hensei-web/components/CharacterGrid/index.tsx
2022-12-02 11:21:14 -08:00

352 lines
9.6 KiB
TypeScript

/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from "react"
import { getCookie } from "cookies-next"
import { useSnapshot } from "valtio"
import { AxiosResponse } from "axios"
import debounce from "lodash.debounce"
import JobSection from "~components/JobSection"
import CharacterUnit from "~components/CharacterUnit"
import CharacterConflictModal from "~components/CharacterConflictModal"
import type { JobSkillObject, SearchableObject } from "~types"
import api from "~utils/api"
import { appState } from "~utils/appState"
import "./index.scss"
// Props
interface Props {
new: boolean
characters?: GridCharacter[]
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
const CharacterGrid = (props: Props) => {
// Constants
const numCharacters: number = 5
// Cookies
const cookie = getCookie("account")
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null
const headers = accountData
? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
// Set up state for view management
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [modalOpen, setModalOpen] = useState(false)
// Set up state for conflict management
const [incoming, setIncoming] = useState<Character>()
const [conflicts, setConflicts] = useState<GridCharacter[]>([])
const [position, setPosition] = useState(0)
// Set up state for data
const [job, setJob] = useState<Job | undefined>()
const [jobSkills, setJobSkills] = useState<JobSkillObject>({
0: undefined,
1: undefined,
2: undefined,
3: undefined,
})
// Create a temporary state to store previous character uncap values
const [previousUncapValues, setPreviousUncapValues] = useState<{
[key: number]: number | undefined
}>({})
// Set the editable flag only on first load
useEffect(() => {
// If user is logged in and matches
if (
(accountData && party.user && accountData.userId === party.user.id) ||
props.new
)
appState.party.editable = true
else appState.party.editable = false
}, [props.new, accountData, party])
useEffect(() => {
setJob(party.job)
setJobSkills(party.jobSkills)
}, [party])
// Initialize an array of current uncap values for each characters
useEffect(() => {
let initialPreviousUncapValues: { [key: number]: number } = {}
Object.values(appState.grid.characters).map((o) => {
o ? (initialPreviousUncapValues[o.position] = o.uncap_level) : 0
})
setPreviousUncapValues(initialPreviousUncapValues)
}, [appState.grid.characters])
// Methods: Adding an object from search
function receiveCharacterFromSearch(
object: SearchableObject,
position: number
) {
const character = object as Character
if (!party.id) {
props.createParty().then((response) => {
const party = response.data.party
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
saveCharacter(party.id, character, position)
.then((response) => storeGridCharacter(response.data.grid_character))
.catch((error) => console.error(error))
})
} else {
if (party.editable)
saveCharacter(party.id, character, position)
.then((response) => handleCharacterResponse(response.data))
.catch((error) => console.error(error))
}
}
async function handleCharacterResponse(data: any) {
if (data.hasOwnProperty("conflicts")) {
setIncoming(data.incoming)
setConflicts(data.conflicts)
setPosition(data.position)
setModalOpen(true)
} else {
storeGridCharacter(data.grid_character)
}
}
async function saveCharacter(
partyId: string,
character: Character,
position: number
) {
return await api.endpoints.characters.create(
{
character: {
party_id: partyId,
character_id: character.id,
position: position,
uncap_level: characterUncapLevel(character),
},
},
headers
)
}
function storeGridCharacter(gridCharacter: GridCharacter) {
appState.grid.characters[gridCharacter.position] = gridCharacter
}
async function resolveConflict() {
if (incoming && conflicts.length > 0) {
await api
.resolveCharacterConflict({
incoming: incoming.id,
conflicting: conflicts.map((c) => c.id),
position: position,
params: headers,
})
.then((response) => {
// Store new character in state
storeGridCharacter(response.data.grid_character)
// Remove conflicting characters from state
conflicts.forEach(
(c) => (appState.grid.characters[c.position] = undefined)
)
// Reset conflict
resetConflict()
// Close modal
setModalOpen(false)
})
}
}
function resetConflict() {
setPosition(-1)
setConflicts([])
setIncoming(undefined)
}
// Methods: Saving job and job skills
const saveJob = function (job: Job) {
const payload = {
party: { job_id: job ? job.id : "" },
}
if (party.id && appState.party.editable) {
api.endpoints.parties
.update(party.id, payload, headers)
.then((response) => {
const newParty = response.data.party
setJob(newParty.job)
appState.party.job = newParty.job
setJobSkills(newParty.job_skills)
appState.party.jobSkills = newParty.job_skills
})
}
}
const saveJobSkill = function (skill: JobSkill, position: number) {
if (party.id && appState.party.editable) {
const positionedKey = `skill${position}_id`
let skillObject: {
[key: string]: string | undefined
skill0_id?: string
skill1_id?: string
skill2_id?: string
skill3_id?: string
} = {}
skillObject[positionedKey] = skill.id
api.endpoints.parties.update(
party.id,
{
party: skillObject,
},
headers
)
}
}
// Methods: Helpers
function characterUncapLevel(character: Character) {
let uncapLevel
if (character.special) {
uncapLevel = 3
if (character.uncap.ulb) uncapLevel = 5
else if (character.uncap.flb) uncapLevel = 4
} else {
uncapLevel = 4
if (character.uncap.ulb) uncapLevel = 6
else if (character.uncap.flb) uncapLevel = 5
}
return uncapLevel
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap("character", id, uncapLevel).then((response) => {
storeGridCharacter(response.data.grid_character)
})
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = { ...previousUncapValues }
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(
id: string,
position: number,
uncapLevel: number
) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
},
[props, previousUncapValues]
)
const debouncedAction = useMemo(
() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500),
[props, saveUncap]
)
const updateUncapLevel = (
position: number,
uncapLevel: number | undefined
) => {
const character = appState.grid.characters[position]
if (character && uncapLevel) {
character.uncap_level = uncapLevel
appState.grid.characters[position] = character
}
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = { ...previousUncapValues }
if (grid.characters[position]) {
newPreviousValues[position] = grid.characters[position]?.uncap_level
setPreviousUncapValues(newPreviousValues)
}
}
// Render: JSX components
return (
<div>
<div id="CharacterGrid">
<JobSection
job={job}
jobSkills={jobSkills}
editable={party.editable}
saveJob={saveJob}
saveSkill={saveJobSkill}
/>
<CharacterConflictModal
open={modalOpen}
incomingCharacter={incoming}
conflictingCharacters={conflicts}
desiredPosition={position}
resolveConflict={resolveConflict}
resetConflict={resetConflict}
/>
<ul id="grid_characters">
{Array.from(Array(numCharacters)).map((x, i) => {
return (
<li key={`grid_unit_${i}`}>
<CharacterUnit
gridCharacter={grid.characters[i]}
editable={party.editable}
position={i}
updateObject={receiveCharacterFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})}
</ul>
</div>
</div>
)
}
export default CharacterGrid