hensei-web/src/lib/components/units/WeaponUnit.svelte
Devin AI cab0a84588 fix: type errors in svelte-main branch (372 -> 217 errors)
- Fix Button variant errors (outlined -> ghost, contained -> primary)
- Fix search.queries.ts import path and property names (snake_case -> camelCase)
- Fix PartyContext export from party.service.ts
- Fix User type missing avatar property
- Fix exactOptionalPropertyTypes violations in Unit components
- Fix MenuItems Props interface
- Fix RequestOptions, SearchParams, SearchFilters types
- Fix UpdateUncapParams type
- Fix Select.ItemIndicator and maxLength errors
- Fix Summon/Weapon hp/atk properties in entity.adapter.ts

Co-Authored-By: Justin Edmund <justin@jedmund.com>
2025-11-28 20:32:38 +00:00

549 lines
12 KiB
Svelte

<script lang="ts">
import type { GridWeapon } from '$lib/types/api/party'
import type { Party } from '$lib/types/api/party'
import { getContext } from 'svelte'
import Icon from '$lib/components/Icon.svelte'
import UnitMenuContainer from '$lib/components/ui/menu/UnitMenuContainer.svelte'
import MenuItems from '$lib/components/ui/menu/MenuItems.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getWeaponImage } from '$lib/features/database/detail/image'
import { openDetailsSidebar } from '$lib/features/details/openDetailsSidebar.svelte'
import { getAwakeningImage, getWeaponKeyImages, getAxSkillImages } from '$lib/utils/modifiers'
import { sidebar } from '$lib/stores/sidebar.svelte'
import * as m from '$lib/paraglide/messages'
interface Props {
item?: GridWeapon | undefined
position: number
}
let { item, position }: Props = $props()
type PartyCtx = {
getParty: () => Party
updateParty: (p: Party) => void
canEdit: () => boolean
getEditKey: () => string | null
services: { gridService: any; partyService: any }
openPicker?: (opts: { type: 'weapon' | 'summon' | 'character'; position: number; item?: any }) => void
}
const ctx = getContext<PartyCtx>('party')
function displayName(input: any): string {
if (!input) return '—'
const maybe = input.name ?? input
if (typeof maybe === 'string') return maybe
if (maybe && typeof maybe === 'object') return maybe.en || maybe.ja || '—'
return '—'
}
// Use $derived to ensure consistent computation between server and client
let imageUrl = $derived.by(() => {
const isMain = position === -1 || item?.mainhand
const variant = isMain ? 'main' : 'grid'
// For weapons with null element that have an instance element, use it
const element = item?.weapon?.element === 0 && item?.element ? item.element : undefined
return getWeaponImage(item?.weapon?.granblueId, variant, element)
})
// Get awakening image URL using utility
let awakeningImage = $derived(getAwakeningImage(item?.awakening))
// Get weapon key images using utility
let weaponKeyImages = $derived(
getWeaponKeyImages(
item?.weaponKeys,
item?.weapon?.element,
item?.weapon?.proficiency,
item?.weapon?.series,
item?.weapon?.name
)
)
// Get AX skill images using utility
let axSkillImages = $derived(getAxSkillImages(item?.ax))
// Check if this item is currently active in the sidebar
let isActive = $derived(item?.id && sidebar.activeItemId === String(item.id))
// Determine element class for focus ring
let elementClass = $derived.by(() => {
// For weapons with null element that have an instance element, use it
const element =
item?.weapon?.element === 0 && item?.element ? item.element : item?.weapon?.element
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
default:
return 'neutral'
}
})
async function remove() {
if (!item?.id) return
try {
const party = ctx.getParty()
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.removeWeapon(
party.id,
item.id as any,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Error removing weapon:', err)
}
}
function viewDetails() {
if (!item) return
openDetailsSidebar({
type: 'weapon',
item
})
}
function replace() {
if (ctx?.openPicker) {
ctx.openPicker({ type: 'weapon', position, item })
}
}
</script>
<div
class="unit {elementClass}"
class:empty={!item}
class:extra={position >= 9}
class:is-active={isActive}
>
{#if item}
<UnitMenuContainer showGearButton={true}>
{#snippet trigger()}
<div
class="focus-ring-wrapper {elementClass}"
class:is-active={isActive}
class:editable={ctx?.canEdit()}
class:main={item?.mainhand || position === -1}
>
{#key item?.id ?? position}
<div
class="frame weapon {elementClass}"
class:main={item?.mainhand || position === -1}
class:cell={!(item?.mainhand || position === -1)}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
<div class="modifiers">
{#if awakeningImage}
<img
class="awakening"
src={awakeningImage}
alt={`${item?.awakening?.type?.name?.en || 'Awakening'} Lv${item?.awakening?.level || 0}`}
/>
{/if}
<div class="skills">
{#each axSkillImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
{#each weaponKeyImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
</div>
</div>
<img
class="image {elementClass}"
class:placeholder={!item?.weapon?.granblueId}
alt={displayName(item?.weapon)}
src={imageUrl}
/>
</div>
{/key}
</div>
{/snippet}
{#snippet contextMenu()}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="context"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
{#snippet dropdownMenu()}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="dropdown"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
</UnitMenuContainer>
{:else}
{#key `empty-${position}`}
<div
class="frame weapon"
class:main={position === -1}
class:cell={position !== -1}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() =>
ctx?.canEdit() && ctx?.openPicker && ctx.openPicker({ type: 'weapon', position, item })}
>
<img
class="image placeholder"
alt=""
src={position === -1
? '/images/placeholders/placeholder-weapon-main.png'
: '/images/placeholders/placeholder-weapon-grid.png'}
/>
{#if ctx?.canEdit()}
<span class="icon">
<Icon name="plus" size={24} />
</span>
{/if}
</div>
{/key}
{/if}
{#if item}
<UncapIndicator
type="weapon"
uncapLevel={item.uncapLevel}
transcendenceStage={item.transcendenceStep}
flb={item.weapon?.uncap?.flb}
ulb={item.weapon?.uncap?.ulb}
transcendence={item.weapon?.uncap?.transcendence}
editable={ctx?.canEdit()}
updateUncap={async (level) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.updateWeaponUncap(
item.id,
level,
undefined,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon uncap:', err)
// TODO: Show user-friendly error notification
}
}}
updateTranscendence={async (stage) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
// When setting transcendence > 0, also set uncap to max (6)
const maxUncap = stage > 0 ? 6 : undefined
const updated = await ctx.services.gridService.updateWeaponUncap(
item.id,
maxUncap,
stage,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon transcendence:', err)
// TODO: Show user-friendly error notification
}
}}
/>
{/if}
<div class="name">{item ? displayName(item?.weapon) : ''}</div>
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/typography' as typography;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/layout' as layout;
@use '$src/themes/rep' as rep;
.unit {
position: relative;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: spacing.$unit;
&.empty .name {
display: none;
}
&.extra {
.frame {
background: var(--extra-purple-card-bg);
}
.icon {
color: var(--extra-purple-secondary);
}
&:hover .icon {
color: var(--extra-purple-primary);
}
.name {
font-weight: typography.$medium;
color: var(--extra-purple-text);
}
}
}
.focus-ring-wrapper {
position: relative;
display: block;
transition: transform 0.2s ease-in-out;
&::before {
content: '';
position: absolute;
inset: 0;
border-radius: 8px;
pointer-events: none;
z-index: 10;
}
&.editable:hover {
transform: layout.$scale-wide;
}
&.editable.main:hover {
transform: layout.$scale-tall;
}
}
.frame {
position: relative;
width: 100%;
overflow: hidden;
border-radius: 8px;
background: var(--card-bg, #f5f5f5);
transition: opacity 0.2s ease-in-out;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
&.editable:hover {
opacity: 0.95;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
}
.frame.weapon.main {
@include rep.aspect(rep.$weapon-main-w, rep.$weapon-main-h);
}
.frame.weapon.cell {
@include rep.aspect(rep.$weapon-cell-w, rep.$weapon-cell-h);
}
.image {
position: relative;
width: 100%;
height: 100%;
object-fit: cover;
display: block;
z-index: 2;
&.placeholder {
opacity: 0;
}
}
.icon {
position: absolute;
z-index: 1;
color: var(--icon-secondary, #999);
transition: color 0.2s ease-in-out;
}
.frame.editable:hover .icon {
color: var(--icon-secondary-hover, #666);
}
.name {
font-size: typography.$font-small;
text-align: center;
color: colors.$grey-50;
}
.modifiers {
position: absolute;
width: 100%;
height: 100%;
z-index: 3;
pointer-events: none;
.awakening {
position: absolute;
width: 30%;
height: auto;
}
.skills {
position: absolute;
display: flex;
gap: calc(spacing.$unit / 4);
padding: calc(spacing.$unit / 2);
.skill {
width: 20%;
height: auto;
}
}
}
// Position modifiers for grid weapons
.frame.weapon.cell {
.awakening {
top: 14%;
left: -3.5%;
}
.skills {
bottom: 2%;
right: 2%;
justify-content: flex-end;
}
}
// Position modifiers for main weapons
.frame.weapon.main {
.awakening {
width: 40%;
top: 67%;
left: -3.5%;
}
.skills {
bottom: 12%;
right: -3.5%;
justify-content: flex-end;
.skill {
width: 25%;
}
}
}
// Pulsing focus ring animation
@keyframes pulse-focus-ring {
0%,
100% {
box-shadow: 0 0 4px 3px currentColor;
}
50% {
box-shadow: 0 0 4px 6px currentColor;
}
}
// Element-specific focus rings
.focus-ring-wrapper.is-active::before {
animation: pulse-focus-ring 2s ease-in-out infinite;
}
.focus-ring-wrapper.is-active {
&.fire::before {
@include colors.focus-ring-fire();
color: rgba(250, 109, 109, 0.2);
}
&.water::before {
@include colors.focus-ring-water();
color: rgba(108, 201, 255, 0.2);
}
&.earth::before {
@include colors.focus-ring-earth();
color: rgba(253, 159, 91, 0.2);
}
&.wind::before {
@include colors.focus-ring-wind();
color: rgba(62, 228, 137, 0.2);
}
&.light::before {
@include colors.focus-ring-light();
color: rgba(232, 214, 51, 0.2);
}
&.dark::before {
@include colors.focus-ring-dark();
color: rgba(222, 123, 255, 0.2);
}
&.neutral::before {
@include colors.focus-ring-neutral();
color: rgba(0, 0, 0, 0.1);
}
}
// Element-specific name colors when active
.unit.is-active {
.name {
font-weight: typography.$bold;
}
&.fire .name {
color: colors.$fire--text--light;
}
&.water .name {
color: colors.$water--text--light;
}
&.earth .name {
color: colors.$earth--text--light;
}
&.wind .name {
color: colors.$wind--text--light;
}
&.light .name {
color: colors.$light--text--light;
}
&.dark .name {
color: colors.$dark--text--light;
}
&.neutral .name {
color: colors.$grey-40;
}
}
</style>