hensei-web/types/index.d.ts
Justin Edmund d765b00120
Redesigned team navigation (#310)
* Add ellipsis icon

* Reduce size of tokens

* Move UpdateToast to toasts folder

* Update variables.scss

* Add reps for grid objects

These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons.

They only render the grid of objects and nothing else.

Eventually PartyRep will use WeaponRep

* Added RepSegment

This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl

* Modify PartySegmentedControl to use RepSegments

This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text

* Extract URL copied and Remixed toasts into files

* Extract delete team alert into a file

Also, to support this:
* Added `Destructive` class to Button
* Added `primaryActionClassName` prop to Alert

* Added an alert for when remixing teams

* Began refactoring PartyDetails into several files

* PartyHeader will live at the top, above the new segmented control
* PartyDetails stays below, only showing remixed teams and the description
* PartyDropdown handles the new ... menu

* Remove duplicated code

This is description and remix code that is still in `PartyDetails`

* Small fixes for weapon grid

* Add placeholder image for guidebooks

* Add localizations

* Add Guidebook type and update other types

* Update gitignore

Don't commit guidebook images

* Indicate if a dialog is scrollable

We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them

* Add ExtraContainer

This is the purple container that will contain additional weapons and sephira guidebooks

* Move ExtraWeapons to ExtraWeaponsGrid

And put it in ExtraContainer

* Added GuidebooksGrid and GuidebookUnit

These are the display components for Guidebooks in the WeaponGrid

* Visual adjustments to summon grid

* Add Empty class to weapons when unit is unfilled

* Implement GuidebooksGrid in WeaponGrid

* Remove extra switch

* Remove old dependencies and props

* Implement searching for/adding guidebooks to party

* Update styles

* Fix dependency

* Properly determine when extra container should display

* Change to 1-indexing for guidebooks

* Add support for removing guidebooks

* Display guidebook validation error

* Move read only buttons to PartyHeader

Also broke up tokens and made them easier to render

* Add guidebooks to DetailsObject

* Remove preview when on mobile sizes
2023-06-16 18:49:55 -07:00

96 lines
1.8 KiB
TypeScript

export type SearchableObject =
| Character
| Weapon
| Summon
| JobSkill
| Guidebook
export type SearchableObjectArray = (Character | Weapon | Summon | JobSkill)[]
export type JobSkillObject = {
[key: number]: JobSkill | undefined
0: JobSkill | undefined
1: JobSkill | undefined
2: JobSkill | undefined
3: JobSkill | undefined
}
export type FilterObject = {
raid?: string
element?: number
recency?: number
}
export type PaginationObject = {
count: number
totalPages: number
perPage: number
}
export type DetailsObject = {
[key: string]: boolean | number | string | string[] | Raid | undefined
fullAuto?: boolean
autoGuard?: boolean
chargeAttack?: boolean
clearTime?: number
buttonCount?: number
turnCount?: number
chainCount?: number
name?: string
description?: string
raid?: Raid
job?: Job
extra?: boolean
guidebooks?: string[]
}
export type ExtendedMastery = {
modifier?: number
strength?: number
}
export type CharacterOverMastery = {
[key: number]: ExtendedMastery
1: ExtendedMastery
2: ExtendedMastery
3: ExtendedMastery
4: ExtendedMastery
}
interface GridCharacterObject {
character: {
ring1: ExtendedMastery
ring2: ExtendedMastery
ring3: ExtendedMastery
ring4: ExtendedMastery
earring: ExtendedMastery
awakening: {
type?: number
level?: number
}
transcendence_step: number
perpetuity: boolean
}
}
interface PerpetuityObject {
character: {
perpetuity: boolean
}
}
interface PageContextObj {
user?: User
teams?: Party[]
party?: Party
jobs?: Job[]
jobSkills?: JobSkill[]
raids: Raid[]
sortedRaids: Raid[][]
weaponKeys?: GroupedWeaponKeys
pagination?: PaginationObject
meta?: { [key: string]: string }
}
interface ResponseStatus {
code: number
text: string
}