* Fix job accessory popover, so shields and manatura can be selected again * Don't show AX skill section in weapon hovercard if no AX skill is set * Center uncap indicator under item image and fix hovercard header layout * Fix a bug that prevented all ring bonuses from displaying in hovercard * Fix transcendence_step being set to 0 when updating a character's masteries * Fix weapon modal so you can set AX skills on weapons with rupee or exp gain * Ensure job accessory and transcendence popovers open/close properly
245 lines
6.6 KiB
TypeScript
245 lines
6.6 KiB
TypeScript
import React from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import classNames from 'classnames'
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import {
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Hovercard,
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HovercardContent,
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HovercardTrigger,
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} from '~components/common/Hovercard'
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import HovercardHeader from '~components/HovercardHeader'
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import Button from '~components/common/Button'
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import ax from '~data/ax'
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import styles from './index.module.scss'
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interface Props {
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gridWeapon: GridWeapon
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children: React.ReactNode
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onTriggerClick: () => void
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}
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interface KeyNames {
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[key: string]: {
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[key: string]: string
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en: string
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ja: string
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}
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}
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const WeaponHovercard = (props: Props) => {
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const router = useRouter()
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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const { t } = useTranslation('common')
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const Element = ['null', 'wind', 'fire', 'water', 'earth', 'dark', 'light']
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const WeaponKeyNames: KeyNames = {
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'2': {
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en: 'Pendulum',
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ja: 'ペンデュラム',
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},
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'3': {
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en: 'Teluma',
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ja: 'テルマ',
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},
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'17': {
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en: 'Gauph Key',
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ja: 'ガフスキー',
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},
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'22': {
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en: 'Emblem',
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ja: 'エンブレム',
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},
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}
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const tintElement =
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props.gridWeapon.object.element == 0 && props.gridWeapon.element
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? Element[props.gridWeapon.element]
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: Element[props.gridWeapon.object.element]
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function goTo() {
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const urlSafeName = props.gridWeapon.object.name.en.replaceAll(' ', '_')
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const url = `https://gbf.wiki/${urlSafeName}`
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window.open(url, '_blank')
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}
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const hovercardSide = () => {
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if (props.gridWeapon.position == -1) return 'right'
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else if ([6, 7, 8, 9, 10, 11].includes(props.gridWeapon.position))
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return 'top'
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else return 'bottom'
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}
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const createPrimaryAxSkillString = () => {
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const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1]
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if (props.gridWeapon.ax) {
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const simpleAxSkill = props.gridWeapon.ax[0]
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const axSkill = primaryAxSkills.find(
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(skill) => skill.id == simpleAxSkill.modifier
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)
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return `${axSkill?.name[locale]} +${simpleAxSkill.strength}${
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axSkill?.suffix ? axSkill.suffix : ''
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}`
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}
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return ''
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}
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const createSecondaryAxSkillString = () => {
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const primaryAxSkills = ax[props.gridWeapon.object.ax_type - 1]
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if (props.gridWeapon.ax) {
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const primarySimpleAxSkill = props.gridWeapon.ax[0]
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const secondarySimpleAxSkill = props.gridWeapon.ax[1]
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const primaryAxSkill = primaryAxSkills.find(
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(skill) => skill.id == primarySimpleAxSkill.modifier
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)
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if (primaryAxSkill && primaryAxSkill.secondary) {
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const secondaryAxSkill = primaryAxSkill.secondary.find(
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(skill) => skill.id == secondarySimpleAxSkill.modifier
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)
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return `${secondaryAxSkill?.name[locale]} +${
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secondarySimpleAxSkill.strength
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}${secondaryAxSkill?.suffix ? secondaryAxSkill.suffix : ''}`
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}
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}
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return ''
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}
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const awakeningSection = (
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<section className={styles.awakening}>
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<h5 className={tintElement}>{t('modals.weapon.subtitles.awakening')}</h5>
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<div className={styles.skill}>
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<img
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alt={props.gridWeapon.awakening?.type.name[locale]}
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src={`${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/awakening/${props.gridWeapon.awakening?.type.slug}.png`}
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/>
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<span>
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<strong>{`${props.gridWeapon.awakening?.type.name[locale]}`}</strong>
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{`Lv${props.gridWeapon.awakening?.level}`}
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</span>
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</div>
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</section>
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)
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const keysSection = (
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<section className={styles.weaponKeys}>
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{WeaponKeyNames[props.gridWeapon.object.series] ? (
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<h5 className={tintElement}>
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{WeaponKeyNames[props.gridWeapon.object.series][locale]}
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{locale === 'en' ? 's' : ''}
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</h5>
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) : (
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''
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)}
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{props.gridWeapon.weapon_keys
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? Array.from(Array(props.gridWeapon.weapon_keys.length)).map((x, i) => {
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return (
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<div
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className={styles.weaponKey}
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key={props.gridWeapon.weapon_keys![i].id}
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>
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<span>{props.gridWeapon.weapon_keys![i].name[locale]}</span>
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</div>
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)
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})
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: ''}
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</section>
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)
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const axSection = (
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<section className={styles.axSkills}>
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<h5 className={tintElement}>{t('modals.weapon.subtitles.ax_skills')}</h5>
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<div className={styles.skills}>
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<div
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className={classNames({
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[styles.axSkill]: true,
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[styles.skill]: true,
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})}
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>
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<div className={styles.axImageWrapper}>
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<img
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alt="AX1"
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src={`/icons/ax/primary_${
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props.gridWeapon.ax ? props.gridWeapon.ax[0].modifier : ''
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}.png`}
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/>
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</div>
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<span>{createPrimaryAxSkillString()}</span>
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</div>
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{props.gridWeapon.ax &&
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props.gridWeapon.ax[1].modifier &&
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props.gridWeapon.ax[1].strength ? (
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<div
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className={classNames({
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[styles.secondary]: true,
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[styles.axSkill]: true,
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[styles.skill]: true,
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})}
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>
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<div className={styles.axImageWrapper}>
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<img
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alt="AX2"
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src={`/icons/ax/secondary_${
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props.gridWeapon.ax ? props.gridWeapon.ax[1].modifier : ''
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}.png`}
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/>
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</div>
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<span>{createSecondaryAxSkillString()}</span>
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</div>
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) : (
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''
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)}
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</div>
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</section>
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)
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const wikiButton = (
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<Button
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className={tintElement}
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text={t('buttons.wiki')}
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onClick={goTo}
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bound={true}
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/>
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)
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return (
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<Hovercard openDelay={350}>
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<HovercardTrigger asChild onClick={props.onTriggerClick}>
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{props.children}
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</HovercardTrigger>
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<HovercardContent className={styles.content} side={hovercardSide()}>
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<HovercardHeader
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gridObject={props.gridWeapon}
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object={props.gridWeapon.object}
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type="weapon"
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/>
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{props.gridWeapon.object.ax &&
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props.gridWeapon.ax &&
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props.gridWeapon.ax[0].modifier !== null &&
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props.gridWeapon.ax[0].strength !== null &&
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axSection}
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{props.gridWeapon.awakening && awakeningSection}
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{props.gridWeapon.weapon_keys &&
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props.gridWeapon.weapon_keys.length > 0 &&
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keysSection}
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{wikiButton}
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</HovercardContent>
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</Hovercard>
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)
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}
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export default WeaponHovercard
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