* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
95 lines
2.1 KiB
TypeScript
95 lines
2.1 KiB
TypeScript
import React, { useEffect, useState } from 'react'
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import { useTranslation } from 'next-i18next'
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import Switch from '~components/common/Switch'
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import GuidebookUnit from '../GuidebookUnit'
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import classNames from 'classnames'
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import type { SearchableObject } from '~types'
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import './index.scss'
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// Props
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interface Props {
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grid: GuidebookList
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editable: boolean
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offset: number
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removeGuidebook: (position: number) => void
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updateObject: (object: SearchableObject, position: number) => void
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}
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// Constants
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const EXTRA_WEAPONS_COUNT = 3
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const GuidebooksGrid = ({
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grid,
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editable,
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removeGuidebook,
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updateObject,
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}: Props) => {
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const { t } = useTranslation('common')
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const [enabled, setEnabled] = useState(false)
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const classes = classNames({
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Guidebooks: true,
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ContainerItem: true,
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Disabled: !enabled,
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})
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useEffect(() => {
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console.log('Grid updated')
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if (hasGuidebooks()) setEnabled(true)
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}, [grid])
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function hasGuidebooks() {
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return grid && (grid[0] || grid[1] || grid[2])
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}
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function onCheckedChange(checked: boolean) {
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setEnabled(checked)
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}
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const enabledElement = (
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<ul id="GuidebooksGrid">
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{Array.from(Array(EXTRA_WEAPONS_COUNT)).map((x, i) => {
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const itemClasses = classNames({
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Empty: grid && grid[i] === undefined,
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})
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return (
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<li className={itemClasses} key={`grid_unit_${i}`}>
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<GuidebookUnit
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editable={editable}
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position={i + 1}
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guidebook={grid[i + 1]}
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removeGuidebook={removeGuidebook}
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updateObject={updateObject}
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/>
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</li>
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)
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})}
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</ul>
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)
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const guidebookElement = (
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<div className={classes}>
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<div className="Header">
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<h3>{t('sephira_guidebooks')}</h3>
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{editable ? (
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<Switch
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name="Guidebooks"
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checked={enabled}
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onCheckedChange={onCheckedChange}
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/>
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) : (
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''
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)}
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</div>
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{enabled ? enabledElement : ''}
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</div>
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)
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return editable || (enabled && !editable) ? guidebookElement : <div />
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}
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export default GuidebooksGrid
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