286 lines
8.2 KiB
TypeScript
286 lines
8.2 KiB
TypeScript
/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { getCookie } from 'cookies-next'
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import { useSnapshot } from 'valtio'
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import { useTranslation } from 'next-i18next'
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import { AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import SummonUnit from '~components/SummonUnit'
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import ExtraSummons from '~components/ExtraSummons'
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import { accountState } from '~utils/accountState'
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import type { DetailsObject, SearchableObject } from '~types'
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import './index.scss'
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// Props
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interface Props {
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new: boolean
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summons?: GridSummon[]
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createParty: (details?: DetailsObject) => Promise<Party>
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pushHistory?: (path: string) => void
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}
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const SummonGrid = (props: Props) => {
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// Constants
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const numSummons: number = 4
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// Cookies
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const cookie = getCookie('account')
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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// Localization
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const { t } = useTranslation('common')
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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const [slug, setSlug] = useState()
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// Create a temporary state to store previous weapon uncap value
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const [previousUncapValues, setPreviousUncapValues] = useState<{
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[key: number]: number
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}>({})
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// Set the editable flag only on first load
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useEffect(() => {
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// If user is logged in and matches
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if (
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(accountData && party.user && accountData.userId === party.user.id) ||
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props.new
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)
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appState.party.editable = true
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else appState.party.editable = false
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}, [props.new, accountData, party])
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// Initialize an array of current uncap values for each summon
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useEffect(() => {
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let initialPreviousUncapValues: { [key: number]: number } = {}
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if (appState.grid.summons.mainSummon)
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initialPreviousUncapValues[-1] =
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appState.grid.summons.mainSummon.uncap_level
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if (appState.grid.summons.friendSummon)
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initialPreviousUncapValues[6] =
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appState.grid.summons.friendSummon.uncap_level
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Object.values(appState.grid.summons.allSummons).map((o) =>
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o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
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)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [
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appState.grid.summons.mainSummon,
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appState.grid.summons.friendSummon,
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appState.grid.summons.allSummons,
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])
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// Methods: Adding an object from search
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function receiveSummonFromSearch(object: SearchableObject, position: number) {
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const summon = object as Summon
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if (!party.id) {
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props.createParty().then((team) => {
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saveSummon(team.id, summon, position).then((response) =>
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storeGridSummon(response.data)
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)
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})
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} else {
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if (party.editable)
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saveSummon(party.id, summon, position).then((response) =>
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storeGridSummon(response.data)
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)
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}
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}
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async function saveSummon(partyId: string, summon: Summon, position: number) {
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let uncapLevel = 3
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if (summon.uncap.ulb) uncapLevel = 5
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else if (summon.uncap.flb) uncapLevel = 4
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return await api.endpoints.summons.create({
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summon: {
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party_id: partyId,
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summon_id: summon.id,
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position: position,
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main: position == -1,
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friend: position == 6,
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uncap_level: uncapLevel,
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},
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})
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}
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function storeGridSummon(gridSummon: GridSummon) {
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if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon
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else if (gridSummon.position == 6)
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appState.grid.summons.friendSummon = gridSummon
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else appState.grid.summons.allSummons[gridSummon.position] = gridSummon
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap('summon', id, uncapLevel).then((response) => {
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storeGridSummon(response.data.grid_summon)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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// Remove optimistic key
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let newPreviousValues = { ...previousUncapValues }
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delete newPreviousValues[position]
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setPreviousUncapValues(newPreviousValues)
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}
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}
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function initiateUncapUpdate(
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id: string,
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position: number,
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uncapLevel: number
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) {
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if (
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party.user &&
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accountState.account.user &&
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party.user.id === accountState.account.user.id
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) {
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memoizeAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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}
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}
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const memoizeAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedAction(id, position, uncapLevel)
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},
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[props, previousUncapValues]
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)
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const debouncedAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500),
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[props, saveUncap]
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)
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const updateUncapLevel = (position: number, uncapLevel: number) => {
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if (appState.grid.summons.mainSummon && position == -1)
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appState.grid.summons.mainSummon.uncap_level = uncapLevel
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else if (appState.grid.summons.friendSummon && position == 6)
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appState.grid.summons.friendSummon.uncap_level = uncapLevel
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else {
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const summon = appState.grid.summons.allSummons[position]
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if (summon) {
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summon.uncap_level = uncapLevel
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appState.grid.summons.allSummons[position] = summon
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}
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}
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (appState.grid.summons.mainSummon && position == -1)
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newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
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else if (appState.grid.summons.friendSummon && position == 6)
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newPreviousValues[position] =
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appState.grid.summons.friendSummon.uncap_level
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else {
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const summon = appState.grid.summons.allSummons[position]
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newPreviousValues[position] = summon ? summon.uncap_level : 0
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}
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setPreviousUncapValues(newPreviousValues)
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}
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// Render: JSX components
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const mainSummonElement = (
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<div className="LabeledUnit">
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<div className="Label">{t('summons.main')}</div>
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<SummonUnit
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gridSummon={grid.summons.mainSummon}
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editable={party.editable}
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key="grid_main_summon"
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position={-1}
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unitType={0}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</div>
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)
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const friendSummonElement = (
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<div className="LabeledUnit">
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<div className="Label Friend">{t('summons.friend')}</div>
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<SummonUnit
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gridSummon={grid.summons.friendSummon}
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editable={party.editable}
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key="grid_friend_summon"
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position={6}
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unitType={2}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</div>
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)
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const summonGridElement = (
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<div id="LabeledGrid">
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<div className="Label">{t('summons.summons')}</div>
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<ul id="Summons">
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{Array.from(Array(numSummons)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`}>
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<SummonUnit
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gridSummon={grid.summons.allSummons[i]}
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editable={party.editable}
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position={i}
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unitType={1}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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)
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const subAuraSummonElement = (
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<ExtraSummons
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grid={grid.summons.allSummons}
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editable={party.editable}
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exists={false}
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offset={numSummons}
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updateObject={receiveSummonFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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)
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return (
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<div>
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<div id="SummonGrid">
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{mainSummonElement}
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{friendSummonElement}
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{summonGridElement}
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</div>
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{subAuraSummonElement}
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</div>
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)
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}
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export default SummonGrid
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