hensei-web/components/party/PartySegmentedControl/index.tsx
Justin Edmund b8d4529f21 Modify PartySegmentedControl to use RepSegments
This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text
2023-04-16 03:50:12 -07:00

140 lines
3.4 KiB
TypeScript

import React from 'react'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import { appState } from '~utils/appState'
import SegmentedControl from '~components/common/SegmentedControl'
import Segment from '~components/common/Segment'
import ToggleSwitch from '~components/common/ToggleSwitch'
import { GridType } from '~utils/enums'
import './index.scss'
import classNames from 'classnames'
import RepSegment from '~components/reps/RepSegment'
import CharacterRep from '~components/reps/CharacterRep'
import { accountState } from '~utils/accountState'
import WeaponRep from '~components/reps/WeaponRep'
import SummonRep from '~components/reps/SummonRep'
interface Props {
selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
onCheckboxChange: (event: React.ChangeEvent<HTMLInputElement>) => void
}
const PartySegmentedControl = (props: Props) => {
// Set up translations
const { t } = useTranslation('common')
const { party, grid } = useSnapshot(appState)
function getElement() {
let element: number = 0
if (party.element == 0 && grid.weapons.mainWeapon)
element = grid.weapons.mainWeapon.element
else element = party.element
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
}
}
const characterSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="characters"
name={t('party.segmented_control.characters')}
selected={props.selectedTab == GridType.Character}
onClick={props.onClick}
>
<CharacterRep
job={appState.party?.job}
element={appState.party?.element}
gender={
accountState.account.user ? accountState.account.user.gender : 0
}
grid={appState.grid.characters}
/>
</RepSegment>
)
}
const weaponSegment = () => {
{
return (
<RepSegment
controlGroup="grid"
inputName="weapons"
name="Weapons"
selected={props.selectedTab == GridType.Weapon}
onClick={props.onClick}
>
<WeaponRep grid={appState.grid.weapons} />
</RepSegment>
)
}
}
const summonSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="summons"
name="Summons"
selected={props.selectedTab == GridType.Summon}
onClick={props.onClick}
>
<SummonRep grid={appState.grid.summons} />
</RepSegment>
)
}
const extraToggle = (
<div className="ExtraSwitch">
<span className="Text">Extra</span>
<ToggleSwitch
name="ExtraSwitch"
editable={party.editable}
checked={party.extra}
onChange={props.onCheckboxChange}
/>
</div>
)
return (
<div
className={classNames({
PartyNavigation: true,
Editable: party.editable,
})}
>
<SegmentedControl elementClass={getElement()}>
{characterSegment()}
{weaponSegment()}
{summonSegment()}
</SegmentedControl>
{/* {(() => {
if (party.editable && props.selectedTab == GridType.Weapon) {
return extraToggle
}
})()} */}
</div>
)
}
export default PartySegmentedControl