSide = () => {
if (props.gridWeapon.position == -1) return 'right'
else if ([6, 7, 8, 9, 10, 11].includes(props.gridWeapon.position))
return 'top'
else return 'bottom'
}
const createPrimaryAxSkillString = () => {
const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1]
if (props.gridWeapon.ax) {
const simpleAxSkill = props.gridWeapon.ax[0]
const axSkill = primaryAxSkills.find(
(skill) => skill.id == simpleAxSkill.modifier
)
return `${axSkill?.name[locale]} +${simpleAxSkill.strength}${
axSkill?.suffix ? axSkill.suffix : ''
}`
}
return ''
}
const createSecondaryAxSkillString = () => {
const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1]
if (props.gridWeapon.ax) {
const primarySimpleAxSkill = props.gridWeapon.ax[0]
const secondarySimpleAxSkill = props.gridWeapon.ax[1]
const primaryAxSkill = primaryAxSkills.find(
(skill) => skill.id == primarySimpleAxSkill.modifier
)
if (primaryAxSkill && primaryAxSkill.secondary) {
const secondaryAxSkill = primaryAxSkill.secondary.find(
(skill) => skill.id == secondarySimpleAxSkill.modifier
)
return `${secondaryAxSkill?.name[locale]} +${
secondarySimpleAxSkill.strength
}${secondaryAxSkill?.suffix ? secondaryAxSkill.suffix : ''}`
}
}
return ''
}
const awakeningSection = (
<section className={styles.awakening}>
<h5 className={tintElement}>{t('modals.weapon.subtitles.awakening')}</h5>
<div className={styles.skill}>
<img
alt={props.gridWeapon.awakening?.type.name[locale]}
src={`${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/awakening/${props.gridWeapon.awakening?.type.slug}.png`}
/>
<span>
<strong>{`${props.gridWeapon.awakening?.type.name[locale]}`}</strong>
&nbsp;
{`Lv${props.gridWeapon.awakening?.level}`}
</span>
</div>
</section>
)
const keysSection = (
<section className={styles.weaponKeys}>
{WeaponKeyNames[props.gridWeapon.object.series] ? (
<h5 className={tintElement}>
{WeaponKeyNames[props.gridWeapon.object.series][locale]}
{locale === 'en' ? 's' : ''}
</h5>
) : (
''
)}
{props.gridWeapon.weapon_keys
? Array.from(Array(props.gridWeapon.weapon_keys.length)).map((x, i) => {
return (
<div
className={styles.weaponKey}
key={props.gridWeapon.weapon_keys![i].id}
>
<span>{props.gridWeapon.weapon_keys![i].name[locale]}</span>
</div>
)
})
: ''}
</section>
)
const axSection = (
<section className={styles.axSkills}>
<h5 className={tintElement}>{t('modals.weapon.subtitles.ax_skills')}</h5>
<div className={styles.skills}>
<div
className={classNames({
[styles.axSkill]: true,
[styles.skill]: true,
})}
>
<div className={styles.axImageWrapper}>
<img
alt="AX1"
src={`/icons/ax/primary_${
props.gridWeapon.ax ? props.gridWeapon.ax[0].modifier : ''
}.png`}
/>
</div>
<span>{createPrimaryAxSkillString()}</span>
</div>
{props.gridWeapon.ax &&
props.gridWeapon.ax[1].modifier &&
props.gridWeapon.ax[1].strength ? (
<div
className={classNames({
[styles.secondary]: true,
[styles.axSkill]: true,
[styles.skill]: true,
})}
>
<div className={styles.axImageWrapper}>
<img
alt="AX2"
src={`/icons/ax/secondary_${
props.gridWeapon.ax ? props.gridWeapon.ax[1].modifier : ''
}.png`}
/>
</div>
<span>{createSecondaryAxSkillString()}</span>
</div>
) : (
''
)}
</div>
</section>
)
const wikiButton = (
<Button
className={tintElement}
text={t('buttons.wiki')}
onClick={goTo}
bound={true}
/>
)
return (
<Hovercard openDelay={350}>
<HovercardTrigger asChild onClick={props.onTriggerClick}>
{props.children}
</HovercardTrigger>
<HovercardContent className={styles.content} side={hovercardSide()}>
<HovercardHeader
gridObject={props.gridWeapon}
object={props.gridWeapon.object}
type="weapon"
/>
{props.gridWeapon.object.ax &&
props.gridWeapon.ax &&
props.gridWeapon.ax[0].modifier !== null &&
props.gridWeapon.ax[0].strength !== null &&
axSection}
{props.gridWeapon.awakening && awakeningSection}
{props.gridWeapon.weapon_keys &&
props.gridWeapon.weapon_keys.length > 0 &&
keysSection}
{wikiButton}
</HovercardContent>
</Hovercard>
)
}
export default WeaponHovercard