hensei-web/components/party/PartySegmentedControl/index.tsx

125 lines
3.2 KiB
TypeScript

import React from 'react'
import { useSnapshot } from 'valtio'
import { useTranslation } from 'next-i18next'
import classNames from 'classnames'
import { appState } from '~utils/appState'
import { accountState } from '~utils/accountState'
import SegmentedControl from '~components/common/SegmentedControl'
import RepSegment from '~components/reps/RepSegment'
import CharacterRep from '~components/reps/CharacterRep'
import WeaponRep from '~components/reps/WeaponRep'
import SummonRep from '~components/reps/SummonRep'
import { ElementMap } from '~utils/elements'
import { GridType } from '~utils/enums'
import styles from './index.module.scss'
// Fix for valtio readonly array
declare module 'valtio' {
function useSnapshot<T extends object>(p: T): T
}
interface Props {
selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
}
const PartySegmentedControl = (props: Props) => {
// Set up translations
const { t } = useTranslation('common')
const { party } = useSnapshot(appState)
const getElement = () => {
let element: GranblueElement
if (party.element === ElementMap.null && party.grid.weapons.mainWeapon)
element = party.grid.weapons.mainWeapon?.element
else if (party.element) element = party.element
else element = ElementMap.null
switch (element) {
case ElementMap.wind:
return 'wind'
case ElementMap.fire:
return 'fire'
case ElementMap.water:
return 'water'
case ElementMap.earth:
return 'earth'
case ElementMap.dark:
return 'dark'
case ElementMap.light:
return 'light'
}
}
const characterSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="characters"
name={t('party.segmented_control.characters')}
selected={props.selectedTab === GridType.Character}
onClick={props.onClick}
>
<CharacterRep
job={party.protagonist.job}
element={party.element}
gender={
accountState.account.user ? accountState.account.user.gender : 0
}
grid={party.grid.characters}
/>
</RepSegment>
)
}
const weaponSegment = () => {
{
return (
<RepSegment
controlGroup="grid"
inputName="weapons"
name={t('party.segmented_control.weapons')}
selected={props.selectedTab === GridType.Weapon}
onClick={props.onClick}
>
<WeaponRep grid={party.grid.weapons} />
</RepSegment>
)
}
}
const summonSegment = () => {
return (
<RepSegment
controlGroup="grid"
inputName="summons"
name={t('party.segmented_control.summons')}
selected={props.selectedTab === GridType.Summon}
onClick={props.onClick}
>
<SummonRep grid={party.grid.summons} />
</RepSegment>
)
}
return (
<nav
className={classNames({
[styles.nav]: true,
})}
>
<SegmentedControl gap={true} grow={true} elementClass={getElement()}>
{characterSegment()}
{weaponSegment()}
{summonSegment()}
</SegmentedControl>
</nav>
)
}
export default PartySegmentedControl