* Add ellipsis icon * Reduce size of tokens * Move UpdateToast to toasts folder * Update variables.scss * Add reps for grid objects These reps act like the existing PartyRep except for Characters and Summons, as well as a new component just for Weapons. They only render the grid of objects and nothing else. Eventually PartyRep will use WeaponRep * Added RepSegment This is a Character, Weapon or Summon rep wrapped with an input and label for use in a SegmentedControl * Modify PartySegmentedControl to use RepSegments This will not work on mobile yet, where it should gracefully degrade to a normal SegmentedControl with only text * Extract URL copied and Remixed toasts into files * Extract delete team alert into a file Also, to support this: * Added `Destructive` class to Button * Added `primaryActionClassName` prop to Alert * Added an alert for when remixing teams * Began refactoring PartyDetails into several files * PartyHeader will live at the top, above the new segmented control * PartyDetails stays below, only showing remixed teams and the description * PartyDropdown handles the new ... menu * Remove duplicated code This is description and remix code that is still in `PartyDetails` * Small fixes for weapon grid * Add placeholder image for guidebooks * Add localizations * Add Guidebook type and update other types * Update gitignore Don't commit guidebook images * Indicate if a dialog is scrollable We had broken paging in the infinite scroll component. Turning off "scrolling" at the dialog levels fixes it without adding scrollbars in environments that persistently show them * Add ExtraContainer This is the purple container that will contain additional weapons and sephira guidebooks * Move ExtraWeapons to ExtraWeaponsGrid And put it in ExtraContainer * Added GuidebooksGrid and GuidebookUnit These are the display components for Guidebooks in the WeaponGrid * Visual adjustments to summon grid * Add Empty class to weapons when unit is unfilled * Implement GuidebooksGrid in WeaponGrid * Remove extra switch * Remove old dependencies and props * Implement searching for/adding guidebooks to party * Update styles * Fix dependency * Properly determine when extra container should display * Change to 1-indexing for guidebooks * Add support for removing guidebooks * Display guidebook validation error * Move read only buttons to PartyHeader Also broke up tokens and made them easier to render * Add guidebooks to DetailsObject * Remove preview when on mobile sizes
96 lines
1.8 KiB
TypeScript
96 lines
1.8 KiB
TypeScript
export type SearchableObject =
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| Character
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| Weapon
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| Summon
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| JobSkill
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| Guidebook
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export type SearchableObjectArray = (Character | Weapon | Summon | JobSkill)[]
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export type JobSkillObject = {
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[key: number]: JobSkill | undefined
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0: JobSkill | undefined
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1: JobSkill | undefined
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2: JobSkill | undefined
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3: JobSkill | undefined
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}
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export type FilterObject = {
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raid?: string
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element?: number
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recency?: number
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}
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export type PaginationObject = {
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count: number
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totalPages: number
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perPage: number
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}
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export type DetailsObject = {
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[key: string]: boolean | number | string | string[] | Raid | undefined
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fullAuto?: boolean
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autoGuard?: boolean
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chargeAttack?: boolean
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clearTime?: number
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buttonCount?: number
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turnCount?: number
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chainCount?: number
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name?: string
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description?: string
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raid?: Raid
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job?: Job
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extra?: boolean
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guidebooks?: string[]
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}
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export type ExtendedMastery = {
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modifier?: number
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strength?: number
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}
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export type CharacterOverMastery = {
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[key: number]: ExtendedMastery
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1: ExtendedMastery
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2: ExtendedMastery
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3: ExtendedMastery
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4: ExtendedMastery
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}
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interface GridCharacterObject {
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character: {
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ring1: ExtendedMastery
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ring2: ExtendedMastery
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ring3: ExtendedMastery
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ring4: ExtendedMastery
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earring: ExtendedMastery
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awakening: {
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type?: number
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level?: number
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}
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transcendence_step: number
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perpetuity: boolean
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}
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}
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interface PerpetuityObject {
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character: {
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perpetuity: boolean
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}
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}
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interface PageContextObj {
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user?: User
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teams?: Party[]
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party?: Party
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jobs?: Job[]
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jobSkills?: JobSkill[]
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raids: Raid[]
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sortedRaids: Raid[][]
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weaponKeys?: GroupedWeaponKeys
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pagination?: PaginationObject
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meta?: { [key: string]: string }
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}
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interface ResponseStatus {
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code: number
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text: string
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}
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