160 lines
6.3 KiB
TypeScript
160 lines
6.3 KiB
TypeScript
import React from 'react'
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import * as HoverCard from '@radix-ui/react-hover-card'
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import WeaponLabelIcon from '~components/WeaponLabelIcon'
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import UncapIndicator from '~components/UncapIndicator'
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import { axData } from '~utils/axData'
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import './index.scss'
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interface Props {
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gridWeapon: GridWeapon
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children: React.ReactNode
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}
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interface KeyNames {
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[key: string]: {
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en: string,
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jp: string
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}
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}
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const WeaponHovercard = (props: Props) => {
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const Element = ['null', 'wind', 'fire', 'water', 'earth', 'dark', 'light']
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const Proficiency = ['none', 'sword', 'dagger', 'axe', 'spear', 'bow', 'staff', 'fist', 'harp', 'gun', 'katana']
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const WeaponKeyNames: KeyNames = {
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'2': {
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en: 'Pendulum',
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jp: ''
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},
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'3': {
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en: 'Teluma',
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jp: ''
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},
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'17': {
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en: 'Gauph Key',
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jp: ''
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},
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'22': {
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en: 'Emblem',
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jp: ''
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}
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}
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const tintElement = (props.gridWeapon.object.element == 0 && props.gridWeapon.element) ? Element[props.gridWeapon.element] : Element[props.gridWeapon.object.element]
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const wikiUrl = `https://gbf.wiki/${props.gridWeapon.object.name.en.replaceAll(' ', '_')}`
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const createPrimaryAxSkillString = () => {
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const primaryAxSkills = axData[props.gridWeapon.object.ax - 1]
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if (props.gridWeapon.ax) {
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const simpleAxSkill = props.gridWeapon.ax[0]
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const axSkill = primaryAxSkills.find(skill => skill.id == simpleAxSkill.modifier)
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return `${axSkill?.name.en} +${simpleAxSkill.strength}${ (axSkill?.suffix) ? axSkill.suffix : '' }`
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}
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return ''
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}
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const createSecondaryAxSkillString = () => {
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const primaryAxSkills = axData[props.gridWeapon.object.ax - 1]
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if (props.gridWeapon.ax) {
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const primarySimpleAxSkill = props.gridWeapon.ax[0]
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const secondarySimpleAxSkill = props.gridWeapon.ax[1]
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const primaryAxSkill = primaryAxSkills.find(skill => skill.id == primarySimpleAxSkill.modifier)
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if (primaryAxSkill && primaryAxSkill.secondary) {
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const secondaryAxSkill = primaryAxSkill.secondary.find(skill => skill.id == secondarySimpleAxSkill.modifier)
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return `${secondaryAxSkill?.name.en} +${secondarySimpleAxSkill.strength}${ (secondaryAxSkill?.suffix) ? secondaryAxSkill.suffix : '' }`
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}
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}
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return ''
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}
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function weaponImage() {
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const weapon = props.gridWeapon.object
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if (props.gridWeapon.object.element == 0 && props.gridWeapon.element)
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return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}_${props.gridWeapon.element}.jpg`
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else
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return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-grid/${weapon.granblue_id}.jpg`
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}
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const keysSection = (
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<section className="weaponKeys">
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{ (WeaponKeyNames[props.gridWeapon.object.series]) ?
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<h5 className={tintElement}>{ WeaponKeyNames[props.gridWeapon.object.series].en }s</h5> : ''
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}
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{ (props.gridWeapon.weapon_keys) ?
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Array.from(Array(props.gridWeapon.weapon_keys.length)).map((x, i) => {
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return (
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<div className="weaponKey" key={props.gridWeapon.weapon_keys![i].id}>
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<span>{props.gridWeapon.weapon_keys![i].name.en}</span>
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</div>
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)
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}) : '' }
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</section>
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)
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const axSection = (
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<section className="axSkills">
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<h5 className={tintElement}>AX Skills</h5>
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<div className="skills">
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<div className="primary axSkill">
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<img src={`/icons/ax/primary_${ (props.gridWeapon.ax) ? props.gridWeapon.ax[0].modifier : '' }.png`} />
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<span>{createPrimaryAxSkillString()}</span>
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</div>
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{ (props.gridWeapon.ax && props.gridWeapon.ax[1].modifier && props.gridWeapon.ax[1].strength) ?
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<div className="secondary axSkill">
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<img src={`/icons/ax/secondary_${ (props.gridWeapon.ax) ? props.gridWeapon.ax[1].modifier : '' }.png`} />
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<span>{createSecondaryAxSkillString()}</span>
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</div> : ''}
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</div>
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</section>
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)
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return (
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<HoverCard.Root>
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<HoverCard.Trigger>
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{ props.children }
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</HoverCard.Trigger>
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<HoverCard.Content className="Weapon Hovercard">
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<div className="top">
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<div className="title">
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<h4>{ props.gridWeapon.object.name.en }</h4>
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<img alt={props.gridWeapon.object.name.en} src={weaponImage()} />
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</div>
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<div className="subInfo">
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<div className="icons">
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{ (props.gridWeapon.object.element !== 0 || (props.gridWeapon.object.element === 0 && props.gridWeapon.element != null)) ?
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<WeaponLabelIcon labelType={ (props.gridWeapon.object.element === 0 && props.gridWeapon.element !== 0) ? Element[props.gridWeapon.element] : Element[props.gridWeapon.object.element] } />
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: '' }
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<WeaponLabelIcon labelType={ Proficiency[props.gridWeapon.object.proficiency] } />
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</div>
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<UncapIndicator
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type="weapon"
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ulb={props.gridWeapon.object.uncap.ulb || false}
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flb={props.gridWeapon.object.uncap.flb || false}
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special={false}
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/>
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</div>
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</div>
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{ (props.gridWeapon.object.ax > 0 && props.gridWeapon.ax && props.gridWeapon.ax[0].modifier && props.gridWeapon.ax[0].strength ) ? axSection : '' }
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{ (props.gridWeapon.weapon_keys && props.gridWeapon.weapon_keys.length > 0) ? keysSection : '' }
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<a className={`Button ${tintElement}`} href={wikiUrl} target="_new">View more on gbf.wiki</a>
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<HoverCard.Arrow />
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</HoverCard.Content>
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</HoverCard.Root>
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)
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}
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export default WeaponHovercard
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