hensei-web/src/routes/(app)/teams/new/+page.svelte

820 lines
26 KiB
Svelte

<svelte:options runes={true} />
<script lang="ts">
import type { PageData } from './$types'
import WeaponGrid from '$lib/components/grids/WeaponGrid.svelte'
import SummonGrid from '$lib/components/grids/SummonGrid.svelte'
import CharacterGrid from '$lib/components/grids/CharacterGrid.svelte'
import JobSection from '$lib/components/job/JobSection.svelte'
import { openSearchSidebar, closeSearchSidebar } from '$lib/features/search/openSearchSidebar.svelte'
import { openJobSelectionSidebar, openJobSkillSelectionSidebar } from '$lib/features/job/openJobSidebar.svelte'
import PartySegmentedControl from '$lib/components/party/PartySegmentedControl.svelte'
import { GridType } from '$lib/types/enums'
import { Gender } from '$lib/utils/jobUtils'
import { partyAdapter } from '$lib/api/adapters/party.adapter'
import { transformSkillsToArray } from '$lib/utils/jobSkills'
import { setContext } from 'svelte'
import type { SearchResult } from '$lib/api/adapters'
import { gridAdapter } from '$lib/api/adapters'
import { getLocalId } from '$lib/utils/localId'
import { storeEditKey } from '$lib/utils/editKeys'
import type { Party } from '$lib/types/api/party'
// TanStack Query
import { createQuery, useQueryClient } from '@tanstack/svelte-query'
import { partyQueries } from '$lib/api/queries/party.queries'
import { partyKeys } from '$lib/api/queries/party.queries'
// TanStack Query mutations
import { useCreateParty } from '$lib/api/mutations/party.mutations'
import {
useCreateGridWeapon,
useCreateGridCharacter,
useCreateGridSummon,
useDeleteGridWeapon,
useDeleteGridCharacter,
useDeleteGridSummon
} from '$lib/api/mutations/grid.mutations'
import { Dialog } from 'bits-ui'
import { replaceState } from '$app/navigation'
// Props
interface Props {
data: PageData
}
let { data }: Props = $props()
// Get authentication status from data prop (no store subscription!)
let isAuthenticated = $derived(data.isAuthenticated)
let currentUser = $derived(data.currentUser)
// Local, client-only state for tab selection (Svelte 5 runes)
let activeTab = $state<GridType>(GridType.Weapon)
// Open search sidebar on mount
let hasOpenedSidebar = $state(false)
$effect(() => {
if (!hasOpenedSidebar) {
hasOpenedSidebar = true
// Set initial selected slot to mainhand weapon
selectedSlot = -1
// Small delay to let the page render first
setTimeout(() => {
openSearchSidebar({
type: 'weapon',
onAddItems: handleAddItems,
canAddMore: true
})
}, 100)
}
})
function selectTab(gridType: GridType) {
activeTab = gridType
// Set selectedSlot to first valid empty slot for this tab
if (gridType === GridType.Character) {
// Find first empty character slot
const emptySlot = [0, 1, 2, 3, 4].find(i => !characters.find(c => c.position === i))
selectedSlot = emptySlot ?? 0
} else if (gridType === GridType.Weapon) {
// Find first empty weapon slot (mainhand first, then grid)
const emptySlot = [-1, 0, 1, 2, 3, 4, 5, 6, 7, 8].find(i =>
!weapons.find(w => w.position === i || (i === -1 && w.mainhand))
)
selectedSlot = emptySlot ?? -1
} else {
// Find first empty summon slot (main, grid, friend)
const emptySlot = [-1, 0, 1, 2, 3, 6].find(i =>
!summons.find(s => s.position === i || (i === -1 && s.main) || (i === 6 && s.friend))
)
selectedSlot = emptySlot ?? -1
}
// Open sidebar when switching tabs
openSearchSidebar({
type: gridType === GridType.Weapon ? 'weapon' :
gridType === GridType.Summon ? 'summon' :
'character',
onAddItems: handleAddItems,
canAddMore: !isGridFull(gridType)
})
}
// Helper to check if a grid is full
function isGridFull(gridType: GridType): boolean {
if (gridType === GridType.Weapon) return weapons.length >= 10
if (gridType === GridType.Summon) return summons.length >= 6
return characters.length >= 5
}
// Job selection handlers
async function handleSelectJob() {
openJobSelectionSidebar({
currentJobId: party.job?.id,
onSelectJob: async (job) => {
// If party exists, update via API
if (partyId && shortcode) {
try {
await partyAdapter.updateJob(shortcode, job.id)
// Cache will be updated via invalidation
} catch (e) {
console.error('Failed to update job:', e)
errorMessage = e instanceof Error ? e.message : 'Failed to update job'
errorDialogOpen = true
}
} else {
// Update cache locally for new party
queryClient.setQueryData(partyKeys.detail('new'), (old: Party | undefined) => {
if (!old) return placeholderParty
return { ...old, job }
})
}
}
})
}
async function handleSelectJobSkill(slot: number) {
openJobSkillSelectionSidebar({
job: party.job,
currentSkills: party.jobSkills,
targetSlot: slot,
onSelectSkill: async (skill) => {
// If party exists, update via API
if (partyId && shortcode) {
try {
const updatedSkills = { ...party.jobSkills }
updatedSkills[String(slot) as keyof typeof updatedSkills] = skill
const skillsArray = transformSkillsToArray(updatedSkills)
await partyAdapter.updateJobSkills(shortcode, skillsArray)
} catch (e) {
console.error('Failed to update skill:', e)
errorMessage = e instanceof Error ? e.message : 'Failed to update skill'
errorDialogOpen = true
}
} else {
// Update cache locally for new party
queryClient.setQueryData(partyKeys.detail('new'), (old: Party | undefined) => {
if (!old) return placeholderParty
const updatedSkills = { ...old.jobSkills }
updatedSkills[String(slot) as keyof typeof updatedSkills] = skill
return { ...old, jobSkills: updatedSkills }
})
}
},
onRemoveSkill: async () => {
await handleRemoveJobSkill(slot)
}
})
}
async function handleRemoveJobSkill(slot: number) {
if (partyId && shortcode) {
try {
const updatedSkills = { ...party.jobSkills }
delete updatedSkills[String(slot) as keyof typeof updatedSkills]
const skillsArray = transformSkillsToArray(updatedSkills)
await partyAdapter.updateJobSkills(shortcode, skillsArray)
} catch (e) {
console.error('Failed to remove skill:', e)
errorMessage = e instanceof Error ? e.message : 'Failed to remove skill'
errorDialogOpen = true
}
} else {
// Update cache locally for new party
queryClient.setQueryData(partyKeys.detail('new'), (old: Party | undefined) => {
if (!old) return placeholderParty
const updatedSkills = { ...old.jobSkills }
delete updatedSkills[String(slot) as keyof typeof updatedSkills]
return { ...old, jobSkills: updatedSkills }
})
}
}
// Party state
let partyId = $state<string | null>(null)
let shortcode = $state<string | null>(null)
let editKey = $state<string | null>(null)
let isCreatingParty = $state(false)
// Placeholder party for 'new' route
const placeholderParty: Party = {
id: 'new',
shortcode: 'new',
name: 'New Team',
description: '',
weapons: [],
summons: [],
characters: [],
element: 0,
visibility: 1,
job: undefined,
jobSkills: undefined,
accessory: undefined
}
// Create query with placeholder data
const queryClient = useQueryClient()
const partyQuery = createQuery(() => ({
...partyQueries.byShortcode(shortcode || 'new'),
initialData: placeholderParty,
enabled: false // Disable automatic fetching for 'new' party
}))
// Derive state from query
const party = $derived(partyQuery.data ?? placeholderParty)
const weapons = $derived(party.weapons ?? [])
const summons = $derived(party.summons ?? [])
const characters = $derived(party.characters ?? [])
// Derived values for job section
const mainWeapon = $derived(weapons.find((w) => w?.mainhand || w?.position === -1))
const mainWeaponElement = $derived(mainWeapon?.element ?? mainWeapon?.weapon?.element)
const partyElement = $derived((party as any)?.element)
let selectedSlot = $state<number | null>(null)
let isFirstItemForSlot = false // Track if this is the first item after clicking empty cell
// Error dialog state
let errorDialogOpen = $state(false)
let errorMessage = $state('')
let errorDetails = $state<string[]>([])
// TanStack Query mutations
const createPartyMutation = useCreateParty()
const createWeaponMutation = useCreateGridWeapon()
const createCharacterMutation = useCreateGridCharacter()
const createSummonMutation = useCreateGridSummon()
const deleteWeapon = useDeleteGridWeapon()
const deleteCharacter = useDeleteGridCharacter()
const deleteSummon = useDeleteGridSummon()
// Helper to add item to cache
function addItemToCache(itemType: 'weapons' | 'summons' | 'characters', item: any) {
const cacheKey = partyKeys.detail(shortcode || 'new')
queryClient.setQueryData(cacheKey, (old: Party | undefined) => {
if (!old) return placeholderParty
return {
...old,
[itemType]: [...(old[itemType] ?? []), item]
}
})
}
// Calculate if grids are full
let isWeaponGridFull = $derived(weapons.length >= 10) // 1 mainhand + 9 grid slots
let isSummonGridFull = $derived(summons.length >= 6) // 6 summon slots (main + 4 grid + friend)
let isCharacterGridFull = $derived(characters.length >= 5) // 5 character slots
let canAddMore = $derived(
activeTab === GridType.Weapon ? !isWeaponGridFull :
activeTab === GridType.Summon ? !isSummonGridFull :
!isCharacterGridFull
)
// Handle adding items from search
async function handleAddItems(items: SearchResult[]) {
console.log('Adding items:', items, 'to tab:', activeTab)
// Create party on first item if not already created
if (!partyId && !isCreatingParty && items.length > 0) {
isCreatingParty = true
const firstItem = items[0]
// Guard against undefined firstItem (shouldn't happen given items.length > 0 check, but TypeScript needs this)
if (!firstItem) {
isCreatingParty = false
return
}
try {
// Step 1: Create the party (with local_id only for anonymous users)
const partyPayload: any = {
name: 'New Team',
visibility: 1, // 1 = Public, 2 = Unlisted, 3 = Private
element: firstItem.element || 0 // Use item's element or default to null
}
// Only include localId for anonymous users
if (!isAuthenticated) {
partyPayload.localId = getLocalId()
}
// Create party using mutation
const createdParty = await createPartyMutation.mutateAsync(partyPayload)
console.log('Party created:', createdParty)
// The adapter returns the party directly
partyId = createdParty.id
shortcode = createdParty.shortcode
// Store edit key for anonymous editing under BOTH identifiers
// - shortcode: for Party.svelte which uses shortcode as partyId
// - UUID: for /teams/new which uses UUID as partyId
if (createdParty.editKey) {
storeEditKey(createdParty.shortcode, createdParty.editKey)
storeEditKey(createdParty.id, createdParty.editKey)
}
if (!partyId || !shortcode) {
throw new Error('Party creation did not return ID or shortcode')
}
// Update the query cache with the created party
queryClient.setQueryData(
partyKeys.detail(createdParty.shortcode),
createdParty
)
// Step 2: Add the first item to the party
let position = selectedSlot !== null ? selectedSlot : -1 // Use selectedSlot if available
let itemAdded = false
try {
console.log('Adding item to party:', { partyId, itemId: firstItem.id, type: activeTab, position })
if (activeTab === GridType.Weapon) {
// Use selectedSlot if available, otherwise default to mainhand
if (selectedSlot === null) position = -1
const addResult = await createWeaponMutation.mutateAsync({
partyId,
weaponId: firstItem.granblueId,
position,
mainhand: position === -1
})
console.log('Weapon added:', addResult)
itemAdded = true
// Update cache with the added weapon
addItemToCache('weapons', addResult)
} else if (activeTab === GridType.Summon) {
// Use selectedSlot if available, otherwise default to main summon
if (selectedSlot === null) position = -1
const addResult = await createSummonMutation.mutateAsync({
partyId,
summonId: firstItem.granblueId,
position,
main: position === -1,
friend: position === 6
})
console.log('Summon added:', addResult)
itemAdded = true
// Update cache with the added summon
addItemToCache('summons', addResult)
} else if (activeTab === GridType.Character) {
// Use selectedSlot if available, otherwise default to first slot
if (selectedSlot === null) position = 0
const addResult = await createCharacterMutation.mutateAsync({
partyId,
characterId: firstItem.granblueId,
position
})
console.log('Character added:', addResult)
itemAdded = true
// Update cache with the added character
addItemToCache('characters', addResult)
}
selectedSlot = null // Reset after using
// Update URL without redirecting
if (itemAdded && shortcode) {
// Update the URL to reflect the new party without navigating
replaceState(`/teams/${shortcode}`, {})
// Continue to allow adding more items
}
} catch (addError: any) {
console.error('Failed to add first item:', addError)
// Show error to user but don't redirect
errorMessage = addError.message || 'Failed to add item to party'
errorDetails = addError.details || []
errorDialogOpen = true
// Still update URL to the created party even if item failed
if (shortcode) {
replaceState(`/teams/${shortcode}`, {})
}
}
isCreatingParty = false // Reset flag after party creation completes
// If there are more items to add, continue processing them
if (items.length > 1) {
const remainingItems = items.slice(1)
await handleAddItems(remainingItems) // Recursive call to add remaining items
}
return // Exit after processing all items from party creation
} catch (error: any) {
console.error('Failed to create party:', error)
isCreatingParty = false
// Parse error message
if (error.message) {
errorMessage = error.message
} else {
errorMessage = 'Failed to create party'
}
// Parse validation errors if present
if (error.details && Array.isArray(error.details)) {
errorDetails = error.details
} else if (error.errors && typeof error.errors === 'object') {
// Rails-style validation errors
errorDetails = Object.entries(error.errors).map(
([field, messages]) => `${field}: ${Array.isArray(messages) ? messages.join(', ') : messages}`
)
} else {
errorDetails = []
}
errorDialogOpen = true
return
}
}
// If party already exists, add items using grid API
if (partyId && !isCreatingParty) {
try {
for (let i = 0; i < items.length; i++) {
const item = items[i]
if (!item) continue // Skip undefined items
let position = -1 // Default position
if (activeTab === GridType.Weapon) {
// Use selectedSlot for first item if available
if (i === 0 && selectedSlot !== null && !weapons.find(w => w.position === selectedSlot)) {
position = selectedSlot
selectedSlot = null // Reset after using
} else {
// Find next empty weapon slot
const emptySlots = Array.from({ length: 10 }, (_, i) => i - 1)
.filter(i => !weapons.find(w => w.position === i))
if (emptySlots.length === 0) return // Grid full
position = emptySlots[0]!
}
// Add weapon via API
const response = await createWeaponMutation.mutateAsync({
partyId,
weaponId: item.granblueId,
position,
mainhand: position === -1
})
// Add to cache
addItemToCache('weapons', response)
} else if (activeTab === GridType.Summon) {
// Use selectedSlot for first item if available
if (i === 0 && selectedSlot !== null && !summons.find(s => s.position === selectedSlot)) {
position = selectedSlot
selectedSlot = null // Reset after using
} else {
// Find next empty summon slot
const emptySlots = [-1, 0, 1, 2, 3, 6] // main, 4 grid slots, friend
.filter(i => !summons.find(s => s.position === i))
if (emptySlots.length === 0) return // Grid full
position = emptySlots[0]!
}
// Add summon via API
const response = await createSummonMutation.mutateAsync({
partyId,
summonId: item.granblueId,
position,
main: position === -1,
friend: position === 6
})
// Add to cache
addItemToCache('summons', response)
} else if (activeTab === GridType.Character) {
// Use selectedSlot for first item if available
if (i === 0 && selectedSlot !== null && !characters.find(c => c.position === selectedSlot)) {
position = selectedSlot
selectedSlot = null // Reset after using
} else {
// Find next empty character slot
const emptySlots = Array.from({ length: 5 }, (_, i) => i)
.filter(i => !characters.find(c => c.position === i))
if (emptySlots.length === 0) return // Grid full
position = emptySlots[0]!
}
// Add character via API
const response = await createCharacterMutation.mutateAsync({
partyId,
characterId: item.granblueId,
position
})
// Add to cache
addItemToCache('characters', response)
}
}
} catch (error: any) {
console.error('Failed to add item:', error)
errorMessage = error.message || 'Failed to add item'
errorDetails = error.details || []
errorDialogOpen = true
}
return
}
}
// Provide party context using query data
setContext('party', {
getParty: () => party,
updateParty: (p: Party) => {
// Update cache instead of local state
queryClient.setQueryData(partyKeys.detail(shortcode || 'new'), p)
},
canEdit: () => true,
getEditKey: () => editKey,
getSelectedSlot: () => selectedSlot,
getActiveTab: () => activeTab,
services: {
gridService: {
removeWeapon: async (partyId: string, itemId: string) => {
if (!partyId || partyId === 'new') return party
await deleteWeapon.mutateAsync({
id: itemId,
partyId,
partyShortcode: shortcode || 'new'
})
return party
},
removeSummon: async (partyId: string, itemId: string) => {
if (!partyId || partyId === 'new') return party
await deleteSummon.mutateAsync({
id: itemId,
partyId,
partyShortcode: shortcode || 'new'
})
return party
},
removeCharacter: async (partyId: string, itemId: string) => {
if (!partyId || partyId === 'new') return party
await deleteCharacter.mutateAsync({
id: itemId,
partyId,
partyShortcode: shortcode || 'new'
})
return party
}
}
},
openPicker: (opts: { type: 'weapon' | 'summon' | 'character'; position: number; item?: any }) => {
selectedSlot = opts.position
openSearchSidebar({
type: opts.type,
onAddItems: handleAddItems,
canAddMore: !isGridFull(
opts.type === 'weapon' ? GridType.Weapon :
opts.type === 'summon' ? GridType.Summon :
GridType.Character
)
})
}
})
</script>
<main>
<div class="page-container">
<section class="party-content">
<header class="party-header">
<div class="party-info">
<h1>Create a new team</h1>
<p class="description">Search and click items to add them to your grid</p>
</div>
<button class="toggle-sidebar" on:click={() => openSearchSidebar({
type: activeTab === GridType.Weapon ? 'weapon' :
activeTab === GridType.Summon ? 'summon' :
'character',
onAddItems: handleAddItems,
canAddMore: !isGridFull(activeTab)
})}>
Open Search
</button>
</header>
<PartySegmentedControl
selectedTab={activeTab}
onTabChange={selectTab}
party={{
id: '',
shortcode: '',
element: 0,
job: undefined,
characters,
weapons,
summons
}}
/>
<div class="party-content">
{#if activeTab === GridType.Weapon}
<WeaponGrid {weapons} />
{:else if activeTab === GridType.Summon}
<SummonGrid {summons} />
{:else}
<div class="character-tab-content">
<JobSection
job={party.job}
jobSkills={party.jobSkills}
accessory={party.accessory}
canEdit={true}
gender={Gender.Gran}
element={mainWeaponElement}
onSelectJob={handleSelectJob}
onSelectSkill={handleSelectJobSkill}
onRemoveSkill={handleRemoveJobSkill}
onSelectAccessory={() => {
console.log('Open accessory selection sidebar')
}}
/>
<CharacterGrid
{characters}
{mainWeaponElement}
{partyElement}
/>
</div>
{/if}
</div>
</section>
</div>
</main>
<!-- Error Dialog -->
<Dialog.Root bind:open={errorDialogOpen}>
<Dialog.Portal>
<Dialog.Overlay class="dialog-overlay" />
<Dialog.Content class="dialog-content">
<Dialog.Title class="dialog-title">Error Creating Team</Dialog.Title>
<Dialog.Description class="dialog-description">
{errorMessage}
</Dialog.Description>
{#if errorDetails.length > 0}
<div class="error-details">
<p class="error-details-title">Details:</p>
<ul class="error-list">
{#each errorDetails as detail}
<li>{detail}</li>
{/each}
</ul>
</div>
{/if}
<div class="dialog-actions">
<Dialog.Close class="dialog-button">
OK
</Dialog.Close>
</div>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
<style>
/* Override the main element's padding for this page */
:global(main) {
padding: 0 !important;
}
.page-container {
display: flex;
gap: 0;
width: 100%;
min-height: 100vh;
}
.party-content {
flex: 1;
padding: 1rem 2rem;
}
.party-header {
display: flex;
justify-content: space-between;
align-items: start;
margin-bottom: 1rem;
}
.party-info h1 {
margin: 0 0 0.5rem 0;
font-size: 1.5rem;
}
.description {
color: #666;
margin: 0;
}
.toggle-sidebar {
padding: 0.5rem 1rem;
background: #3366ff;
color: white;
border: none;
border-radius: 6px;
cursor: pointer;
font-size: 14px;
transition: background 0.2s;
}
.toggle-sidebar:hover {
background: #2857e0;
}
.party-content {
min-height: 400px;
}
.character-tab-content {
display: flex;
flex-direction: column;
gap: 1.5rem;
}
/* Dialog styles */
:global(.dialog-overlay) {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 50;
}
:global(.dialog-content) {
position: fixed;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
background: white;
border-radius: 8px;
padding: 24px;
max-width: 500px;
width: 90%;
max-height: 80vh;
overflow-y: auto;
z-index: 51;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.2);
}
.dialog-title {
font-size: 18px;
font-weight: 600;
margin-bottom: 8px;
color: #d32f2f;
}
.dialog-description {
color: #666;
margin-bottom: 16px;
line-height: 1.5;
}
.error-details {
background: #f5f5f5;
border: 1px solid #e0e0e0;
border-radius: 4px;
padding: 12px;
margin-bottom: 20px;
}
.error-details-title {
font-weight: 600;
margin-bottom: 8px;
color: #333;
}
.error-list {
margin: 0;
padding-left: 20px;
}
.error-list li {
color: #666;
margin-bottom: 4px;
list-style: disc;
}
.dialog-actions {
display: flex;
justify-content: flex-end;
}
.dialog-button {
padding: 8px 16px;
background: #3366ff;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
transition: background 0.2s;
}
.dialog-button:hover {
background: #2857e0;
}
</style>